My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Fisherman Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Fisherman Ram Rider
Giant Snowball
Bats Guards Fisherman Ram Rider
Zap
Bats Guards Fisherman Ram Rider
Barbarian Barrel
Guards Electro Wizard
The Log
Guards Fisherman Ram Rider
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards P.E.K.K.A Fisherman Electro Wizard Ram Rider
Fireball
Fisherman Electro Wizard Ram Rider
Poison
Bats Guards Fisherman Electro Wizard
Lightning
Fisherman Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Guards Void Fisherman Electro Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Guards Void

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rage P.E.K.K.A Fisherman Ram Rider
Rage
Bats Electro Wizard
Guards
Ram Rider
Void
P.E.K.K.A
Electro Wizard Bats Fisherman Ram Rider
Fisherman
Bats P.E.K.K.A Ram Rider
Electro Wizard
P.E.K.K.A Rage Ram Rider
Ram Rider
Bats Guards P.E.K.K.A Fisherman Electro Wizard

Defense Synergies 1 8

Bats
P.E.K.K.A Fisherman Electro Wizard
Rage
Guards
Fisherman Electro Wizard
Void
P.E.K.K.A
Bats Fisherman Electro Wizard
Fisherman
Guards Bats P.E.K.K.A Ram Rider
Electro Wizard
Bats Guards P.E.K.K.A Ram Rider
Ram Rider
Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Electro Wizard Ram Rider
P.E.K.K.A Bats Fisherman Electro Wizard Ram Rider
P.E.K.K.A Fisherman Ram Rider Bats Void Electro Wizard
P.E.K.K.A Bats Guards Fisherman Electro Wizard Ram Rider
P.E.K.K.A
Bats Guards Electro Wizard
Bats Electro Wizard Ram Rider Void
Void P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Fisherman
Guards Fisherman Electro Wizard
Bats Guards Electro Wizard Fisherman Ram Rider
Bats Electro Wizard Ram Rider
P.E.K.K.A Bats Guards Electro Wizard Ram Rider
Bats Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Fisherman Electro Wizard Ram Rider
Bats P.E.K.K.A Fisherman Electro Wizard
Bats Guards Fisherman Electro Wizard Ram Rider
Bats Guards Fisherman Electro Wizard Ram Rider
P.E.K.K.A Fisherman Electro Wizard Ram Rider
Bats Guards P.E.K.K.A Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Void P.E.K.K.A Fisherman Electro Wizard
Void Electro Wizard Fisherman
Guards P.E.K.K.A Bats Fisherman Electro Wizard Ram Rider
Guards P.E.K.K.A Bats Fisherman Electro Wizard Ram Rider
P.E.K.K.A Guards Fisherman Ram Rider
Bats Electro Wizard Ram Rider
Guards P.E.K.K.A Bats Void Electro Wizard Ram Rider
P.E.K.K.A Fisherman
Void P.E.K.K.A Electro Wizard Bats
P.E.K.K.A Guards
P.E.K.K.A Bats Guards
P.E.K.K.A Guards Void Electro Wizard
P.E.K.K.A Guards Ram Rider
Guards Electro Wizard Bats P.E.K.K.A Fisherman
Bats P.E.K.K.A Electro Wizard
Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards
Void Fisherman Electro Wizard Ram Rider
Void
Guards Void
Bats Ram Rider
Ram Rider
Void Fisherman Ram Rider
Bats Guards Void Fisherman Electro Wizard
Void Fisherman Electro Wizard Ram Rider
Void
Void Fisherman
Void Fisherman
Fisherman
Bats Fisherman
Void Fisherman Electro Wizard
Void
Void
Void
Void Fisherman
Void
Fisherman
Void Fisherman Electro Wizard Ram Rider
Void Fisherman Ram Rider
Void Fisherman
Bats Void Electro Wizard
Electro Wizard Bats Guards Void
Void
Void
Void Electro Wizard
P.E.K.K.A
Electro Wizard Bats Guards Void
Electro Wizard Ram Rider
Void Electro Wizard
Void
P.E.K.K.A
Bats Guards Electro Wizard
Bats Void Electro Wizard
Void Electro Wizard
P.E.K.K.A
Void
Void

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