My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Witch P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Bats Hog Rider Goblin Barrel Skeleton Army Baby Dragon Witch
Zap
Bats Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Goblin Barrel Skeleton Army Witch Magic Archer
The Log
Hog Rider Goblin Barrel Skeleton Army Witch
Earthquake
Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Bats Goblin Barrel Skeleton Army Witch
Royal Delivery
Bats Hog Rider Goblin Barrel Skeleton Army Baby Dragon Witch P.E.K.K.A Magic Archer
Fireball
Hog Rider Goblin Barrel Skeleton Army Baby Dragon Witch Magic Archer
Poison
Bats Skeleton Army Witch Magic Archer
Lightning
Baby Dragon Witch Magic Archer
Rocket
Hog Rider Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Skeleton Army Hog Rider Baby Dragon Magic Archer Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Barrel Skeleton Army Hog Rider

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Goblin Barrel Baby Dragon P.E.K.K.A
Hog Rider
Bats Goblin Barrel Baby Dragon Witch Magic Archer
Goblin Barrel
Bats Hog Rider Skeleton Army Baby Dragon P.E.K.K.A
Skeleton Army
Goblin Barrel
Baby Dragon
Bats Hog Rider Goblin Barrel Witch P.E.K.K.A
Witch
Hog Rider Baby Dragon P.E.K.K.A
P.E.K.K.A
Magic Archer Bats Goblin Barrel Baby Dragon Witch
Magic Archer
P.E.K.K.A Hog Rider

Defense Synergies 0 5

Bats
Baby Dragon P.E.K.K.A
Hog Rider
Goblin Barrel
Skeleton Army
Magic Archer
Baby Dragon
Bats Witch P.E.K.K.A
Witch
Baby Dragon
P.E.K.K.A
Bats Baby Dragon
Magic Archer
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Magic Archer
Skeleton Army P.E.K.K.A Bats Witch
Skeleton Army Witch P.E.K.K.A Bats
Skeleton Army Witch P.E.K.K.A Bats
Skeleton Army P.E.K.K.A
Skeleton Army Bats Baby Dragon Magic Archer
Bats Baby Dragon Witch Magic Archer
Baby Dragon P.E.K.K.A Magic Archer
Witch P.E.K.K.A Skeleton Army
Skeleton Army
Bats Skeleton Army Witch Baby Dragon Magic Archer
Bats Baby Dragon Witch Magic Archer
Skeleton Army P.E.K.K.A Bats Witch
Skeleton Army Bats Baby Dragon Witch P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Bats Skeleton Army Witch P.E.K.K.A
Bats Skeleton Army Baby Dragon Witch Magic Archer
Baby Dragon Witch Bats Magic Archer
P.E.K.K.A
Skeleton Army Bats Baby Dragon Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch P.E.K.K.A
Baby Dragon Magic Archer
Skeleton Army P.E.K.K.A Bats Witch
Skeleton Army P.E.K.K.A Bats
P.E.K.K.A Skeleton Army Witch
Bats Baby Dragon Witch Magic Archer
Skeleton Army P.E.K.K.A Bats Witch
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Skeleton Army Baby Dragon Witch Magic Archer
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Witch
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Witch
Skeleton Army Baby Dragon Witch Magic Archer
Skeleton Army Witch Bats Baby Dragon P.E.K.K.A Magic Archer
Bats Baby Dragon Witch P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Bats Baby Dragon Witch Magic Archer
Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer
Bats
Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Witch Magic Archer
Magic Archer Baby Dragon
Bats
Baby Dragon Magic Archer
Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer
Baby Dragon
Baby Dragon Witch Magic Archer
Witch
Baby Dragon Witch Magic Archer
Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer
Bats Baby Dragon Witch Magic Archer
Bats Witch
Magic Archer
Magic Archer
P.E.K.K.A
Magic Archer
Bats Skeleton Army Witch Magic Archer
Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
P.E.K.K.A
Bats Baby Dragon Witch Magic Archer
Bats Witch Magic Archer
Baby Dragon Witch Magic Archer
P.E.K.K.A

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