My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Witch P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Baby Dragon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Baby Dragon Witch
Zap
Firecracker Witch Bandit
Barbarian Barrel
Firecracker Witch Bandit Electro Wizard
The Log
Firecracker Witch Bandit
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Battle Healer Baby Dragon Witch P.E.K.K.A Bandit Electro Wizard
Fireball
Firecracker Battle Healer Baby Dragon Witch Bandit Electro Wizard
Poison
Firecracker Battle Healer Witch Electro Wizard
Lightning
Battle Healer Baby Dragon Witch Bandit Electro Wizard
Rocket
Battle Healer Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Tornado Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Bandit Battle Healer Baby Dragon Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Tornado Bandit Battle Healer

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Healer Tornado Baby Dragon P.E.K.K.A Bandit
Battle Healer
Baby Dragon Firecracker Tornado Witch Bandit Electro Wizard
Tornado
Baby Dragon P.E.K.K.A Firecracker Battle Healer Witch
Baby Dragon
Battle Healer Tornado Firecracker Witch P.E.K.K.A Bandit Electro Wizard
Witch
Battle Healer Tornado Baby Dragon P.E.K.K.A Bandit
P.E.K.K.A
Tornado Electro Wizard Firecracker Baby Dragon Witch
Bandit
Firecracker Battle Healer Baby Dragon Witch Electro Wizard
Electro Wizard
P.E.K.K.A Battle Healer Baby Dragon Bandit

Defense Synergies 2 20

Firecracker
Battle Healer Tornado Baby Dragon P.E.K.K.A Bandit Electro Wizard
Battle Healer
Baby Dragon Firecracker Tornado Witch Bandit Electro Wizard
Tornado
P.E.K.K.A Firecracker Battle Healer Baby Dragon Witch Electro Wizard
Baby Dragon
Battle Healer Firecracker Tornado Witch P.E.K.K.A Bandit
Witch
Battle Healer Tornado Baby Dragon Bandit Electro Wizard
P.E.K.K.A
Tornado Firecracker Baby Dragon Electro Wizard
Bandit
Firecracker Battle Healer Baby Dragon Witch Electro Wizard
Electro Wizard
Firecracker Battle Healer Tornado Witch P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Electro Wizard
P.E.K.K.A Firecracker Battle Healer Witch Bandit Electro Wizard
Tornado Witch P.E.K.K.A Bandit Electro Wizard
Witch P.E.K.K.A Firecracker Bandit Electro Wizard
Firecracker Battle Healer Tornado P.E.K.K.A
Tornado Firecracker Baby Dragon Bandit Electro Wizard
Tornado Electro Wizard Firecracker Baby Dragon Witch
Battle Healer Baby Dragon P.E.K.K.A Bandit Electro Wizard
Witch P.E.K.K.A Tornado
Tornado Firecracker Battle Healer Bandit Electro Wizard
Witch Electro Wizard Firecracker Tornado Baby Dragon Bandit
Firecracker Tornado Baby Dragon Witch Electro Wizard
P.E.K.K.A Battle Healer Witch Bandit Electro Wizard
Firecracker Tornado Baby Dragon Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Tornado P.E.K.K.A Bandit Electro Wizard
Firecracker Tornado Witch P.E.K.K.A Electro Wizard
Firecracker Battle Healer Tornado Baby Dragon Witch Bandit Electro Wizard
Tornado Baby Dragon Witch Firecracker Battle Healer Bandit Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Firecracker Battle Healer Baby Dragon Witch P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Witch P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Firecracker Battle Healer Baby Dragon
P.E.K.K.A Bandit Battle Healer Witch Electro Wizard
P.E.K.K.A Battle Healer Tornado Bandit Electro Wizard
P.E.K.K.A Battle Healer Witch Bandit
Firecracker Tornado Baby Dragon Witch Electro Wizard
P.E.K.K.A Battle Healer Witch Bandit Electro Wizard
P.E.K.K.A Battle Healer
P.E.K.K.A Electro Wizard Firecracker Tornado Baby Dragon Witch Bandit
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Witch Bandit
Firecracker Baby Dragon Witch
Witch Electro Wizard Firecracker Battle Healer Tornado Baby Dragon P.E.K.K.A
Firecracker Battle Healer Baby Dragon Witch P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Bandit
Firecracker Tornado Baby Dragon Bandit Electro Wizard
Baby Dragon Bandit
Firecracker
Firecracker Baby Dragon
Firecracker Tornado Baby Dragon Witch
Firecracker Tornado Baby Dragon Witch
Firecracker Tornado Baby Dragon
Firecracker Tornado Bandit
Tornado Electro Wizard
Firecracker Tornado Bandit Electro Wizard
Firecracker Tornado Baby Dragon
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon
Firecracker Baby Dragon Witch Bandit
Firecracker Baby Dragon Bandit
Tornado
Firecracker Baby Dragon Bandit Electro Wizard
Firecracker Tornado Baby Dragon Witch
Baby Dragon
Tornado
Tornado
Baby Dragon
Firecracker Tornado Baby Dragon Witch
Witch
Firecracker Tornado Baby Dragon Witch Bandit Electro Wizard
Tornado Baby Dragon Witch Bandit
Firecracker Tornado Baby Dragon Bandit
Firecracker Tornado Baby Dragon Witch Electro Wizard
Electro Wizard Firecracker Witch
Bandit
Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Electro Wizard Witch Bandit
Firecracker Tornado Baby Dragon Witch Electro Wizard
Firecracker Baby Dragon Electro Wizard
Firecracker Baby Dragon
Tornado
Firecracker P.E.K.K.A
Firecracker Tornado Baby Dragon Witch Electro Wizard
Firecracker Tornado Witch Electro Wizard
Firecracker Tornado Baby Dragon Witch Bandit Electro Wizard
P.E.K.K.A
Firecracker

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