My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Knight Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Wall Breakers P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers
Giant Snowball
Bomber Cannon Musketeer Wall Breakers
Zap
Bomber Cannon Wall Breakers
Barbarian Barrel
Ice Spirit Bomber Knight Cannon Musketeer Wall Breakers
The Log
Ice Spirit Bomber Cannon Musketeer Wall Breakers
Earthquake
Bomber Cannon
Arrows
Ice Spirit Bomber Wall Breakers
Royal Delivery
Ice Spirit Bomber Knight Musketeer Wall Breakers P.E.K.K.A
Fireball
Bomber Cannon Musketeer Wall Breakers
Poison
Bomber Cannon Musketeer
Lightning
Knight Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Wall Breakers Arrows Knight Cannon Musketeer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Wall Breakers Arrows

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight P.E.K.K.A Bomber Musketeer Wall Breakers
Bomber
Ice Spirit Knight P.E.K.K.A
Arrows
P.E.K.K.A Knight Wall Breakers
Knight
Ice Spirit Musketeer Wall Breakers Bomber Arrows
Cannon
Musketeer
Knight Ice Spirit P.E.K.K.A
Wall Breakers
Knight Ice Spirit Arrows
P.E.K.K.A
Ice Spirit Arrows Bomber Musketeer

Defense Synergies 5 10

Ice Spirit
Musketeer Bomber Knight Cannon P.E.K.K.A
Bomber
Knight Ice Spirit Cannon P.E.K.K.A
Arrows
Knight Cannon P.E.K.K.A
Knight
Bomber Cannon Musketeer Ice Spirit Arrows
Cannon
Knight Musketeer Ice Spirit Bomber Arrows
Musketeer
Ice Spirit Knight Cannon P.E.K.K.A
Wall Breakers
P.E.K.K.A
Ice Spirit Bomber Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Musketeer
P.E.K.K.A Ice Spirit Knight Cannon Musketeer
Cannon P.E.K.K.A Bomber Knight Musketeer
Cannon P.E.K.K.A Knight Musketeer
Bomber Arrows P.E.K.K.A
Arrows Bomber Cannon Musketeer
Musketeer Ice Spirit Arrows Cannon
Arrows Cannon Musketeer P.E.K.K.A
Cannon P.E.K.K.A Musketeer
Knight Ice Spirit Bomber Cannon Musketeer
Bomber Arrows Knight Cannon Musketeer
Arrows Musketeer
Cannon P.E.K.K.A Ice Spirit Bomber Knight Musketeer
Bomber Ice Spirit Arrows Cannon P.E.K.K.A
P.E.K.K.A Knight Cannon
Ice Spirit Cannon P.E.K.K.A
Bomber Arrows Knight Cannon Musketeer P.E.K.K.A
Ice Spirit Arrows Cannon Bomber Knight Musketeer
Arrows Ice Spirit Bomber Knight Cannon Musketeer
P.E.K.K.A Cannon Musketeer
Bomber Arrows Knight Cannon Musketeer P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Bomber Arrows Knight Musketeer
P.E.K.K.A Ice Spirit Knight Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight Cannon Musketeer
Arrows Ice Spirit Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight
P.E.K.K.A Ice Spirit Knight
P.E.K.K.A Cannon Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Arrows
P.E.K.K.A Knight Cannon
Bomber Cannon Musketeer
Ice Spirit Bomber Knight Musketeer P.E.K.K.A
Arrows Bomber Cannon Musketeer P.E.K.K.A
Bomber Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer
Arrows
Arrows Knight Musketeer
Bomber Arrows
Arrows Ice Spirit Musketeer
Bomber Arrows Musketeer
Arrows Ice Spirit
Arrows
Musketeer
Arrows Knight Musketeer
Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Bomber Arrows Musketeer
Arrows Musketeer
Arrows
Bomber
Bomber Arrows Musketeer
Bomber Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Ice Spirit Bomber
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Ice Spirit Musketeer
Bomber Arrows Musketeer
Ice Spirit Arrows
P.E.K.K.A
Arrows
Ice Spirit Musketeer
Arrows Musketeer
Arrows
Knight Musketeer
Arrows Bomber Musketeer
Arrows
Musketeer P.E.K.K.A
Ice Spirit Musketeer
Musketeer
Musketeer
P.E.K.K.A

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