My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Bats Archers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Guards
Giant Snowball
Bomber Bats Archers Guards
Zap
Bomber Bats Archers Guards
Barbarian Barrel
Ice Spirit Bomber Archers Guards
The Log
Ice Spirit Bomber Archers Guards
Earthquake
Bomber Archers Guards
Arrows
Ice Spirit Bomber Bats Archers Guards
Royal Delivery
Ice Spirit Bomber Bats Archers Guards P.E.K.K.A
Fireball
Bomber Archers
Poison
Bomber Bats Archers Guards
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Bats Archers Arrows Guards Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Bats Archers

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bomber Bats Archers Guards
Bomber
Ice Spirit Bats P.E.K.K.A
Bats
Ice Spirit Bomber P.E.K.K.A
Archers
Ice Spirit Arrows P.E.K.K.A
Arrows
P.E.K.K.A Archers Lightning
Guards
Ice Spirit
Lightning
Arrows
P.E.K.K.A
Ice Spirit Arrows Bomber Bats Archers

Defense Synergies 0 13

Ice Spirit
Bomber Bats Archers Guards P.E.K.K.A
Bomber
Ice Spirit Bats Guards P.E.K.K.A
Bats
Ice Spirit Bomber P.E.K.K.A
Archers
Ice Spirit Guards P.E.K.K.A
Arrows
Lightning P.E.K.K.A
Guards
Ice Spirit Bomber Archers
Lightning
Arrows
P.E.K.K.A
Ice Spirit Bomber Bats Archers Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber
P.E.K.K.A Ice Spirit Bats
P.E.K.K.A Bomber Bats Archers Lightning
P.E.K.K.A Bats Guards
Lightning Bomber Arrows P.E.K.K.A
Arrows Bomber Bats Archers Guards
Bats Lightning Ice Spirit Archers Arrows
Lightning Arrows P.E.K.K.A
P.E.K.K.A
Guards Ice Spirit Bomber Archers
Bats Archers Guards Bomber Arrows
Arrows Bats Archers
P.E.K.K.A Ice Spirit Bomber Bats Guards Lightning
Bomber Ice Spirit Bats Arrows Guards P.E.K.K.A
P.E.K.K.A
Ice Spirit Lightning P.E.K.K.A
Bomber Bats Arrows P.E.K.K.A
Ice Spirit Arrows Bomber Bats Archers Guards
Arrows Ice Spirit Bomber Bats Archers Guards
P.E.K.K.A
Bomber Bats Archers Arrows Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers P.E.K.K.A
Bomber Archers Arrows Lightning
Guards P.E.K.K.A Ice Spirit Bats Lightning
Guards Lightning P.E.K.K.A Bats
P.E.K.K.A Guards
Arrows Ice Spirit Bats Archers
Guards P.E.K.K.A Bats Archers Lightning
P.E.K.K.A
Lightning P.E.K.K.A Ice Spirit Bats
P.E.K.K.A Guards
P.E.K.K.A Bats Guards
Lightning P.E.K.K.A Arrows Guards
Lightning P.E.K.K.A Guards
Bomber Archers
Guards Ice Spirit Bomber Bats Archers Lightning P.E.K.K.A
Bats Arrows Bomber Archers P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards
Arrows
Lightning Arrows
Lightning Arrows Guards
Bomber Arrows
Arrows Ice Spirit Bats
Bomber Archers Arrows
Arrows Ice Spirit Lightning
Arrows Lightning
Lightning Bats Guards
Lightning Arrows
Lightning Archers Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Bomber Arrows
Lightning Arrows
Lightning Arrows
Bomber Bats Lightning
Lightning Bomber Archers Arrows
Lightning Bomber Arrows
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Ice Spirit Bomber
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Bats Archers Arrows
Lightning Ice Spirit Bats Guards
Lightning
Lightning Bomber Arrows
Lightning Ice Spirit Arrows
P.E.K.K.A
Arrows Lightning
Lightning Ice Spirit Bats Archers Guards
Lightning Archers Arrows
Arrows
Lightning
Arrows Bomber Lightning
Lightning Arrows
P.E.K.K.A
Ice Spirit Bats Guards Lightning
Bats Lightning
Lightning
P.E.K.K.A
Lightning

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