My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Dark Prince Hunter P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince
Giant Snowball
Guards
Zap
Guards Dark Prince
Barbarian Barrel
Electro Spirit Tesla Guards Dark Prince Hunter
The Log
Electro Spirit Guards Dark Prince Hunter
Earthquake
Tesla Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Guards Dark Prince Hunter P.E.K.K.A
Fireball
Tesla Hunter
Poison
Guards Hunter
Lightning
Tesla Dark Prince Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Tornado Dark Prince Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Guards Tornado Dark Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Guards Tornado Tesla Dark Prince Hunter P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Guards Tornado

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Tesla
Guards
The Log
Tornado
P.E.K.K.A Dark Prince Hunter The Log
Dark Prince
Tornado
Hunter
Tornado P.E.K.K.A
P.E.K.K.A
Tornado Electro Spirit Hunter The Log
The Log
Guards Tornado P.E.K.K.A

Defense Synergies 4 14

Electro Spirit
Dark Prince Hunter The Log
Tesla
The Log Guards Tornado Dark Prince
Guards
Hunter Tesla The Log
Tornado
P.E.K.K.A Tesla Dark Prince Hunter The Log
Dark Prince
Electro Spirit Tesla Tornado Hunter The Log
Hunter
Guards Electro Spirit Tornado Dark Prince P.E.K.K.A The Log
P.E.K.K.A
Tornado The Log Hunter
The Log
Tesla P.E.K.K.A Electro Spirit Guards Tornado Dark Prince Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log
Hunter P.E.K.K.A Tesla Dark Prince The Log
Tesla Tornado Hunter P.E.K.K.A Dark Prince
Tesla Hunter P.E.K.K.A Guards Dark Prince
Tornado Dark Prince P.E.K.K.A The Log
Tornado The Log Electro Spirit Tesla Guards Dark Prince Hunter
Tesla Tornado Hunter Electro Spirit
Electro Spirit Tesla P.E.K.K.A The Log
Tesla Hunter P.E.K.K.A Tornado
Guards Tornado Tesla Dark Prince Hunter
Guards Electro Spirit Tesla Tornado Dark Prince Hunter The Log
Tesla Hunter Tornado
Tesla Hunter P.E.K.K.A Guards Dark Prince The Log
Electro Spirit Tesla Guards Tornado Dark Prince Hunter P.E.K.K.A The Log
P.E.K.K.A Tesla Hunter
Tornado Tesla Hunter P.E.K.K.A The Log
Tesla Tornado Dark Prince Hunter P.E.K.K.A
Tesla Electro Spirit Guards Tornado Dark Prince Hunter The Log
Tornado Hunter The Log Electro Spirit Tesla Guards Dark Prince
P.E.K.K.A Tesla Tornado Hunter
Dark Prince Electro Spirit Tesla Guards Hunter P.E.K.K.A The Log
P.E.K.K.A Tesla Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Dark Prince P.E.K.K.A
Tesla Hunter The Log
Guards P.E.K.K.A Dark Prince Hunter The Log
Guards Dark Prince Hunter P.E.K.K.A Tesla Tornado The Log
P.E.K.K.A Tesla Guards Dark Prince Hunter
Electro Spirit Tesla Tornado Hunter
Guards Dark Prince P.E.K.K.A Tesla Hunter
P.E.K.K.A Tesla Dark Prince Hunter
P.E.K.K.A Electro Spirit Tornado Dark Prince The Log
P.E.K.K.A Tesla Guards
P.E.K.K.A Tesla Guards Dark Prince Hunter
P.E.K.K.A Guards Tornado Dark Prince The Log
Dark Prince P.E.K.K.A Tesla Guards Hunter
Tesla
Tesla Guards Electro Spirit Tornado Dark Prince Hunter P.E.K.K.A The Log
Electro Spirit Tesla Dark Prince Hunter P.E.K.K.A The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Tornado The Log
The Log
Guards Dark Prince The Log
Dark Prince The Log
Electro Spirit Tornado Hunter
Tornado The Log
The Log Tornado Hunter
The Log Tornado
Guards Tornado
Tornado Dark Prince The Log
Tornado
Hunter The Log
The Log
Hunter The Log
The Log
Tornado
Dark Prince Hunter The Log
Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Electro Spirit Dark Prince Hunter
The Log Tornado Hunter
Tornado The Log
Tornado The Log
Tornado Hunter
Electro Spirit Guards
Hunter The Log
Electro Spirit
P.E.K.K.A
The Log
Electro Spirit Guards Dark Prince
Tornado Hunter
The Log
Dark Prince Hunter
The Log
Tornado
Dark Prince P.E.K.K.A
Electro Spirit Guards Tornado The Log
Tornado
Tornado Dark Prince The Log
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: