My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Dart Goblin Battle Ram
Zap
Dart Goblin Battle Ram
Barbarian Barrel
Dart Goblin Battle Ram Wizard
The Log
Dart Goblin Mini P.E.K.K.A Battle Ram
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Mini P.E.K.K.A Battle Ram Wizard P.E.K.K.A
Fireball
Dart Goblin Battle Ram Wizard
Poison
Dart Goblin Wizard
Lightning
Mini P.E.K.K.A Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Dart Goblin Mini P.E.K.K.A Battle Ram Golden Knight Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Dart Goblin Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A Battle Ram
Dart Goblin
Battle Ram P.E.K.K.A The Log
Mini P.E.K.K.A
Arrows Wizard The Log
Battle Ram
The Log Arrows Dart Goblin P.E.K.K.A Golden Knight
Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Arrows Dart Goblin Battle Ram Wizard The Log
The Log
Battle Ram Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Golden Knight
Battle Ram

Defense Synergies 2 12

Arrows
Mini P.E.K.K.A P.E.K.K.A Golden Knight
Dart Goblin
Mini P.E.K.K.A P.E.K.K.A The Log Golden Knight
Mini P.E.K.K.A
The Log Arrows Dart Goblin Wizard
Battle Ram
Wizard
Mini P.E.K.K.A P.E.K.K.A The Log Golden Knight
P.E.K.K.A
The Log Arrows Dart Goblin Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Dart Goblin Wizard Golden Knight
Golden Knight
Arrows Dart Goblin Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard The Log Golden Knight
Mini P.E.K.K.A P.E.K.K.A Dart Goblin The Log
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Arrows Mini P.E.K.K.A P.E.K.K.A The Log
Arrows The Log Dart Goblin
Dart Goblin Arrows Wizard
Arrows Dart Goblin P.E.K.K.A The Log Golden Knight
Mini P.E.K.K.A P.E.K.K.A
Dart Goblin Mini P.E.K.K.A
Dart Goblin Arrows Wizard The Log
Arrows Dart Goblin Wizard
Mini P.E.K.K.A P.E.K.K.A Wizard The Log
Wizard Arrows Dart Goblin Mini P.E.K.K.A P.E.K.K.A The Log Golden Knight
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A The Log
Wizard Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Dart Goblin Wizard The Log Golden Knight
Arrows Wizard The Log Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Wizard Arrows Dart Goblin Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard The Log
P.E.K.K.A Mini P.E.K.K.A The Log Golden Knight
Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A Mini P.E.K.K.A
Arrows Wizard Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A The Log
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Mini P.E.K.K.A Golden Knight
P.E.K.K.A Arrows The Log
Mini P.E.K.K.A P.E.K.K.A Wizard Golden Knight
Wizard Dart Goblin
Dart Goblin Mini P.E.K.K.A P.E.K.K.A The Log Golden Knight
Arrows Dart Goblin Mini P.E.K.K.A Wizard P.E.K.K.A The Log Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin The Log Golden Knight
Arrows Dart Goblin The Log Golden Knight
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Wizard Arrows The Log
Arrows Wizard Dart Goblin
Arrows Dart Goblin Wizard The Log
Arrows The Log Dart Goblin Wizard
Arrows The Log Dart Goblin Wizard Golden Knight
Mini P.E.K.K.A
Arrows Dart Goblin Wizard The Log Golden Knight
Arrows Dart Goblin Wizard
Dart Goblin The Log Golden Knight
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin Wizard The Log Golden Knight
Arrows Dart Goblin Wizard The Log
Arrows
Mini P.E.K.K.A
Arrows Dart Goblin Mini P.E.K.K.A Wizard The Log
Arrows Dart Goblin Wizard The Log Golden Knight
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard
Arrows The Log Dart Goblin Wizard Golden Knight
Arrows Wizard The Log Golden Knight
Arrows Dart Goblin The Log Golden Knight
Arrows Dart Goblin Wizard
Dart Goblin Wizard
Mini P.E.K.K.A
Arrows Dart Goblin Wizard The Log
Arrows
P.E.K.K.A
Arrows Wizard The Log
Dart Goblin
Arrows Dart Goblin Wizard
Arrows The Log
Dart Goblin Mini P.E.K.K.A Wizard
Arrows The Log Dart Goblin Wizard
Arrows
Dart Goblin P.E.K.K.A
Dart Goblin The Log Golden Knight
Dart Goblin
Dart Goblin The Log Golden Knight
P.E.K.K.A
Dart Goblin Wizard

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