My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Dart Goblin Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince
Giant Snowball
Barbarians Minion Horde Dart Goblin
Zap
Minion Horde Dart Goblin Prince
Barbarian Barrel
Barbarians Dart Goblin Wizard
The Log
Barbarians Dart Goblin Prince
Earthquake
Barbarians
Arrows
Minion Horde Dart Goblin
Royal Delivery
Barbarians Minion Horde Dart Goblin Wizard Prince P.E.K.K.A
Fireball
Barbarians Minion Horde Dart Goblin Wizard
Poison
Barbarians Minion Horde Dart Goblin Wizard
Lightning
Wizard Prince
Rocket
Barbarians Minion Horde Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Freeze Barbarians Minion Horde Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Dart Goblin Freeze Barbarians

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince P.E.K.K.A Minion Horde Dart Goblin Freeze
Barbarians
Minion Horde
Zap Freeze Prince
Dart Goblin
Zap Prince P.E.K.K.A
Wizard
Prince P.E.K.K.A
Freeze
Zap Minion Horde
Prince
Zap Minion Horde Dart Goblin Wizard
P.E.K.K.A
Zap Dart Goblin Wizard

Defense Synergies 0 12

Zap
Barbarians Minion Horde Dart Goblin Prince P.E.K.K.A
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians Freeze
Dart Goblin
Zap Prince P.E.K.K.A
Wizard
Freeze Prince P.E.K.K.A
Freeze
Minion Horde Wizard
Prince
Zap Dart Goblin Wizard
P.E.K.K.A
Zap Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Dart Goblin Wizard
Barbarians Minion Horde P.E.K.K.A Zap Dart Goblin Prince
Barbarians Minion Horde Prince P.E.K.K.A Dart Goblin Freeze
Barbarians Minion Horde Prince P.E.K.K.A Dart Goblin
Barbarians Prince P.E.K.K.A
Freeze Zap Dart Goblin
Minion Horde Dart Goblin Zap Wizard Freeze
Zap Barbarians Dart Goblin P.E.K.K.A
Barbarians Minion Horde P.E.K.K.A Prince
Barbarians Minion Horde Dart Goblin Prince
Barbarians Minion Horde Dart Goblin Zap Wizard Freeze
Minion Horde Zap Dart Goblin Wizard
Barbarians Minion Horde Prince P.E.K.K.A Zap Wizard Freeze
Wizard Zap Barbarians Minion Horde Dart Goblin Freeze Prince P.E.K.K.A
Barbarians P.E.K.K.A Minion Horde Prince
Barbarians Minion Horde Zap Freeze Prince P.E.K.K.A
Barbarians Minion Horde Wizard Prince P.E.K.K.A
Zap Barbarians Minion Horde Dart Goblin Wizard Prince
Zap Wizard Freeze Barbarians Dart Goblin
Barbarians P.E.K.K.A Dart Goblin Prince
Wizard Barbarians Minion Horde Dart Goblin Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Prince P.E.K.K.A
Zap Wizard Prince
Barbarians P.E.K.K.A Zap Minion Horde Prince
Prince P.E.K.K.A Zap Barbarians Minion Horde
Barbarians P.E.K.K.A Minion Horde Prince
Wizard Zap Minion Horde Dart Goblin Freeze
Prince P.E.K.K.A Barbarians Minion Horde Dart Goblin
P.E.K.K.A Barbarians Minion Horde Prince
Zap Minion Horde Freeze P.E.K.K.A Barbarians Prince
P.E.K.K.A Barbarians Minion Horde Dart Goblin
P.E.K.K.A Barbarians Minion Horde Dart Goblin Prince
P.E.K.K.A Zap Barbarians Prince
Barbarians Prince P.E.K.K.A Minion Horde Wizard
Wizard Barbarians Minion Horde Dart Goblin
Barbarians Zap Minion Horde Dart Goblin Freeze Prince P.E.K.K.A
Zap Barbarians Minion Horde Dart Goblin Wizard Freeze P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Dart Goblin Freeze
Zap Dart Goblin
Minion Horde Dart Goblin
Barbarians Dart Goblin Freeze Prince
Wizard Zap Minion Horde
Wizard Zap Minion Horde Dart Goblin Freeze
Minion Horde Dart Goblin Wizard
Zap Dart Goblin Wizard Freeze
Zap Dart Goblin Wizard
Minion Horde Prince
Zap Minion Horde Dart Goblin Wizard Prince
Zap Dart Goblin Wizard
Dart Goblin
Minion Horde Dart Goblin Freeze
Zap Dart Goblin Prince
Zap Minion Horde Dart Goblin Wizard
Minion Horde Dart Goblin Wizard
Freeze
Minion Horde
Zap Dart Goblin Wizard Prince
Zap Dart Goblin Wizard
Minion Horde Prince
Wizard
Prince
Zap Barbarians Minion Horde
Zap Freeze Wizard
Minion Horde
Zap Dart Goblin Wizard
Zap Wizard Prince
Zap Dart Goblin
Zap Minion Horde Dart Goblin Wizard
Zap Minion Horde Dart Goblin Wizard Freeze
Minion Horde
Zap Minion Horde Dart Goblin Wizard
Zap Minion Horde Freeze
P.E.K.K.A Minion Horde Prince
Wizard
Zap Minion Horde Barbarians Dart Goblin Freeze Prince
Zap Dart Goblin Wizard
Freeze
Minion Horde Dart Goblin Wizard Prince
Zap Dart Goblin Wizard
Zap
Minion Horde Dart Goblin Prince P.E.K.K.A
Zap Minion Horde Dart Goblin Freeze
Zap Dart Goblin
Zap Dart Goblin Freeze Prince
Prince P.E.K.K.A
Dart Goblin Wizard

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