My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Dart Goblin Skeleton Army Lumberjack
Zap
Dart Goblin Skeleton Army
Barbarian Barrel
Tesla Dart Goblin Skeleton Army Electro Wizard Lumberjack
The Log
Dart Goblin Skeleton Army Lumberjack
Earthquake
Tesla Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Dart Goblin Skeleton Army P.E.K.K.A Electro Wizard Lumberjack
Fireball
Tesla Dart Goblin Skeleton Army Electro Wizard Lumberjack
Poison
Dart Goblin Skeleton Army Electro Wizard
Lightning
Tesla Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Dart Goblin Skeleton Army Tesla Electro Wizard Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Dart Goblin Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Lumberjack
Tesla
Dart Goblin
P.E.K.K.A
Rage
Electro Wizard
Skeleton Army
P.E.K.K.A
Arrows Electro Wizard Dart Goblin Lumberjack
Electro Wizard
P.E.K.K.A Rage Lumberjack
Lumberjack
Arrows P.E.K.K.A Electro Wizard

Defense Synergies 0 14

Arrows
Tesla P.E.K.K.A Lumberjack
Tesla
Arrows Dart Goblin Skeleton Army Electro Wizard
Dart Goblin
Tesla Skeleton Army P.E.K.K.A Electro Wizard Lumberjack
Rage
Skeleton Army
Tesla Dart Goblin Electro Wizard Lumberjack
P.E.K.K.A
Arrows Dart Goblin Electro Wizard
Electro Wizard
Tesla Dart Goblin Skeleton Army P.E.K.K.A Lumberjack
Lumberjack
Arrows Dart Goblin Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack Tesla Dart Goblin Electro Wizard
Tesla Skeleton Army P.E.K.K.A Lumberjack Dart Goblin Electro Wizard
Tesla Skeleton Army P.E.K.K.A Lumberjack Dart Goblin Electro Wizard
Arrows Skeleton Army P.E.K.K.A Lumberjack
Arrows Skeleton Army Tesla Dart Goblin Electro Wizard Lumberjack
Tesla Dart Goblin Electro Wizard Arrows
Arrows Tesla Dart Goblin P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Tesla Dart Goblin Electro Wizard Lumberjack
Dart Goblin Skeleton Army Electro Wizard Arrows Tesla Lumberjack
Arrows Tesla Dart Goblin Electro Wizard
Tesla Skeleton Army P.E.K.K.A Lumberjack Electro Wizard
Skeleton Army Arrows Tesla Dart Goblin P.E.K.K.A Electro Wizard Lumberjack
Skeleton Army P.E.K.K.A Tesla Electro Wizard Lumberjack
Skeleton Army Tesla P.E.K.K.A Electro Wizard Lumberjack
Tesla Arrows Skeleton Army P.E.K.K.A Electro Wizard Lumberjack
Arrows Tesla Dart Goblin Skeleton Army Electro Wizard Lumberjack
Arrows Tesla Dart Goblin Electro Wizard Lumberjack
P.E.K.K.A Tesla Dart Goblin Electro Wizard Lumberjack
Skeleton Army Arrows Tesla Dart Goblin P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Tesla P.E.K.K.A Electro Wizard
Electro Wizard Arrows Tesla Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack Tesla Electro Wizard
P.E.K.K.A Tesla Skeleton Army Lumberjack
Arrows Tesla Dart Goblin Electro Wizard
Skeleton Army P.E.K.K.A Tesla Dart Goblin Electro Wizard Lumberjack
P.E.K.K.A Tesla Skeleton Army Lumberjack
P.E.K.K.A Electro Wizard Skeleton Army
P.E.K.K.A Tesla Dart Goblin Skeleton Army
P.E.K.K.A Tesla Dart Goblin Lumberjack
Skeleton Army P.E.K.K.A Arrows Electro Wizard
Skeleton Army P.E.K.K.A Tesla Lumberjack
Tesla Dart Goblin Skeleton Army
Tesla Skeleton Army Electro Wizard Dart Goblin P.E.K.K.A Lumberjack
Arrows Tesla Dart Goblin P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Electro Wizard Lumberjack
Arrows Dart Goblin Electro Wizard
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows
Arrows
Arrows
Arrows Dart Goblin Electro Wizard
Arrows
Arrows Dart Goblin
Arrows Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Arrows Dart Goblin
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Dart Goblin Skeleton Army
Arrows Dart Goblin Electro Wizard
Arrows
Dart Goblin Electro Wizard Lumberjack
Arrows Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
P.E.K.K.A
Dart Goblin

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