My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elixir Golem Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem
Giant Snowball
Goblins Minions
Zap
Goblins Minions Inferno Tower
Barbarian Barrel
Goblins Elixir Golem Inferno Tower
The Log
Goblins Elixir Golem Mini P.E.K.K.A
Earthquake
Elixir Golem Inferno Tower
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Elixir Golem Mini P.E.K.K.A P.E.K.K.A
Fireball
Minions Elixir Golem Inferno Tower
Poison
Minions Elixir Golem Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Minions Elixir Golem Mini P.E.K.K.A Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Arrows Minions

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
P.E.K.K.A Elixir Golem Mini P.E.K.K.A
Minions
Elixir Golem Mini P.E.K.K.A P.E.K.K.A
Elixir Golem
Arrows Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Arrows Minions Elixir Golem The Log
Inferno Tower
P.E.K.K.A
Arrows Minions The Log
The Log
Elixir Golem Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 3 8

Goblins
Inferno Tower The Log
Arrows
Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Minions
Inferno Tower P.E.K.K.A The Log
Elixir Golem
Mini P.E.K.K.A
The Log Arrows
Inferno Tower
The Log Goblins Arrows Minions
P.E.K.K.A
The Log Arrows Minions
The Log
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Goblins Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Goblins Minions The Log
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Goblins Minions
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Goblins Minions
Arrows Mini P.E.K.K.A P.E.K.K.A The Log
Arrows The Log Goblins Minions
Minions Inferno Tower Arrows
Arrows Inferno Tower P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Goblins Minions
Goblins Mini P.E.K.K.A Inferno Tower
Goblins Minions Arrows The Log
Arrows Minions Inferno Tower
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Minions The Log
Goblins Arrows Minions Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Inferno Tower Mini P.E.K.K.A P.E.K.K.A The Log
Goblins Arrows Minions Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Arrows Goblins Minions The Log
Arrows The Log Minions
Mini P.E.K.K.A P.E.K.K.A Inferno Tower
Goblins Arrows Minions Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Inferno Tower P.E.K.K.A
Arrows Mini P.E.K.K.A The Log
P.E.K.K.A Goblins Minions Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A P.E.K.K.A Inferno Tower The Log
Inferno Tower P.E.K.K.A Mini P.E.K.K.A
Arrows Minions
Mini P.E.K.K.A P.E.K.K.A Goblins Minions Inferno Tower
Mini P.E.K.K.A Inferno Tower P.E.K.K.A
P.E.K.K.A Goblins Minions Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A Inferno Tower
P.E.K.K.A Arrows The Log
Mini P.E.K.K.A P.E.K.K.A Inferno Tower
Inferno Tower Goblins Minions Mini P.E.K.K.A P.E.K.K.A The Log
Arrows Minions Mini P.E.K.K.A Inferno Tower P.E.K.K.A The Log
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Minions
Arrows The Log
Arrows The Log
Arrows The Log
Goblins Minions Mini P.E.K.K.A
Arrows The Log
Arrows
The Log
Arrows Minions
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log
Arrows The Log
Minions The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Minions
Mini P.E.K.K.A
Arrows The Log
Arrows
P.E.K.K.A
Arrows The Log
Minions
Arrows
Arrows The Log
Mini P.E.K.K.A
Arrows The Log
Arrows
P.E.K.K.A
Minions The Log
The Log

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