My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Ice Spirit Guards Executioner Electro Wizard
The Log
Ice Spirit Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Hog Rider Guards Executioner P.E.K.K.A Electro Wizard
Fireball
Hog Rider Executioner Electro Wizard
Poison
Guards Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Guards Tornado Hog Rider Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Guards Tornado

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider P.E.K.K.A Guards Executioner
Zap
Ice Spirit Hog Rider Tornado P.E.K.K.A Electro Wizard Guards Executioner
Hog Rider
Ice Spirit Zap Guards Tornado Executioner Electro Wizard
Guards
Ice Spirit Zap Hog Rider
Tornado
Zap Executioner P.E.K.K.A Hog Rider
Executioner
Tornado Ice Spirit Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Tornado Electro Wizard Executioner
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 4 13

Ice Spirit
Zap Guards Tornado Executioner P.E.K.K.A Electro Wizard
Zap
Ice Spirit Electro Wizard Guards Tornado Executioner P.E.K.K.A
Hog Rider
Guards
Ice Spirit Zap Executioner Electro Wizard
Tornado
Executioner P.E.K.K.A Ice Spirit Zap Electro Wizard
Executioner
Tornado Ice Spirit Zap Guards
P.E.K.K.A
Tornado Ice Spirit Zap Electro Wizard
Electro Wizard
Zap Ice Spirit Guards Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
P.E.K.K.A Ice Spirit Zap Executioner Electro Wizard
Tornado P.E.K.K.A Executioner Electro Wizard
P.E.K.K.A Guards Electro Wizard
Tornado P.E.K.K.A
Tornado Zap Guards Executioner Electro Wizard
Tornado Electro Wizard Ice Spirit Zap Executioner
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Guards Tornado Ice Spirit Electro Wizard
Guards Executioner Electro Wizard Zap Tornado
Executioner Zap Tornado Electro Wizard
P.E.K.K.A Ice Spirit Zap Guards Electro Wizard
Executioner Ice Spirit Zap Guards Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Ice Spirit Zap P.E.K.K.A Electro Wizard
Tornado Executioner P.E.K.K.A Electro Wizard
Ice Spirit Zap Guards Tornado Executioner Electro Wizard
Zap Tornado Executioner Ice Spirit Guards Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Guards Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Executioner
Guards P.E.K.K.A Ice Spirit Zap Electro Wizard
Guards P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Guards Executioner
Executioner Ice Spirit Zap Tornado Electro Wizard
Guards P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Ice Spirit Tornado
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Guards Tornado Electro Wizard
P.E.K.K.A Guards Executioner
Executioner
Guards Electro Wizard Ice Spirit Zap Tornado Executioner P.E.K.K.A
Executioner Zap P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Tornado Executioner Electro Wizard
Guards
Executioner Zap
Executioner Ice Spirit Zap Tornado
Tornado Executioner
Ice Spirit Zap Tornado Executioner
Zap Tornado
Guards Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Executioner
Executioner
Zap
Zap Executioner
Executioner
Tornado
Zap Executioner Electro Wizard
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Ice Spirit Executioner
Zap Tornado Executioner Electro Wizard
Zap Tornado
Zap Tornado
Zap Tornado Executioner Electro Wizard
Zap Electro Wizard Ice Spirit Guards
Zap
Zap Ice Spirit Electro Wizard
P.E.K.K.A
Zap Electro Wizard Ice Spirit Guards
Zap Tornado Executioner Electro Wizard
Executioner Electro Wizard
Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Ice Spirit Guards Tornado Electro Wizard
Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Electro Wizard
P.E.K.K.A

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