My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Goblin Cage P.E.K.K.A Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Sparky
Giant Snowball
Archers
Zap
Archers Firecracker Sparky
Barbarian Barrel
Archers Firecracker Goblin Cage Sparky
The Log
Archers Firecracker Goblin Cage Sparky
Earthquake
Archers Firecracker Goblin Cage
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Goblin Cage P.E.K.K.A Sparky
Fireball
Archers Firecracker Goblin Cage Sparky
Poison
Archers Firecracker Goblin Cage Sparky
Lightning
Goblin Cage Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Firecracker Fireball Goblin Cage Golden Knight Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Firecracker Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball P.E.K.K.A Sparky Archers Goblin Cage
Archers
Zap Goblin Cage P.E.K.K.A
Firecracker
Zap Goblin Cage P.E.K.K.A Sparky
Fireball
Zap Sparky Golden Knight
Goblin Cage
Zap Archers Firecracker
P.E.K.K.A
Zap Archers Firecracker
Sparky
Zap Firecracker Fireball Golden Knight
Golden Knight
Fireball Sparky

Defense Synergies 1 17

Zap
Fireball Archers Firecracker Goblin Cage P.E.K.K.A Sparky Golden Knight
Archers
Zap Firecracker Goblin Cage P.E.K.K.A Golden Knight
Firecracker
Zap Archers Goblin Cage P.E.K.K.A Golden Knight
Fireball
Zap Goblin Cage Golden Knight
Goblin Cage
Zap Archers Firecracker Fireball Sparky
P.E.K.K.A
Zap Archers Firecracker
Sparky
Zap Goblin Cage Golden Knight
Golden Knight
Zap Archers Firecracker Fireball Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Goblin Cage Sparky Golden Knight
P.E.K.K.A Sparky Zap Firecracker Goblin Cage
Goblin Cage P.E.K.K.A Sparky Archers
Goblin Cage P.E.K.K.A Sparky Firecracker
Firecracker Fireball Goblin Cage P.E.K.K.A Sparky
Fireball Zap Archers Firecracker
Zap Archers Firecracker Fireball Goblin Cage
Zap Fireball Goblin Cage P.E.K.K.A Sparky Golden Knight
P.E.K.K.A Sparky Goblin Cage
Archers Firecracker Sparky
Archers Zap Firecracker Fireball
Zap Archers Firecracker Fireball
Goblin Cage P.E.K.K.A Sparky Zap Fireball
Fireball Sparky Zap Firecracker Goblin Cage P.E.K.K.A Golden Knight
P.E.K.K.A Sparky Goblin Cage
Zap Fireball Goblin Cage P.E.K.K.A Sparky
Sparky Firecracker Fireball Goblin Cage P.E.K.K.A
Fireball Goblin Cage Zap Archers Firecracker Golden Knight
Zap Goblin Cage Archers Firecracker Fireball
P.E.K.K.A Sparky Goblin Cage
Archers Firecracker Fireball P.E.K.K.A Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Fireball Goblin Cage P.E.K.K.A Sparky
Fireball Zap Archers Firecracker
P.E.K.K.A Zap Goblin Cage Sparky Golden Knight
P.E.K.K.A Zap Fireball Goblin Cage Sparky
P.E.K.K.A Goblin Cage Sparky
Firecracker Fireball Zap Archers
P.E.K.K.A Sparky Archers Fireball Goblin Cage
P.E.K.K.A Goblin Cage Sparky
Zap Goblin Cage P.E.K.K.A Firecracker Fireball Sparky
P.E.K.K.A Goblin Cage Sparky
P.E.K.K.A Goblin Cage Sparky Golden Knight
P.E.K.K.A Zap Fireball Goblin Cage
P.E.K.K.A Fireball Goblin Cage Sparky Golden Knight
Archers Firecracker Fireball Goblin Cage Sparky
Sparky Zap Archers Firecracker Fireball Goblin Cage P.E.K.K.A Golden Knight
Zap Archers Firecracker Fireball Goblin Cage P.E.K.K.A Sparky Golden Knight
Zap Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Sparky Golden Knight
Firecracker Fireball Zap Golden Knight
Fireball Sparky
Firecracker Fireball Sparky
Fireball Zap Firecracker Sparky
Firecracker Fireball Zap
Archers Firecracker Sparky
Fireball Zap Firecracker
Fireball Zap Firecracker Golden Knight
Fireball Sparky
Firecracker Zap Fireball Sparky Golden Knight
Fireball Zap Archers Firecracker
Firecracker Fireball Sparky Golden Knight
Firecracker Fireball
Zap Firecracker Fireball Sparky
Zap Firecracker Fireball Sparky Golden Knight
Firecracker Fireball Sparky
Fireball Sparky
Sparky
Zap Archers Firecracker Fireball Sparky
Zap Firecracker Fireball Golden Knight
Fireball Sparky
Fireball
Sparky
Zap Fireball
Zap Firecracker Fireball Sparky
Firecracker Fireball Zap Sparky Golden Knight
Fireball Zap Sparky Golden Knight
Fireball Zap Firecracker Sparky Golden Knight
Zap Archers Firecracker Fireball Sparky
Zap Firecracker Fireball
Fireball Sparky
Zap Fireball Sparky
Zap Firecracker Fireball Sparky
P.E.K.K.A Sparky
Firecracker Fireball Sparky
Zap Archers Fireball
Fireball Zap Archers Firecracker
Fireball
Fireball Firecracker Sparky
Zap Firecracker Fireball
Zap Fireball Sparky
Firecracker P.E.K.K.A Sparky
Zap Firecracker Fireball Sparky Golden Knight
Firecracker Zap Fireball
Zap Firecracker Fireball Sparky Golden Knight
P.E.K.K.A Sparky
Fireball Firecracker Sparky

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