My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 6 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch P.E.K.K.A Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Royal Hogs P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Royal Hogs
Giant Snowball
Goblin Gang Royal Hogs Witch
Zap
Goblin Gang Firecracker Royal Hogs Witch
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Royal Hogs Witch
The Log
Goblin Gang Firecracker Elite Barbarians Royal Hogs Witch
Earthquake
Goblin Gang Firecracker Royal Hogs Witch
Arrows
Goblin Gang Firecracker Royal Hogs Witch
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Royal Hogs Witch P.E.K.K.A Mother Witch
Fireball
Goblin Gang Firecracker Elite Barbarians Royal Hogs Witch Mother Witch
Poison
Goblin Gang Firecracker Royal Hogs Witch Mother Witch
Lightning
Elite Barbarians Witch Mother Witch
Rocket
Elite Barbarians Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Mother Witch Royal Hogs Witch Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Firecracker Mother Witch Royal Hogs

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Royal Hogs P.E.K.K.A
Firecracker
Goblin Gang Elite Barbarians Royal Hogs P.E.K.K.A Mega Knight
Elite Barbarians
Firecracker Mega Knight
Royal Hogs
Mother Witch Goblin Gang Firecracker Mega Knight
Witch
P.E.K.K.A Mega Knight
P.E.K.K.A
Goblin Gang Firecracker Witch Mother Witch
Mother Witch
Royal Hogs P.E.K.K.A Mega Knight
Mega Knight
Firecracker Elite Barbarians Royal Hogs Witch Mother Witch

Defense Synergies 1 7

Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Goblin Gang P.E.K.K.A Mega Knight
Elite Barbarians
Mother Witch Mega Knight
Royal Hogs
Witch
Mega Knight
P.E.K.K.A
Goblin Gang Firecracker
Mother Witch
Elite Barbarians Mega Knight
Mega Knight
Firecracker Elite Barbarians Witch Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Elite Barbarians P.E.K.K.A Goblin Gang Firecracker Witch Mega Knight
Goblin Gang Witch P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians Witch P.E.K.K.A Goblin Gang Firecracker Mega Knight
Firecracker Elite Barbarians P.E.K.K.A Mega Knight
Goblin Gang Firecracker Mother Witch Mega Knight
Goblin Gang Firecracker Witch
P.E.K.K.A Mega Knight
Witch P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Firecracker Mega Knight
Goblin Gang Witch Mother Witch Firecracker Mega Knight
Goblin Gang Firecracker Witch
P.E.K.K.A Mega Knight Goblin Gang Elite Barbarians Witch
Mega Knight Goblin Gang Firecracker Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Elite Barbarians P.E.K.K.A Mega Knight
Mega Knight Goblin Gang Firecracker Elite Barbarians Witch P.E.K.K.A
Mega Knight Goblin Gang Firecracker Elite Barbarians Witch
Witch Firecracker Mother Witch Mega Knight
P.E.K.K.A Elite Barbarians
Goblin Gang Mega Knight Firecracker Elite Barbarians Witch P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians Witch P.E.K.K.A
Goblin Gang Firecracker Elite Barbarians Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Elite Barbarians Witch
Goblin Gang P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Goblin Gang Elite Barbarians Witch Mega Knight
Firecracker Mother Witch Goblin Gang Witch
Goblin Gang P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Mega Knight Firecracker Elite Barbarians Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Elite Barbarians Witch
P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians P.E.K.K.A Mega Knight Goblin Gang Witch
Firecracker Witch Mega Knight
Goblin Gang Elite Barbarians Witch Firecracker P.E.K.K.A
Mega Knight Firecracker Elite Barbarians Witch P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mother Witch Witch
Firecracker Witch
Firecracker
Firecracker
Goblin Gang Elite Barbarians
Firecracker
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker Witch
Firecracker Mega Knight
Firecracker Mega Knight
Firecracker Witch Mother Witch Mega Knight
Mega Knight
Firecracker Mother Witch Witch Mega Knight
Witch
Firecracker Witch
Witch Mega Knight
Firecracker
Elite Barbarians Firecracker Witch Mother Witch
Firecracker Witch
Elite Barbarians
Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker
Goblin Gang Witch
Firecracker Witch
Goblin Gang Firecracker Mega Knight
Firecracker
Firecracker Elite Barbarians P.E.K.K.A Mega Knight
Goblin Gang Firecracker Elite Barbarians Witch
Firecracker Witch
Firecracker Witch Mega Knight

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