My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Prince P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Little Prince
Zap
Firecracker Prince Little Prince
Barbarian Barrel
Firecracker Tesla Little Prince
The Log
Firecracker Prince Little Prince
Earthquake
Firecracker Tesla
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Prince P.E.K.K.A Little Prince
Fireball
Firecracker Tesla Little Prince
Poison
Firecracker Little Prince
Lightning
Tesla Prince Little Prince
Rocket
Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Little Prince Tesla Fireball Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Little Prince

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Fireball Prince P.E.K.K.A Little Prince
Arrows
Zap Fireball P.E.K.K.A Prince
Firecracker
Zap Prince P.E.K.K.A
Tesla
Fireball
Zap Arrows Little Prince
Prince
Zap Arrows Firecracker Little Prince
P.E.K.K.A
Zap Arrows Firecracker
Little Prince
Zap Fireball Prince

Defense Synergies 1 18

Zap
Fireball Arrows Firecracker Tesla Prince P.E.K.K.A Little Prince
Arrows
Zap Tesla Fireball Prince P.E.K.K.A Little Prince
Firecracker
Zap Tesla Prince P.E.K.K.A
Tesla
Zap Arrows Firecracker Fireball Prince Little Prince
Fireball
Zap Arrows Tesla Little Prince
Prince
Zap Arrows Firecracker Tesla
P.E.K.K.A
Zap Arrows Firecracker
Little Prince
Zap Arrows Tesla Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Fireball
P.E.K.K.A Zap Firecracker Tesla Prince
Tesla Prince P.E.K.K.A
Tesla Prince P.E.K.K.A Firecracker
Arrows Firecracker Fireball Prince P.E.K.K.A
Arrows Fireball Zap Firecracker Tesla
Tesla Zap Arrows Firecracker Fireball Little Prince
Zap Arrows Tesla Fireball P.E.K.K.A
Tesla P.E.K.K.A Prince
Firecracker Tesla Prince Little Prince
Zap Arrows Firecracker Tesla Fireball
Arrows Tesla Zap Firecracker Fireball
Tesla Prince P.E.K.K.A Zap Fireball
Fireball Zap Arrows Firecracker Tesla Prince P.E.K.K.A
P.E.K.K.A Tesla Prince
Zap Tesla Fireball Prince P.E.K.K.A
Tesla Arrows Firecracker Fireball Prince P.E.K.K.A
Arrows Tesla Fireball Zap Firecracker Prince Little Prince
Zap Arrows Firecracker Tesla Fireball Little Prince
P.E.K.K.A Tesla Prince
Arrows Firecracker Tesla Fireball Prince P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball Prince P.E.K.K.A
Fireball Zap Arrows Firecracker Tesla Prince
P.E.K.K.A Zap Prince
Prince P.E.K.K.A Zap Tesla Fireball
P.E.K.K.A Tesla Prince
Arrows Firecracker Fireball Zap Tesla
Prince P.E.K.K.A Tesla Fireball
P.E.K.K.A Tesla Prince
Zap P.E.K.K.A Firecracker Fireball Prince
P.E.K.K.A Tesla
P.E.K.K.A Tesla Prince
P.E.K.K.A Zap Arrows Fireball Prince
Prince P.E.K.K.A Tesla Fireball
Firecracker Tesla Fireball
Tesla Zap Firecracker Fireball Prince P.E.K.K.A Little Prince
Arrows Zap Firecracker Tesla Fireball P.E.K.K.A
Zap Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball Zap
Arrows Fireball
Arrows Firecracker Fireball Prince
Fireball Zap Arrows Firecracker
Arrows Firecracker Fireball Zap
Arrows Firecracker
Arrows Fireball Zap Firecracker
Arrows Fireball Zap Firecracker
Fireball Prince
Firecracker Zap Arrows Fireball Prince
Fireball Zap Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Zap Arrows Firecracker Fireball Prince
Zap Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Zap Arrows Firecracker Fireball Prince
Zap Arrows Firecracker Fireball Little Prince
Fireball Prince
Arrows Fireball
Prince
Zap Arrows Fireball
Zap Arrows Firecracker Fireball Little Prince
Arrows Firecracker Fireball Zap
Fireball Zap Arrows Prince
Fireball Zap Arrows Firecracker
Zap Arrows Firecracker Fireball Little Prince
Zap Firecracker Fireball
Fireball
Zap Arrows Fireball
Zap Arrows Firecracker Fireball
P.E.K.K.A Prince
Arrows Firecracker Fireball
Zap Fireball Prince
Fireball Zap Arrows Firecracker
Arrows Fireball
Fireball Firecracker Prince
Arrows Zap Firecracker Fireball
Zap Arrows Fireball
Firecracker Prince P.E.K.K.A
Zap Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Prince Little Prince
Prince P.E.K.K.A
Fireball Firecracker

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