My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla P.E.K.K.A Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Knight Goblin Gang Firecracker Tesla
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker Tesla
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker P.E.K.K.A
Fireball
Goblin Gang Firecracker Tesla
Poison
Goblin Gang Firecracker
Lightning
Knight Tesla Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Gang Firecracker Tesla Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Gang

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Knight The Log
Knight
Goblin Gang Firecracker Zap The Log Archer Queen
Goblin Gang
Knight Firecracker P.E.K.K.A
Firecracker
Zap Knight Goblin Gang P.E.K.K.A
Tesla
P.E.K.K.A
Zap Goblin Gang Firecracker The Log Archer Queen
The Log
Zap Knight P.E.K.K.A
Archer Queen
Knight P.E.K.K.A

Defense Synergies 9 14

Zap
Knight Goblin Gang Firecracker Tesla P.E.K.K.A The Log Archer Queen
Knight
Goblin Gang Firecracker Tesla Archer Queen Zap The Log
Goblin Gang
Knight Tesla Zap Firecracker P.E.K.K.A The Log Archer Queen
Firecracker
Knight The Log Zap Goblin Gang Tesla P.E.K.K.A
Tesla
Knight Goblin Gang The Log Zap Firecracker
P.E.K.K.A
The Log Zap Goblin Gang Firecracker
The Log
Firecracker Tesla P.E.K.K.A Archer Queen Zap Knight Goblin Gang
Archer Queen
Knight The Log Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tesla The Log
P.E.K.K.A Zap Knight Goblin Gang Firecracker Tesla The Log
Goblin Gang Tesla P.E.K.K.A Knight
Tesla P.E.K.K.A Knight Goblin Gang Firecracker
Firecracker P.E.K.K.A The Log
Goblin Gang The Log Zap Firecracker Tesla
Tesla Zap Goblin Gang Firecracker
Zap Tesla P.E.K.K.A The Log
Tesla P.E.K.K.A Goblin Gang Archer Queen
Knight Goblin Gang Firecracker Tesla
Goblin Gang Zap Knight Firecracker Tesla The Log
Tesla Zap Goblin Gang Firecracker
Tesla P.E.K.K.A Zap Knight Goblin Gang The Log
Zap Goblin Gang Firecracker Tesla P.E.K.K.A The Log
P.E.K.K.A Knight Goblin Gang Tesla
Zap Goblin Gang Tesla P.E.K.K.A The Log
Tesla Knight Goblin Gang Firecracker P.E.K.K.A
Tesla Zap Knight Goblin Gang Firecracker The Log
Zap The Log Knight Firecracker Tesla
P.E.K.K.A Tesla
Goblin Gang Knight Firecracker Tesla P.E.K.K.A The Log
P.E.K.K.A Tesla Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Tesla P.E.K.K.A
Zap Knight Goblin Gang Firecracker Tesla The Log
Goblin Gang P.E.K.K.A Zap Knight The Log
Goblin Gang P.E.K.K.A Zap Knight Tesla The Log
P.E.K.K.A Knight Goblin Gang Tesla
Firecracker Zap Goblin Gang Tesla
Goblin Gang P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Tesla
Zap P.E.K.K.A Knight Firecracker The Log
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Zap The Log Archer Queen
P.E.K.K.A Knight Goblin Gang Tesla
Firecracker Tesla
Goblin Gang Tesla Zap Knight Firecracker P.E.K.K.A The Log Archer Queen
Zap Firecracker Tesla P.E.K.K.A The Log Archer Queen
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Zap The Log
The Log
Knight Firecracker The Log
Zap Firecracker The Log
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Goblin Gang
Firecracker Zap Knight The Log
Zap Firecracker Archer Queen
Knight Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Zap Firecracker The Log
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Zap Firecracker
Zap Firecracker
Zap The Log
Zap Firecracker
P.E.K.K.A
Firecracker The Log
Zap Goblin Gang
Zap Firecracker Archer Queen
The Log
Knight Goblin Gang Firecracker
The Log Zap Firecracker
Zap Archer Queen
Firecracker P.E.K.K.A Archer Queen
Zap Goblin Gang Firecracker The Log Archer Queen
Firecracker Zap Archer Queen
Zap Firecracker The Log Archer Queen
P.E.K.K.A
Firecracker

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