My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone
Giant Snowball
Goblins Goblin Gang Clone
Zap
Goblins Goblin Gang Firecracker Clone
Barbarian Barrel
Electro Spirit Goblins Goblin Gang Firecracker Clone
The Log
Electro Spirit Goblins Goblin Gang Firecracker Clone
Earthquake
Goblin Gang Firecracker Clone
Arrows
Electro Spirit Goblins Goblin Gang Firecracker Clone
Royal Delivery
Electro Spirit Goblins Goblin Gang Firecracker Clone P.E.K.K.A
Fireball
Goblin Gang Firecracker Clone
Poison
Goblin Gang Firecracker Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Clone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Zap Arrows Goblin Gang Firecracker Clone P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins Zap Arrows

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap P.E.K.K.A
Goblins
Zap
Zap
Arrows Firecracker P.E.K.K.A Electro Spirit Goblins
Arrows
Zap P.E.K.K.A
Goblin Gang
Firecracker Clone P.E.K.K.A
Firecracker
Zap Goblin Gang P.E.K.K.A
Clone
Goblin Gang
P.E.K.K.A
Zap Arrows Electro Spirit Goblin Gang Firecracker

Defense Synergies 0 11

Electro Spirit
Zap
Goblins
Zap Firecracker
Zap
Electro Spirit Goblins Arrows Goblin Gang Firecracker P.E.K.K.A
Arrows
Zap P.E.K.K.A
Goblin Gang
Zap Firecracker P.E.K.K.A
Firecracker
Goblins Zap Goblin Gang P.E.K.K.A
Clone
P.E.K.K.A
Zap Arrows Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
P.E.K.K.A Goblins Zap Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Goblins
P.E.K.K.A Goblins Goblin Gang Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Goblin Gang Electro Spirit Goblins Zap Firecracker
Electro Spirit Zap Arrows Goblin Gang Firecracker
Electro Spirit Zap Arrows P.E.K.K.A
P.E.K.K.A Goblins Goblin Gang
Goblin Gang Goblins Firecracker
Goblins Goblin Gang Electro Spirit Zap Arrows Firecracker
Arrows Zap Goblin Gang Firecracker
P.E.K.K.A Zap Goblin Gang
Electro Spirit Goblins Zap Arrows Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A
Goblins Arrows Goblin Gang Firecracker P.E.K.K.A
Arrows Electro Spirit Goblins Zap Goblin Gang Firecracker
Zap Arrows Electro Spirit Firecracker
P.E.K.K.A
Goblin Gang Electro Spirit Goblins Arrows Firecracker P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Zap P.E.K.K.A
Zap Arrows Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Goblins Zap
Goblin Gang P.E.K.K.A Zap
P.E.K.K.A Goblin Gang
Arrows Firecracker Electro Spirit Zap Goblin Gang
Goblin Gang P.E.K.K.A Goblins
P.E.K.K.A
Zap P.E.K.K.A Electro Spirit Goblins Firecracker
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap Arrows
P.E.K.K.A Goblin Gang
Firecracker
Goblin Gang Electro Spirit Goblins Zap Firecracker P.E.K.K.A
Arrows Electro Spirit Zap Firecracker P.E.K.K.A
Electro Spirit Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Electro Spirit Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Goblins Goblin Gang
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker Electro Spirit
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Electro Spirit Firecracker
Zap Arrows
Zap Electro Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Electro Spirit Goblin Gang
Zap Arrows Firecracker
Arrows
Goblin Gang Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Electro Spirit Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker
P.E.K.K.A
Firecracker

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