My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Battle Ram Zappies P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Fisherman
Giant Snowball
Tombstone Battle Ram Hog Rider Zappies Fisherman
Zap
Tombstone Battle Ram Zappies Fisherman
Barbarian Barrel
Tombstone Battle Ram Zappies
The Log
Tombstone Battle Ram Hog Rider Zappies Fisherman
Earthquake
Tombstone Hog Rider Zappies
Arrows
Tombstone Zappies
Royal Delivery
Battle Ram Hog Rider Zappies P.E.K.K.A Fisherman
Fireball
Tombstone Battle Ram Hog Rider Zappies Fisherman
Poison
Tombstone Zappies Fisherman
Lightning
Tombstone Battle Ram Fisherman
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Tombstone Battle Ram Freeze P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Delivery Tombstone Fisherman Battle Ram Hog Rider Zappies Freeze P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Royal Delivery Tombstone Fisherman Battle Ram

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Tombstone
Battle Ram
Zappies Freeze P.E.K.K.A
Hog Rider
Freeze Zappies
Zappies
Battle Ram Hog Rider P.E.K.K.A
Freeze
Hog Rider Battle Ram
P.E.K.K.A
Battle Ram Zappies Fisherman
Fisherman
P.E.K.K.A

Defense Synergies 0 7

Royal Delivery
Tombstone Freeze P.E.K.K.A
Tombstone
Royal Delivery Zappies
Battle Ram
Hog Rider
Zappies
Tombstone P.E.K.K.A Fisherman
Freeze
Royal Delivery
P.E.K.K.A
Royal Delivery Zappies Fisherman
Fisherman
Zappies P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Zappies
P.E.K.K.A Royal Delivery Tombstone Zappies Fisherman
P.E.K.K.A Fisherman Royal Delivery Tombstone Zappies Freeze
P.E.K.K.A Tombstone Zappies Fisherman
Royal Delivery Tombstone P.E.K.K.A
Royal Delivery Freeze Zappies
Royal Delivery Tombstone Zappies Freeze
P.E.K.K.A
Zappies P.E.K.K.A Tombstone Fisherman
Royal Delivery Zappies Fisherman
Royal Delivery Tombstone Zappies Freeze Fisherman
Royal Delivery Zappies
Tombstone P.E.K.K.A Royal Delivery Zappies Freeze
Royal Delivery Tombstone Zappies Freeze P.E.K.K.A
P.E.K.K.A Tombstone Zappies
Royal Delivery Zappies Freeze P.E.K.K.A Fisherman
Royal Delivery Tombstone Zappies P.E.K.K.A Fisherman
Royal Delivery Tombstone Zappies Fisherman
Royal Delivery Freeze Tombstone Zappies Fisherman
P.E.K.K.A Zappies Fisherman
Royal Delivery Zappies P.E.K.K.A Fisherman
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Tombstone Zappies P.E.K.K.A Fisherman
Royal Delivery Fisherman
Royal Delivery Tombstone Zappies P.E.K.K.A Fisherman
P.E.K.K.A Royal Delivery Zappies Fisherman
P.E.K.K.A Royal Delivery Tombstone Zappies Fisherman
Royal Delivery Zappies Freeze
Royal Delivery P.E.K.K.A Tombstone Zappies
P.E.K.K.A Royal Delivery Zappies Fisherman
Royal Delivery Freeze P.E.K.K.A Tombstone Zappies
P.E.K.K.A Royal Delivery Tombstone Zappies
P.E.K.K.A Tombstone Zappies
P.E.K.K.A Royal Delivery
Royal Delivery P.E.K.K.A Tombstone Zappies
Zappies
Tombstone Zappies Royal Delivery Freeze P.E.K.K.A Fisherman
Royal Delivery Zappies Freeze P.E.K.K.A
Royal Delivery Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Fisherman
Freeze
Freeze
Freeze
Fisherman
Fisherman
Fisherman
Fisherman
Freeze Fisherman
Fisherman
Freeze
Fisherman
Fisherman
Fisherman
Freeze
Fisherman
Fisherman
Fisherman
Fisherman
Zappies Freeze
Zappies Freeze
P.E.K.K.A
Tombstone Zappies Freeze
Zappies
Freeze
P.E.K.K.A
Zappies Freeze
Zappies
Freeze
P.E.K.K.A

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