My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton P.E.K.K.A Electro Giant Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton P.E.K.K.A Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Sparky
Giant Snowball
Goblin Gang Lumberjack
Zap
Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Giant Skeleton Lumberjack Sparky
The Log
Goblin Gang Giant Skeleton Lumberjack Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Giant Skeleton P.E.K.K.A Lumberjack Sparky
Fireball
Goblin Gang Lumberjack Sparky
Poison
Goblin Gang Sparky
Lightning
Lumberjack Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Giant The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton P.E.K.K.A Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Lumberjack Giant Skeleton Sparky P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Lumberjack

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Sparky Giant Skeleton The Log Lumberjack
Goblin Gang
Giant Skeleton P.E.K.K.A Sparky
Giant Skeleton
Zap Goblin Gang The Log Lumberjack Sparky
P.E.K.K.A
Zap Goblin Gang The Log Lumberjack
Electro Giant
Lumberjack Sparky
The Log
Zap Giant Skeleton P.E.K.K.A Lumberjack Sparky
Lumberjack
Zap Giant Skeleton P.E.K.K.A Electro Giant The Log Sparky
Sparky
Zap Goblin Gang Giant Skeleton Electro Giant The Log Lumberjack

Defense Synergies 1 15

Zap
Goblin Gang Giant Skeleton P.E.K.K.A The Log Lumberjack Sparky
Goblin Gang
Zap Giant Skeleton P.E.K.K.A The Log Lumberjack Sparky
Giant Skeleton
Zap Goblin Gang The Log Lumberjack
P.E.K.K.A
The Log Zap Goblin Gang
Electro Giant
The Log
P.E.K.K.A Zap Goblin Gang Giant Skeleton Lumberjack Sparky
Lumberjack
Zap Goblin Gang Giant Skeleton The Log
Sparky
Zap Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Sparky
P.E.K.K.A Lumberjack Sparky Zap Goblin Gang The Log
Goblin Gang P.E.K.K.A Lumberjack Sparky Giant Skeleton
P.E.K.K.A Lumberjack Sparky Goblin Gang
Giant Skeleton P.E.K.K.A The Log Lumberjack Sparky
Goblin Gang The Log Zap Lumberjack
Zap Goblin Gang
Zap Giant Skeleton P.E.K.K.A Electro Giant The Log Sparky
P.E.K.K.A Sparky Goblin Gang Lumberjack
Goblin Gang Giant Skeleton Lumberjack Sparky
Goblin Gang Zap Giant Skeleton Electro Giant The Log Lumberjack
Zap Goblin Gang
P.E.K.K.A Lumberjack Sparky Zap Goblin Gang Giant Skeleton The Log
Sparky Zap Goblin Gang P.E.K.K.A The Log Lumberjack
P.E.K.K.A Sparky Goblin Gang Lumberjack
Zap Goblin Gang P.E.K.K.A Electro Giant The Log Lumberjack Sparky
Sparky Goblin Gang P.E.K.K.A Lumberjack
Zap Goblin Gang The Log Lumberjack
Zap The Log Giant Skeleton Lumberjack
P.E.K.K.A Sparky Lumberjack
Goblin Gang Giant Skeleton P.E.K.K.A Electro Giant The Log Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Giant Skeleton P.E.K.K.A Electro Giant Sparky
Zap Goblin Gang The Log Lumberjack
Goblin Gang Giant Skeleton P.E.K.K.A Lumberjack Zap The Log Sparky
Goblin Gang Giant Skeleton P.E.K.K.A Lumberjack Zap The Log Sparky
Giant Skeleton P.E.K.K.A Goblin Gang Lumberjack Sparky
Electro Giant Zap Goblin Gang
Goblin Gang P.E.K.K.A Sparky Giant Skeleton Lumberjack
Giant Skeleton P.E.K.K.A Lumberjack Sparky
Zap Giant Skeleton P.E.K.K.A The Log Sparky
P.E.K.K.A Goblin Gang Sparky
P.E.K.K.A Giant Skeleton Lumberjack Sparky
P.E.K.K.A Zap Giant Skeleton Electro Giant The Log
Giant Skeleton P.E.K.K.A Goblin Gang Lumberjack Sparky
Electro Giant Sparky
Goblin Gang Electro Giant Sparky Zap Giant Skeleton P.E.K.K.A The Log Lumberjack
Zap Giant Skeleton P.E.K.K.A Electro Giant The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log Sparky
Zap The Log
Giant Skeleton The Log Sparky
Giant Skeleton The Log Sparky
Zap The Log Sparky
Electro Giant Zap
The Log Sparky
The Log Zap
The Log Zap
Goblin Gang Lumberjack Sparky
Zap The Log Sparky
Zap
The Log Sparky
Zap The Log Sparky
Zap The Log Sparky
The Log Sparky
Sparky
Sparky
Zap The Log Sparky
Zap Electro Giant The Log
Giant Skeleton The Log Sparky
The Log Sparky
Zap The Log
Zap Electro Giant The Log Sparky
The Log Zap Sparky
Zap The Log Sparky
Zap The Log Sparky
Zap Electro Giant Sparky
Zap Electro Giant
Sparky
Zap The Log Sparky
Zap Sparky
P.E.K.K.A Giant Skeleton Sparky
The Log Sparky
Zap Goblin Gang
Zap
The Log
Goblin Gang Lumberjack Sparky
The Log Zap
Zap Giant Skeleton Electro Giant Sparky
P.E.K.K.A Sparky
Zap Electro Giant Goblin Gang Giant Skeleton The Log Sparky
Zap
Zap Giant Skeleton Electro Giant The Log Sparky

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