My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Goblin Giant P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Night Witch
Giant Snowball
Clone Witch Night Witch
Zap
Clone Witch Goblin Giant Night Witch
Barbarian Barrel
Valkyrie Clone Witch Night Witch
The Log
Clone Witch
Earthquake
Clone Witch
Arrows
Clone Witch Night Witch
Royal Delivery
Valkyrie Clone Witch P.E.K.K.A Night Witch
Fireball
Clone Witch Night Witch
Poison
Clone Witch Night Witch
Lightning
Valkyrie Witch Night Witch
Rocket
Valkyrie Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Clone P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Clone Valkyrie Night Witch Witch Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Clone Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Witch P.E.K.K.A
Mirror
Night Witch
Rage
Witch Goblin Giant Night Witch
Clone
Night Witch Witch Goblin Giant
Witch
Rage Valkyrie Clone Goblin Giant P.E.K.K.A
Goblin Giant
Rage Clone Witch Night Witch
P.E.K.K.A
Valkyrie Witch Night Witch
Night Witch
Clone Mirror Rage Goblin Giant P.E.K.K.A

Defense Synergies 0 5

Valkyrie
Mirror Witch P.E.K.K.A Night Witch
Mirror
Valkyrie Night Witch
Rage
Clone
Witch
Valkyrie
Goblin Giant
P.E.K.K.A
Valkyrie
Night Witch
Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Giant
P.E.K.K.A Valkyrie Witch Night Witch
Witch P.E.K.K.A Valkyrie Night Witch
Witch P.E.K.K.A Night Witch Valkyrie
Valkyrie P.E.K.K.A
Valkyrie Night Witch
Witch Night Witch
Valkyrie Goblin Giant P.E.K.K.A
Witch P.E.K.K.A Night Witch
Valkyrie Night Witch
Valkyrie Witch Goblin Giant Night Witch
Witch Night Witch
P.E.K.K.A Night Witch Valkyrie Witch
Valkyrie Witch P.E.K.K.A Night Witch
P.E.K.K.A
P.E.K.K.A
Valkyrie Witch P.E.K.K.A Night Witch
Valkyrie Witch Night Witch
Valkyrie Witch
P.E.K.K.A
Valkyrie Witch Goblin Giant P.E.K.K.A Night Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch P.E.K.K.A
Valkyrie
P.E.K.K.A Valkyrie Witch Goblin Giant
Valkyrie P.E.K.K.A Goblin Giant Night Witch
P.E.K.K.A Valkyrie Witch Goblin Giant Night Witch
Witch Goblin Giant
P.E.K.K.A Valkyrie Witch Goblin Giant Night Witch
P.E.K.K.A Valkyrie Goblin Giant
P.E.K.K.A Valkyrie Witch
Witch P.E.K.K.A Goblin Giant
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie Goblin Giant
P.E.K.K.A Valkyrie Witch Goblin Giant Night Witch
Valkyrie Witch
Witch Valkyrie Goblin Giant P.E.K.K.A Night Witch
Valkyrie Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Goblin Giant
Valkyrie
Valkyrie
Witch Goblin Giant
Witch
Night Witch
Valkyrie
Witch
Night Witch
Valkyrie Witch
Night Witch
Valkyrie Witch
Witch
Witch
Witch
Witch Night Witch
Witch
Night Witch
Night Witch
P.E.K.K.A
Witch Night Witch
Witch
Valkyrie
P.E.K.K.A
Witch
Witch
Witch Goblin Giant
P.E.K.K.A

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