My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Hut Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Goblin Hut Goblin Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats
Giant Snowball
Spear Goblins Bats Goblin Hut
Zap
Spear Goblins Bats Goblin Hut Goblin Giant
Barbarian Barrel
Spear Goblins Goblin Hut
The Log
Spear Goblins Mini P.E.K.K.A Goblin Hut
Earthquake
Spear Goblins Goblin Hut
Arrows
Spear Goblins Bats Goblin Hut
Royal Delivery
Spear Goblins Bats Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Fireball
Goblin Hut
Poison
Spear Goblins Bats Goblin Hut
Lightning
Mini P.E.K.K.A Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mini P.E.K.K.A P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap The Log Mini P.E.K.K.A Goblin Hut Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Zap The Log

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Mini P.E.K.K.A Goblin Hut Goblin Giant
Bats
Zap Mini P.E.K.K.A Goblin Giant P.E.K.K.A
Zap
Goblin Giant P.E.K.K.A Spear Goblins Bats Mini P.E.K.K.A Goblin Hut The Log
Mini P.E.K.K.A
Spear Goblins Bats Zap Goblin Hut Goblin Giant The Log
Goblin Hut
Spear Goblins Zap Mini P.E.K.K.A Goblin Giant The Log
Goblin Giant
Zap Spear Goblins Bats Mini P.E.K.K.A Goblin Hut The Log
P.E.K.K.A
Zap Bats The Log
The Log
Zap Mini P.E.K.K.A Goblin Hut Goblin Giant P.E.K.K.A

Defense Synergies 4 17

Spear Goblins
Bats Zap Mini P.E.K.K.A Goblin Hut Goblin Giant P.E.K.K.A The Log
Bats
Spear Goblins Zap Mini P.E.K.K.A Goblin Giant P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Goblin Giant Spear Goblins Bats Goblin Hut P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Spear Goblins Bats Goblin Hut
Goblin Hut
Spear Goblins Zap Mini P.E.K.K.A
Goblin Giant
Zap Spear Goblins Bats The Log
P.E.K.K.A
The Log Spear Goblins Bats Zap
The Log
Mini P.E.K.K.A P.E.K.K.A Spear Goblins Bats Zap Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Goblin Hut Goblin Giant The Log
Mini P.E.K.K.A P.E.K.K.A Bats Zap Goblin Hut The Log
Mini P.E.K.K.A Goblin Hut P.E.K.K.A Bats
Mini P.E.K.K.A Goblin Hut P.E.K.K.A Bats
Mini P.E.K.K.A P.E.K.K.A The Log
The Log Spear Goblins Bats Zap
Bats Spear Goblins Zap Goblin Hut
Zap Goblin Giant P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Goblin Hut
Spear Goblins Mini P.E.K.K.A
Bats Spear Goblins Zap Goblin Hut Goblin Giant The Log
Spear Goblins Bats Zap Goblin Hut
Mini P.E.K.K.A Goblin Hut P.E.K.K.A Bats Zap The Log
Bats Zap Mini P.E.K.K.A Goblin Hut P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Goblin Hut
Zap Mini P.E.K.K.A Goblin Hut P.E.K.K.A The Log
Bats Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Spear Goblins Bats Zap Goblin Hut The Log
Zap The Log Spear Goblins Bats Goblin Hut
Mini P.E.K.K.A P.E.K.K.A Goblin Hut
Spear Goblins Bats Mini P.E.K.K.A Goblin Giant P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Zap Goblin Hut P.E.K.K.A
Zap Mini P.E.K.K.A The Log
P.E.K.K.A Spear Goblins Bats Zap Mini P.E.K.K.A Goblin Hut Goblin Giant The Log
Mini P.E.K.K.A P.E.K.K.A Bats Zap Goblin Giant The Log
P.E.K.K.A Mini P.E.K.K.A Goblin Hut Goblin Giant
Bats Zap Goblin Hut Goblin Giant
Mini P.E.K.K.A P.E.K.K.A Spear Goblins Bats Goblin Hut Goblin Giant
Mini P.E.K.K.A P.E.K.K.A Goblin Giant
Zap P.E.K.K.A Spear Goblins Bats Mini P.E.K.K.A Goblin Hut The Log
P.E.K.K.A Goblin Hut Goblin Giant
P.E.K.K.A Bats Mini P.E.K.K.A Goblin Hut
P.E.K.K.A Zap Goblin Giant The Log
Mini P.E.K.K.A P.E.K.K.A Goblin Giant
Goblin Hut Spear Goblins Bats Zap Mini P.E.K.K.A Goblin Giant P.E.K.K.A The Log
Bats Zap Mini P.E.K.K.A Goblin Hut P.E.K.K.A The Log
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
Goblin Hut Goblin Giant The Log
The Log
Zap The Log
Spear Goblins Bats Zap Goblin Giant
The Log
The Log Zap
The Log Zap
Bats Mini P.E.K.K.A
Zap The Log
Zap
Goblin Hut The Log
Zap Goblin Hut The Log
Spear Goblins Zap Goblin Hut The Log
Goblin Hut The Log
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Zap The Log
The Log
The Log
Zap The Log
Zap The Log
The Log Zap
Zap The Log
Zap The Log
Bats Zap
Zap Bats Goblin Hut
Mini P.E.K.K.A
Zap The Log
Zap
P.E.K.K.A
The Log
Zap Spear Goblins Bats Goblin Hut
Zap
The Log
Mini P.E.K.K.A
The Log Zap
Zap
P.E.K.K.A
Zap Bats The Log
Bats Zap
Zap Goblin Giant The Log

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