My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Goblin Giant P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Firecracker Witch Goblin Giant
Barbarian Barrel
Knight Firecracker Witch Electro Wizard
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Witch P.E.K.K.A Electro Wizard
Fireball
Firecracker Witch Electro Wizard
Poison
Firecracker Witch Electro Wizard
Lightning
Knight Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Firecracker Electro Wizard Witch Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Firecracker

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Goblin Giant P.E.K.K.A Electro Wizard Knight Witch
Knight
Firecracker Zap Witch Electro Wizard
Firecracker
Zap Knight Goblin Giant P.E.K.K.A
Rage
Witch Goblin Giant Electro Wizard
Witch
Rage Zap Knight Goblin Giant P.E.K.K.A
Goblin Giant
Zap Firecracker Rage Witch Electro Wizard
P.E.K.K.A
Zap Electro Wizard Firecracker Witch
Electro Wizard
Zap P.E.K.K.A Knight Rage Goblin Giant

Defense Synergies 4 10

Zap
Goblin Giant Electro Wizard Knight Firecracker Witch P.E.K.K.A
Knight
Firecracker Electro Wizard Zap Witch
Firecracker
Knight Zap P.E.K.K.A Electro Wizard
Rage
Witch
Zap Knight Electro Wizard
Goblin Giant
Zap Electro Wizard
P.E.K.K.A
Zap Firecracker Electro Wizard
Electro Wizard
Zap Knight Firecracker Witch Goblin Giant P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Goblin Giant Electro Wizard
P.E.K.K.A Zap Knight Firecracker Witch Electro Wizard
Witch P.E.K.K.A Knight Electro Wizard
Witch P.E.K.K.A Knight Firecracker Electro Wizard
Firecracker P.E.K.K.A
Zap Firecracker Electro Wizard
Electro Wizard Zap Firecracker Witch
Zap Goblin Giant P.E.K.K.A Electro Wizard
Witch P.E.K.K.A
Knight Firecracker Electro Wizard
Witch Electro Wizard Zap Knight Firecracker Goblin Giant
Zap Firecracker Witch Electro Wizard
P.E.K.K.A Zap Knight Witch Electro Wizard
Zap Firecracker Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Zap P.E.K.K.A Electro Wizard
Knight Firecracker Witch P.E.K.K.A Electro Wizard
Zap Knight Firecracker Witch Electro Wizard
Zap Witch Knight Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Knight Firecracker Witch Goblin Giant P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Witch P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Firecracker
P.E.K.K.A Zap Knight Witch Goblin Giant Electro Wizard
P.E.K.K.A Zap Knight Goblin Giant Electro Wizard
P.E.K.K.A Knight Witch Goblin Giant
Firecracker Zap Witch Goblin Giant Electro Wizard
P.E.K.K.A Knight Witch Goblin Giant Electro Wizard
P.E.K.K.A Knight Goblin Giant
Zap P.E.K.K.A Electro Wizard Knight Firecracker Witch
Witch P.E.K.K.A Goblin Giant
P.E.K.K.A Knight Witch
P.E.K.K.A Zap Goblin Giant Electro Wizard
P.E.K.K.A Knight Witch Goblin Giant
Firecracker Witch
Witch Electro Wizard Zap Knight Firecracker Goblin Giant P.E.K.K.A
Zap Firecracker Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Electro Wizard
Goblin Giant
Knight Firecracker
Zap Firecracker
Firecracker Zap Witch Goblin Giant
Firecracker Witch
Zap Firecracker
Zap Firecracker
Electro Wizard
Firecracker Zap Knight Electro Wizard
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Witch
Firecracker
Zap Firecracker Electro Wizard
Zap Firecracker Witch
Zap
Zap Firecracker Witch
Witch
Firecracker Zap Witch Electro Wizard
Zap Witch
Zap Firecracker
Zap Firecracker Witch Electro Wizard
Zap Electro Wizard Firecracker Witch
Zap
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Zap Electro Wizard Witch
Zap Firecracker Witch Electro Wizard
Knight Firecracker Electro Wizard
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Firecracker Witch Electro Wizard
Firecracker Zap Witch Electro Wizard
Zap Firecracker Witch Goblin Giant Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: