My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Hunter Goblin Giant P.E.K.K.A Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Fisherman Little Prince
Zap
Goblin Giant Fisherman Little Prince
Barbarian Barrel
Hunter Little Prince
The Log
Hunter Fisherman Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Hunter P.E.K.K.A Fisherman Little Prince
Fireball
Hunter Fisherman Little Prince
Poison
Hunter Fisherman Little Prince
Lightning
Hunter Fisherman Little Prince
Rocket
Hunter Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fisherman Little Prince Fireball Rune Giant Hunter Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Fisherman Little Prince Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Goblin Giant The Log Little Prince
Rune Giant
Hunter Little Prince
Hunter
Fisherman Rune Giant Goblin Giant P.E.K.K.A
Goblin Giant
Fireball Hunter The Log Fisherman Little Prince
P.E.K.K.A
Hunter The Log Fisherman
The Log
Fireball Goblin Giant P.E.K.K.A Fisherman Little Prince
Fisherman
Hunter Goblin Giant P.E.K.K.A The Log
Little Prince
Fireball Rune Giant Goblin Giant The Log

Defense Synergies 4 7

Fireball
Goblin Giant The Log Little Prince
Rune Giant
Hunter
Fisherman P.E.K.K.A The Log
Goblin Giant
Fireball The Log
P.E.K.K.A
The Log Hunter Fisherman
The Log
Fireball P.E.K.K.A Hunter Goblin Giant Fisherman Little Prince
Fisherman
Hunter P.E.K.K.A The Log
Little Prince
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Giant The Log
Hunter P.E.K.K.A The Log Fisherman
Hunter P.E.K.K.A Fisherman
Hunter P.E.K.K.A Fisherman
Fireball P.E.K.K.A The Log
Fireball The Log Hunter
Hunter Fireball Little Prince
Fireball Goblin Giant P.E.K.K.A The Log
Hunter P.E.K.K.A Fisherman
Hunter Fisherman Little Prince
Fireball Hunter Goblin Giant The Log Fisherman
Hunter Fireball
Hunter P.E.K.K.A Fireball The Log
Fireball Hunter P.E.K.K.A The Log
P.E.K.K.A Hunter
Fireball Hunter P.E.K.K.A The Log Fisherman
Fireball Hunter P.E.K.K.A Fisherman
Fireball Hunter The Log Fisherman Little Prince
Hunter The Log Fireball Fisherman Little Prince
P.E.K.K.A Hunter Fisherman
Fireball Hunter Goblin Giant P.E.K.K.A The Log Fisherman Little Prince
P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Fisherman
Fireball Hunter The Log Fisherman
P.E.K.K.A Hunter Goblin Giant The Log Fisherman
Hunter P.E.K.K.A Fireball Goblin Giant The Log Fisherman
P.E.K.K.A Hunter Goblin Giant Fisherman
Fireball Hunter Goblin Giant
P.E.K.K.A Fireball Hunter Goblin Giant
P.E.K.K.A Hunter Goblin Giant Fisherman
P.E.K.K.A Fireball The Log
P.E.K.K.A Goblin Giant
P.E.K.K.A Hunter
P.E.K.K.A Fireball Goblin Giant The Log
P.E.K.K.A Fireball Hunter Goblin Giant
Fireball
Fireball Hunter Goblin Giant P.E.K.K.A The Log Fisherman Little Prince
Fireball Hunter P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Fisherman
Fireball Goblin Giant The Log
Fireball The Log
Fireball The Log
Fireball Hunter Goblin Giant
The Log
Fireball The Log Hunter
Fireball The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball
Fireball Hunter The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball Hunter The Log
Fireball The Log
Fireball
Fisherman
Fireball Hunter The Log Fisherman
Fireball The Log Little Prince
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
The Log Fireball Hunter Little Prince
Fisherman
Fireball The Log Hunter Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball Hunter Little Prince
Fireball
Fireball
Fireball Hunter The Log
Fireball
P.E.K.K.A
Fireball The Log
Fireball
Fireball Hunter
The Log Fireball
Fireball Hunter
The Log Fireball
Fireball
P.E.K.K.A
Fireball The Log
Fireball
Fireball Goblin Giant The Log Little Prince
P.E.K.K.A
Fireball

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