My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage P.E.K.K.A Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Ram Rider
Zap
Firecracker Guards Ram Rider
Barbarian Barrel
Firecracker Goblin Cage Guards
The Log
Firecracker Goblin Cage Guards Ram Rider
Earthquake
Firecracker Goblin Cage Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Goblin Cage Guards P.E.K.K.A Ram Rider
Fireball
Firecracker Goblin Cage Ram Rider
Poison
Firecracker Goblin Cage Guards
Lightning
Goblin Cage Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Guards Fireball Goblin Cage Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Guards Fireball

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Cage P.E.K.K.A Ram Rider
Fireball
Ram Rider
Goblin Cage
Firecracker Ram Rider
Rage
Guards
Ram Rider
P.E.K.K.A
Firecracker Ram Rider
Ram Rider
Firecracker Fireball Goblin Cage Guards P.E.K.K.A
Goblinstein

Defense Synergies 0 6

Firecracker
Goblin Cage Guards P.E.K.K.A
Fireball
Goblin Cage Ram Rider
Goblin Cage
Firecracker Fireball Guards
Rage
Guards
Firecracker Goblin Cage
P.E.K.K.A
Firecracker
Ram Rider
Fireball
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Goblin Cage Ram Rider
P.E.K.K.A Firecracker Goblin Cage Ram Rider
Goblin Cage P.E.K.K.A Ram Rider
Goblin Cage P.E.K.K.A Firecracker Guards Ram Rider
Firecracker Fireball Goblin Cage P.E.K.K.A
Fireball Firecracker Guards
Ram Rider Firecracker Fireball Goblin Cage
Fireball Goblin Cage P.E.K.K.A Ram Rider
P.E.K.K.A Goblin Cage
Guards Firecracker
Guards Firecracker Fireball Ram Rider
Firecracker Fireball Ram Rider
Goblin Cage P.E.K.K.A Fireball Guards Ram Rider
Fireball Firecracker Goblin Cage Guards P.E.K.K.A
P.E.K.K.A Goblin Cage Ram Rider
Fireball Goblin Cage P.E.K.K.A Ram Rider
Firecracker Fireball Goblin Cage P.E.K.K.A
Fireball Goblin Cage Firecracker Guards Ram Rider
Goblin Cage Firecracker Fireball Guards Ram Rider
P.E.K.K.A Goblin Cage Ram Rider
Firecracker Fireball Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Goblin Cage P.E.K.K.A
Fireball Firecracker
Guards P.E.K.K.A Goblin Cage Ram Rider
Guards P.E.K.K.A Fireball Goblin Cage Ram Rider
P.E.K.K.A Goblin Cage Guards Ram Rider
Firecracker Fireball Ram Rider
Guards P.E.K.K.A Fireball Goblin Cage Ram Rider
P.E.K.K.A Goblin Cage
Goblin Cage P.E.K.K.A Firecracker Fireball
P.E.K.K.A Goblin Cage Guards
P.E.K.K.A Goblin Cage Guards
P.E.K.K.A Fireball Goblin Cage Guards
P.E.K.K.A Fireball Goblin Cage Guards Ram Rider
Firecracker Fireball Goblin Cage
Guards Firecracker Fireball Goblin Cage P.E.K.K.A
Firecracker Fireball Goblin Cage P.E.K.K.A
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards
Firecracker Fireball Ram Rider
Fireball
Firecracker Fireball Guards
Fireball Firecracker
Firecracker Fireball Ram Rider
Firecracker
Fireball Firecracker Ram Rider
Fireball Firecracker Ram Rider
Fireball Guards
Firecracker Fireball Ram Rider
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball Ram Rider
Fireball Ram Rider
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball Guards
Fireball
Fireball
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Fireball Guards
Fireball Firecracker Ram Rider
Fireball
Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Firecracker Fireball Guards
Firecracker Fireball
Firecracker Fireball
P.E.K.K.A
Fireball Firecracker

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