My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin Hog Rider Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Goblin Curse
Giant Snowball
Cannon Dart Goblin Hog Rider Wall Breakers Goblin Curse
Zap
Cannon Dart Goblin Wall Breakers Goblin Curse
Barbarian Barrel
Cannon Dart Goblin Wall Breakers Goblin Curse
The Log
Cannon Dart Goblin Hog Rider Wall Breakers Goblin Curse
Earthquake
Cannon Hog Rider
Arrows
Dart Goblin Wall Breakers Goblin Curse
Royal Delivery
Dart Goblin Hog Rider Wall Breakers P.E.K.K.A
Fireball
Cannon Dart Goblin Hog Rider Wall Breakers
Poison
Cannon Dart Goblin Goblin Curse
Lightning
Cannon Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Goblin Curse P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Wall Breakers Goblin Curse The Log Cannon Dart Goblin Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Golem Wall Breakers Goblin Curse The Log

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Ice Golem
Hog Rider Wall Breakers Dart Goblin
Dart Goblin
Ice Golem Hog Rider Wall Breakers P.E.K.K.A The Log
Hog Rider
Ice Golem The Log Dart Goblin
Wall Breakers
Ice Golem Dart Goblin The Log
Goblin Curse
The Log
P.E.K.K.A
Dart Goblin The Log
The Log
Hog Rider Goblin Curse Dart Goblin Wall Breakers P.E.K.K.A

Defense Synergies 3 5

Cannon
Ice Golem The Log Dart Goblin
Ice Golem
Cannon Dart Goblin The Log
Dart Goblin
Cannon Ice Golem P.E.K.K.A The Log
Hog Rider
Wall Breakers
Goblin Curse
P.E.K.K.A
The Log Dart Goblin
The Log
Cannon P.E.K.K.A Ice Golem Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem Dart Goblin The Log
P.E.K.K.A Cannon Dart Goblin Goblin Curse The Log
Cannon P.E.K.K.A Dart Goblin Goblin Curse
Cannon P.E.K.K.A Dart Goblin Goblin Curse
P.E.K.K.A The Log
The Log Cannon Dart Goblin
Dart Goblin Cannon Goblin Curse
Cannon Ice Golem Dart Goblin P.E.K.K.A The Log
Cannon P.E.K.K.A Goblin Curse
Cannon Ice Golem Dart Goblin
Dart Goblin Goblin Curse Cannon Ice Golem The Log
Dart Goblin Goblin Curse
Cannon P.E.K.K.A Goblin Curse The Log
Cannon Dart Goblin Goblin Curse P.E.K.K.A The Log
P.E.K.K.A Cannon Goblin Curse
Cannon Goblin Curse P.E.K.K.A The Log
Cannon P.E.K.K.A
Cannon Dart Goblin The Log
The Log Cannon Ice Golem Dart Goblin Goblin Curse
P.E.K.K.A Cannon Dart Goblin Goblin Curse
Cannon Dart Goblin Goblin Curse P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem P.E.K.K.A
Ice Golem The Log
P.E.K.K.A Ice Golem The Log
P.E.K.K.A Ice Golem The Log
P.E.K.K.A Cannon Goblin Curse
Ice Golem Dart Goblin Goblin Curse
P.E.K.K.A Ice Golem Dart Goblin
P.E.K.K.A Goblin Curse
P.E.K.K.A Ice Golem The Log
P.E.K.K.A Cannon Dart Goblin Goblin Curse
P.E.K.K.A Dart Goblin
P.E.K.K.A The Log
P.E.K.K.A Cannon Ice Golem Goblin Curse
Cannon Dart Goblin Goblin Curse
Ice Golem Dart Goblin P.E.K.K.A The Log
Cannon Ice Golem Dart Goblin Goblin Curse P.E.K.K.A The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin The Log
Dart Goblin Goblin Curse The Log
Dart Goblin The Log
Ice Golem Dart Goblin The Log
Goblin Curse The Log
Ice Golem Dart Goblin Goblin Curse
Dart Goblin The Log
The Log Ice Golem Dart Goblin Goblin Curse
The Log Dart Goblin
Dart Goblin The Log
Dart Goblin Goblin Curse
Ice Golem Dart Goblin The Log
Dart Goblin
Ice Golem Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Goblin Curse The Log
The Log
The Log
The Log
Ice Golem Goblin Curse The Log
The Log Dart Goblin
The Log
Dart Goblin Goblin Curse The Log
Ice Golem Dart Goblin Goblin Curse
Dart Goblin
Dart Goblin The Log
P.E.K.K.A
Goblin Curse The Log
Dart Goblin
Dart Goblin Goblin Curse
The Log
Dart Goblin
The Log Ice Golem Dart Goblin
Dart Goblin P.E.K.K.A
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
P.E.K.K.A
Dart Goblin

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