My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Flying Machine P.E.K.K.A Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine P.E.K.K.A Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse Fisherman Phoenix
Giant Snowball
Skeletons Flying Machine Goblin Curse Fisherman
Zap
Skeletons Flying Machine Goblin Curse Fisherman
Barbarian Barrel
Skeletons Ice Spirit Goblin Curse
The Log
Skeletons Ice Spirit Goblin Curse Fisherman
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit Flying Machine Goblin Curse
Royal Delivery
Skeletons Ice Spirit Flying Machine P.E.K.K.A Fisherman
Fireball
Flying Machine Fisherman
Poison
Flying Machine Goblin Curse Fisherman Phoenix
Lightning
Fisherman Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Goblin Curse Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Goblin Curse Rage Fisherman Flying Machine Phoenix P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Goblin Curse Rage

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Goblin Curse Fisherman Phoenix
Flying Machine
P.E.K.K.A
Goblin Curse
Ice Spirit
Rage
Phoenix
P.E.K.K.A
Ice Spirit Flying Machine Fisherman
Fisherman
Ice Spirit P.E.K.K.A
Phoenix
Ice Spirit Rage

Defense Synergies 1 11

Skeletons
Fisherman Ice Spirit Flying Machine P.E.K.K.A Phoenix
Ice Spirit
Skeletons Flying Machine P.E.K.K.A Fisherman Phoenix
Flying Machine
Skeletons Ice Spirit P.E.K.K.A Fisherman
Goblin Curse
Rage
P.E.K.K.A
Skeletons Ice Spirit Flying Machine Fisherman
Fisherman
Skeletons Ice Spirit Flying Machine P.E.K.K.A
Phoenix
Skeletons Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
P.E.K.K.A Skeletons Ice Spirit Flying Machine Goblin Curse Fisherman Phoenix
P.E.K.K.A Fisherman Skeletons Goblin Curse
P.E.K.K.A Skeletons Goblin Curse Fisherman Phoenix
P.E.K.K.A
Skeletons Flying Machine
Ice Spirit Flying Machine Goblin Curse Phoenix
Flying Machine P.E.K.K.A Phoenix
P.E.K.K.A Skeletons Goblin Curse Fisherman Phoenix
Skeletons Ice Spirit Fisherman Phoenix
Goblin Curse Skeletons Flying Machine Fisherman
Flying Machine Goblin Curse Phoenix
P.E.K.K.A Skeletons Ice Spirit Flying Machine Goblin Curse
Ice Spirit Goblin Curse P.E.K.K.A
P.E.K.K.A Goblin Curse Phoenix
Ice Spirit Goblin Curse P.E.K.K.A Fisherman
Skeletons P.E.K.K.A Fisherman
Ice Spirit Flying Machine Fisherman
Ice Spirit Flying Machine Goblin Curse Fisherman
P.E.K.K.A Goblin Curse Fisherman Phoenix
Flying Machine Goblin Curse P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Fisherman
Flying Machine Fisherman Phoenix
P.E.K.K.A Skeletons Ice Spirit Fisherman
P.E.K.K.A Fisherman Phoenix
P.E.K.K.A Skeletons Goblin Curse Fisherman Phoenix
Skeletons Ice Spirit Flying Machine Goblin Curse
P.E.K.K.A Skeletons Flying Machine Phoenix
P.E.K.K.A Goblin Curse Fisherman Phoenix
P.E.K.K.A Skeletons Ice Spirit Flying Machine Phoenix
P.E.K.K.A Skeletons Goblin Curse Phoenix
P.E.K.K.A Flying Machine Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Skeletons Goblin Curse
Flying Machine Goblin Curse
Phoenix Skeletons Ice Spirit Flying Machine P.E.K.K.A Fisherman
Flying Machine Goblin Curse P.E.K.K.A Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Flying Machine Goblin Curse Fisherman
Flying Machine
Flying Machine
Goblin Curse
Ice Spirit Flying Machine Goblin Curse
Flying Machine
Ice Spirit Flying Machine Goblin Curse
Flying Machine Fisherman
Fisherman
Flying Machine Fisherman
Flying Machine Goblin Curse
Flying Machine Fisherman
Flying Machine Fisherman
Flying Machine Fisherman
Flying Machine
Flying Machine
Fisherman
Flying Machine Fisherman
Flying Machine Goblin Curse
Fisherman
Flying Machine
Goblin Curse Ice Spirit
Fisherman
Flying Machine Fisherman
Flying Machine Fisherman
Goblin Curse Fisherman
Flying Machine Goblin Curse
Ice Spirit Flying Machine
Ice Spirit
P.E.K.K.A
Goblin Curse
Ice Spirit Flying Machine
Flying Machine Goblin Curse
Flying Machine
Flying Machine
Flying Machine P.E.K.K.A
Ice Spirit Flying Machine
Flying Machine
Flying Machine
P.E.K.K.A

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