My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer P.E.K.K.A Fisherman Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Fisherman Sparky
Giant Snowball
Goblin Gang Musketeer Fisherman
Zap
Goblin Gang Fisherman Sparky
Barbarian Barrel
Knight Goblin Gang Musketeer Sparky
The Log
Goblin Gang Mini P.E.K.K.A Musketeer Fisherman Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Mini P.E.K.K.A Musketeer P.E.K.K.A Fisherman Sparky
Fireball
Goblin Gang Musketeer Fisherman Sparky
Poison
Goblin Gang Musketeer Fisherman Sparky
Lightning
Knight Mini P.E.K.K.A Musketeer Fisherman Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Fisherman Mini P.E.K.K.A Musketeer Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Fisherman

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Sparky Knight Mini P.E.K.K.A
Knight
Goblin Gang Musketeer Arrows Sparky
Goblin Gang
Knight Mini P.E.K.K.A P.E.K.K.A Sparky
Mini P.E.K.K.A
Sparky Arrows Goblin Gang Musketeer
Musketeer
Knight Mini P.E.K.K.A P.E.K.K.A Fisherman
P.E.K.K.A
Arrows Goblin Gang Musketeer Fisherman
Fisherman
Musketeer P.E.K.K.A Sparky
Sparky
Arrows Mini P.E.K.K.A Knight Goblin Gang Fisherman

Defense Synergies 3 16

Arrows
Knight Mini P.E.K.K.A P.E.K.K.A Sparky
Knight
Goblin Gang Musketeer Arrows Mini P.E.K.K.A Fisherman Sparky
Goblin Gang
Knight Musketeer Mini P.E.K.K.A P.E.K.K.A Fisherman Sparky
Mini P.E.K.K.A
Arrows Knight Goblin Gang Musketeer Fisherman
Musketeer
Knight Goblin Gang Mini P.E.K.K.A P.E.K.K.A Fisherman
P.E.K.K.A
Arrows Goblin Gang Musketeer Fisherman
Fisherman
Knight Goblin Gang Mini P.E.K.K.A Musketeer P.E.K.K.A
Sparky
Arrows Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Knight Goblin Gang Musketeer Fisherman
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Fisherman Sparky Knight Musketeer
Mini P.E.K.K.A P.E.K.K.A Sparky Knight Goblin Gang Musketeer Fisherman
Arrows Mini P.E.K.K.A P.E.K.K.A Sparky
Arrows Goblin Gang Musketeer
Musketeer Arrows Goblin Gang
Arrows Musketeer P.E.K.K.A Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Goblin Gang Musketeer Fisherman
Knight Goblin Gang Mini P.E.K.K.A Musketeer Fisherman Sparky
Goblin Gang Arrows Knight Musketeer Fisherman
Arrows Musketeer Goblin Gang
Mini P.E.K.K.A P.E.K.K.A Sparky Knight Goblin Gang Musketeer
Sparky Arrows Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Sparky Knight Goblin Gang
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Fisherman Sparky
Sparky Arrows Knight Goblin Gang Mini P.E.K.K.A Musketeer P.E.K.K.A Fisherman
Arrows Knight Goblin Gang Musketeer Fisherman
Arrows Knight Musketeer Fisherman
Mini P.E.K.K.A P.E.K.K.A Sparky Musketeer Fisherman
Goblin Gang Arrows Knight Mini P.E.K.K.A Musketeer P.E.K.K.A Fisherman Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A P.E.K.K.A Fisherman Sparky
Arrows Knight Goblin Gang Mini P.E.K.K.A Musketeer Fisherman
Goblin Gang P.E.K.K.A Knight Mini P.E.K.K.A Musketeer Fisherman Sparky
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Knight Musketeer Fisherman Sparky
P.E.K.K.A Knight Goblin Gang Mini P.E.K.K.A Musketeer Fisherman Sparky
Arrows Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Sparky Knight Musketeer
Mini P.E.K.K.A P.E.K.K.A Knight Fisherman Sparky
P.E.K.K.A Knight Mini P.E.K.K.A Sparky
P.E.K.K.A Goblin Gang Musketeer Sparky
P.E.K.K.A Knight Mini P.E.K.K.A Musketeer Sparky
P.E.K.K.A Arrows
Mini P.E.K.K.A P.E.K.K.A Knight Goblin Gang Sparky
Musketeer Sparky
Goblin Gang Sparky Knight Mini P.E.K.K.A Musketeer P.E.K.K.A Fisherman
Arrows Mini P.E.K.K.A Musketeer P.E.K.K.A Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Sparky
Arrows Musketeer Fisherman
Arrows Sparky
Arrows Knight Musketeer Sparky
Arrows Sparky
Arrows Musketeer
Arrows Musketeer Sparky
Arrows
Arrows Fisherman
Goblin Gang Mini P.E.K.K.A Musketeer Fisherman Sparky
Arrows Knight Musketeer Fisherman Sparky
Arrows Musketeer
Knight Musketeer Fisherman Sparky
Arrows Musketeer Fisherman
Arrows Musketeer Fisherman Sparky
Arrows Musketeer Sparky
Arrows Musketeer Sparky
Arrows Sparky
Mini P.E.K.K.A Fisherman Sparky
Arrows Mini P.E.K.K.A Musketeer Fisherman Sparky
Arrows
Musketeer Sparky
Arrows
Musketeer Fisherman Sparky
Arrows Musketeer
Arrows Sparky
Fisherman
Arrows Musketeer Fisherman Sparky
Arrows Musketeer Fisherman Sparky
Arrows Musketeer Fisherman Sparky
Arrows Musketeer Sparky
Musketeer
Mini P.E.K.K.A Sparky
Arrows Musketeer Sparky
Arrows Sparky
P.E.K.K.A Sparky
Arrows Sparky
Goblin Gang Musketeer
Arrows Musketeer
Arrows
Knight Goblin Gang Mini P.E.K.K.A Musketeer Sparky
Arrows Musketeer
Arrows Sparky
Musketeer P.E.K.K.A Sparky
Goblin Gang Musketeer Sparky
Musketeer
Musketeer Sparky
P.E.K.K.A Sparky
Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: