My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Ice Wizard Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Baby Dragon P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Goblin Gang Baby Dragon Ice Wizard Electro Wizard
Poison
Goblin Gang Ice Wizard Electro Wizard
Lightning
Knight Baby Dragon Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Gang Ice Wizard Baby Dragon Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Gang

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Knight Baby Dragon The Log Ice Wizard
Knight
Goblin Gang Baby Dragon Zap The Log Ice Wizard Electro Wizard
Goblin Gang
Knight Baby Dragon P.E.K.K.A
Baby Dragon
Knight Zap Goblin Gang P.E.K.K.A Ice Wizard Electro Wizard
P.E.K.K.A
Zap Electro Wizard Goblin Gang Baby Dragon The Log Ice Wizard
The Log
Zap Knight P.E.K.K.A
Ice Wizard
Zap Knight Baby Dragon P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Knight Baby Dragon

Defense Synergies 6 18

Zap
Electro Wizard Knight Goblin Gang Baby Dragon P.E.K.K.A The Log Ice Wizard
Knight
Goblin Gang Ice Wizard Electro Wizard Zap Baby Dragon The Log
Goblin Gang
Knight Zap P.E.K.K.A The Log Ice Wizard Electro Wizard
Baby Dragon
Ice Wizard Zap Knight P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Goblin Gang Baby Dragon Ice Wizard Electro Wizard
The Log
P.E.K.K.A Zap Knight Goblin Gang Baby Dragon Ice Wizard Electro Wizard
Ice Wizard
Knight Baby Dragon Zap Goblin Gang P.E.K.K.A The Log
Electro Wizard
Zap Knight Goblin Gang P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Baby Dragon The Log Electro Wizard
P.E.K.K.A Zap Knight Goblin Gang The Log Ice Wizard Electro Wizard
Goblin Gang P.E.K.K.A Knight Ice Wizard Electro Wizard
P.E.K.K.A Knight Goblin Gang Ice Wizard Electro Wizard
P.E.K.K.A The Log
Goblin Gang The Log Zap Baby Dragon Ice Wizard Electro Wizard
Electro Wizard Zap Goblin Gang Baby Dragon Ice Wizard
Zap Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Ice Wizard
Knight Goblin Gang Ice Wizard Electro Wizard
Goblin Gang Ice Wizard Electro Wizard Zap Knight Baby Dragon The Log
Zap Goblin Gang Baby Dragon Ice Wizard Electro Wizard
P.E.K.K.A Zap Knight Goblin Gang The Log Ice Wizard Electro Wizard
Zap Goblin Gang Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Goblin Gang Electro Wizard
Zap Goblin Gang P.E.K.K.A The Log Electro Wizard
Knight Goblin Gang P.E.K.K.A Electro Wizard
Zap Knight Goblin Gang Baby Dragon The Log Ice Wizard Electro Wizard
Zap Baby Dragon The Log Knight Ice Wizard Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Knight Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Goblin Gang Baby Dragon The Log
Goblin Gang P.E.K.K.A Zap Knight The Log Electro Wizard
Goblin Gang P.E.K.K.A Zap Knight The Log Electro Wizard
P.E.K.K.A Knight Goblin Gang
Zap Goblin Gang Baby Dragon Ice Wizard Electro Wizard
Goblin Gang P.E.K.K.A Knight Ice Wizard Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Knight Baby Dragon The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Knight Goblin Gang
Baby Dragon
Goblin Gang Electro Wizard Zap Knight Baby Dragon P.E.K.K.A The Log
Zap Baby Dragon P.E.K.K.A The Log Ice Wizard Electro Wizard
Zap Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log
Zap Baby Dragon The Log Ice Wizard Electro Wizard
Baby Dragon The Log
Knight The Log
Zap Baby Dragon The Log
Zap Baby Dragon Ice Wizard
Baby Dragon The Log
The Log Zap Baby Dragon Ice Wizard
The Log Zap
Goblin Gang Electro Wizard
Zap Knight The Log Electro Wizard
Zap Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Zap Baby Dragon The Log Electro Wizard
Zap Baby Dragon The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap The Log Baby Dragon Ice Wizard
The Log Zap Baby Dragon Ice Wizard Electro Wizard
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Zap Baby Dragon Ice Wizard Electro Wizard
Zap Electro Wizard
Zap The Log
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard Goblin Gang
Zap Baby Dragon Ice Wizard Electro Wizard
The Log
Knight Goblin Gang Baby Dragon Electro Wizard
The Log Zap Baby Dragon
Zap
P.E.K.K.A
Zap Goblin Gang Baby Dragon The Log Electro Wizard
Zap Electro Wizard
Zap Baby Dragon The Log Electro Wizard
P.E.K.K.A

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