My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Prince P.E.K.K.A Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Prince P.E.K.K.A Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Cannon Goblin Gang
Zap
Cannon Goblin Gang Prince
Barbarian Barrel
Knight Cannon Goblin Gang
The Log
Cannon Goblin Gang Prince
Earthquake
Cannon Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Prince P.E.K.K.A
Fireball
Cannon Goblin Gang
Poison
Cannon Goblin Gang
Lightning
Knight Cannon Prince Archer Queen
Rocket
Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Cannon Goblin Gang Prince Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Cannon

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Prince P.E.K.K.A Knight
Arrows
Zap P.E.K.K.A Knight Prince
Knight
Goblin Gang Zap Arrows Prince Archer Queen
Cannon
Goblin Gang
Knight Prince P.E.K.K.A
Prince
Zap Arrows Knight Goblin Gang
P.E.K.K.A
Zap Arrows Goblin Gang Archer Queen
Archer Queen
Knight P.E.K.K.A

Defense Synergies 4 16

Zap
Cannon Arrows Knight Goblin Gang Prince P.E.K.K.A Archer Queen
Arrows
Zap Knight Cannon Prince P.E.K.K.A
Knight
Cannon Goblin Gang Archer Queen Zap Arrows
Cannon
Zap Knight Arrows Goblin Gang Prince Archer Queen
Goblin Gang
Knight Zap Cannon Prince P.E.K.K.A Archer Queen
Prince
Zap Arrows Cannon Goblin Gang
P.E.K.K.A
Zap Arrows Goblin Gang
Archer Queen
Knight Zap Cannon Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon
P.E.K.K.A Zap Knight Cannon Goblin Gang Prince
Cannon Goblin Gang Prince P.E.K.K.A Knight
Cannon Prince P.E.K.K.A Knight Goblin Gang
Arrows Prince P.E.K.K.A
Arrows Goblin Gang Zap Cannon
Zap Arrows Cannon Goblin Gang
Zap Arrows Cannon P.E.K.K.A
Cannon P.E.K.K.A Goblin Gang Prince Archer Queen
Knight Goblin Gang Cannon Prince
Goblin Gang Zap Arrows Knight Cannon
Arrows Zap Goblin Gang
Cannon Prince P.E.K.K.A Zap Knight Goblin Gang
Zap Arrows Cannon Goblin Gang Prince P.E.K.K.A
P.E.K.K.A Knight Cannon Goblin Gang Prince
Zap Cannon Goblin Gang Prince P.E.K.K.A
Arrows Knight Cannon Goblin Gang Prince P.E.K.K.A
Arrows Cannon Zap Knight Goblin Gang Prince
Zap Arrows Knight Cannon
P.E.K.K.A Cannon Prince
Goblin Gang Arrows Knight Cannon Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Prince P.E.K.K.A
Zap Arrows Knight Goblin Gang Prince
Goblin Gang P.E.K.K.A Zap Knight Prince
Goblin Gang Prince P.E.K.K.A Zap Knight
P.E.K.K.A Knight Cannon Goblin Gang Prince
Arrows Zap Goblin Gang
Goblin Gang Prince P.E.K.K.A Knight
P.E.K.K.A Knight Prince
Zap P.E.K.K.A Knight Prince
P.E.K.K.A Cannon Goblin Gang
P.E.K.K.A Knight Prince
P.E.K.K.A Zap Arrows Prince Archer Queen
Prince P.E.K.K.A Knight Cannon Goblin Gang
Cannon
Goblin Gang Zap Knight Prince P.E.K.K.A Archer Queen
Arrows Zap Cannon P.E.K.K.A Archer Queen
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight Prince
Zap Arrows
Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Goblin Gang Prince
Zap Arrows Knight Prince
Zap Arrows Archer Queen
Knight
Arrows
Zap Arrows Prince
Zap Arrows
Arrows
Arrows
Zap Arrows Prince
Zap Arrows
Prince
Arrows
Prince
Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows Prince
Zap Arrows
Zap Arrows
Zap
Zap Arrows
Zap Arrows
P.E.K.K.A Prince
Arrows
Zap Goblin Gang Prince
Zap Arrows Archer Queen
Arrows
Knight Goblin Gang Prince
Arrows Zap
Zap Arrows Archer Queen
Prince P.E.K.K.A Archer Queen
Zap Goblin Gang Archer Queen
Zap Archer Queen
Zap Prince Archer Queen

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