My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Firecracker Tesla P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Hogs
Giant Snowball
Skeletons Bats Royal Hogs
Zap
Skeletons Bats Firecracker Royal Hogs
Barbarian Barrel
Skeletons Knight Firecracker Tesla Royal Hogs
The Log
Skeletons Firecracker Royal Hogs
Earthquake
Skeletons Firecracker Tesla Royal Hogs
Arrows
Skeletons Bats Firecracker Royal Hogs
Royal Delivery
Skeletons Bats Knight Firecracker Royal Hogs P.E.K.K.A
Fireball
Firecracker Tesla Royal Hogs
Poison
Bats Firecracker Royal Hogs
Lightning
Knight Tesla
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Knight Firecracker Tesla Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Knight

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Firecracker Royal Hogs P.E.K.K.A
Knight
Bats Firecracker Royal Hogs The Log
Firecracker
Knight Bats Royal Hogs P.E.K.K.A
Tesla
Royal Hogs
Bats Knight Firecracker The Log
P.E.K.K.A
Bats Firecracker The Log
The Log
Knight Royal Hogs P.E.K.K.A

Defense Synergies 7 12

Skeletons
Tesla Bats Knight Firecracker P.E.K.K.A The Log
Bats
Knight Skeletons Firecracker Tesla P.E.K.K.A The Log
Knight
Bats Firecracker Tesla Skeletons The Log
Firecracker
Knight The Log Skeletons Bats Tesla P.E.K.K.A
Tesla
Skeletons Knight The Log Bats Firecracker
Royal Hogs
P.E.K.K.A
The Log Skeletons Bats Firecracker
The Log
Firecracker Tesla P.E.K.K.A Skeletons Bats Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla The Log
P.E.K.K.A Skeletons Bats Knight Firecracker Tesla The Log
Tesla P.E.K.K.A Skeletons Bats Knight
Tesla P.E.K.K.A Skeletons Bats Knight Firecracker
Firecracker P.E.K.K.A The Log
The Log Skeletons Bats Firecracker Tesla
Bats Tesla Firecracker
Tesla P.E.K.K.A The Log
Tesla P.E.K.K.A Skeletons
Knight Skeletons Firecracker Tesla
Bats Skeletons Knight Firecracker Tesla The Log
Tesla Bats Firecracker
Tesla P.E.K.K.A Skeletons Bats Knight The Log
Bats Firecracker Tesla P.E.K.K.A The Log
P.E.K.K.A Knight Tesla
Tesla P.E.K.K.A The Log
Tesla Skeletons Bats Knight Firecracker P.E.K.K.A
Tesla Bats Knight Firecracker The Log
The Log Bats Knight Firecracker Tesla
P.E.K.K.A Tesla
Bats Knight Firecracker Tesla P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla P.E.K.K.A
Knight Firecracker Tesla The Log
P.E.K.K.A Skeletons Bats Knight The Log
P.E.K.K.A Bats Knight Tesla The Log
P.E.K.K.A Skeletons Knight Tesla
Firecracker Skeletons Bats Tesla
P.E.K.K.A Skeletons Bats Knight Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Skeletons Bats Knight Firecracker The Log
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Bats Knight Tesla
P.E.K.K.A The Log
P.E.K.K.A Skeletons Knight Tesla
Firecracker Tesla
Tesla Skeletons Bats Knight Firecracker P.E.K.K.A The Log
Bats Firecracker Tesla P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats
Firecracker The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker
The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Bats
Firecracker
The Log
Knight Firecracker
The Log Firecracker
Firecracker P.E.K.K.A
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log
P.E.K.K.A
Firecracker

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