My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Electro Wizard Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Witch Inferno Dragon Little Prince
Zap
Witch Inferno Dragon Little Prince
Barbarian Barrel
Witch Electro Wizard Little Prince
The Log
Mini P.E.K.K.A Witch Little Prince
Earthquake
Witch
Arrows
Witch Little Prince
Royal Delivery
Mini P.E.K.K.A Witch P.E.K.K.A Electro Wizard Inferno Dragon Little Prince
Fireball
Witch Electro Wizard Inferno Dragon Little Prince
Poison
Witch Electro Wizard Little Prince
Lightning
Mini P.E.K.K.A Witch Electro Wizard Inferno Dragon Little Prince
Rocket
Witch Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Little Prince Mini P.E.K.K.A Electro Wizard Inferno Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Little Prince Mini P.E.K.K.A

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows The Log Electro Wizard Little Prince
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Witch The Log
The Log
Mini P.E.K.K.A P.E.K.K.A Little Prince
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A
Inferno Dragon
Little Prince
Mini P.E.K.K.A The Log

Defense Synergies 3 12

Arrows
Mini P.E.K.K.A P.E.K.K.A Little Prince
Mini P.E.K.K.A
The Log Electro Wizard Arrows Witch
Witch
Mini P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
The Log Arrows Electro Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Witch Electro Wizard Inferno Dragon Little Prince
Electro Wizard
Mini P.E.K.K.A Witch P.E.K.K.A The Log Inferno Dragon Little Prince
Inferno Dragon
The Log Electro Wizard
Little Prince
Arrows The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Witch The Log Electro Wizard
Mini P.E.K.K.A Witch P.E.K.K.A Electro Wizard Inferno Dragon
Mini P.E.K.K.A Witch P.E.K.K.A Inferno Dragon Electro Wizard
Arrows Mini P.E.K.K.A P.E.K.K.A The Log
Arrows The Log Electro Wizard
Electro Wizard Inferno Dragon Arrows Witch Little Prince
Arrows P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Witch P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Electro Wizard Little Prince
Witch Electro Wizard Arrows The Log
Arrows Inferno Dragon Witch Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Witch The Log Electro Wizard
Arrows Mini P.E.K.K.A Witch P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Electro Wizard
Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard Inferno Dragon
Arrows Mini P.E.K.K.A Witch P.E.K.K.A Electro Wizard
Arrows Witch The Log Electro Wizard Little Prince
Arrows Witch The Log Electro Wizard Inferno Dragon Little Prince
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Inferno Dragon
Arrows Mini P.E.K.K.A Witch P.E.K.K.A The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A The Log Inferno Dragon
P.E.K.K.A Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Witch Inferno Dragon
Arrows Witch Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
P.E.K.K.A Electro Wizard Mini P.E.K.K.A Witch The Log Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mini P.E.K.K.A Witch
P.E.K.K.A Arrows The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Witch
Witch
Witch Electro Wizard Mini P.E.K.K.A P.E.K.K.A The Log Inferno Dragon Little Prince
Arrows Mini P.E.K.K.A Witch P.E.K.K.A The Log Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Mini P.E.K.K.A Electro Wizard
Arrows The Log Electro Wizard
Arrows
The Log
Arrows
Arrows The Log
Arrows Witch The Log
Arrows The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log Electro Wizard
Arrows Witch The Log Little Prince
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Witch Little Prince
Witch Inferno Dragon
Arrows The Log Witch Electro Wizard
Arrows Witch The Log
Arrows The Log
Arrows Witch Electro Wizard Little Prince
Electro Wizard Witch
Mini P.E.K.K.A
Arrows The Log
Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard Witch
Arrows Witch Electro Wizard
Arrows The Log
Mini P.E.K.K.A Electro Wizard
Arrows The Log
Arrows
P.E.K.K.A
Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Electro Wizard Little Prince
P.E.K.K.A Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: