My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Electro Dragon P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Clone
Giant Snowball
Bomber Skeleton Army Clone Electro Dragon
Zap
Bomber Inferno Tower Skeleton Army Clone
Barbarian Barrel
Bomber Inferno Tower Skeleton Army Clone Magic Archer
The Log
Bomber Skeleton Army Clone
Earthquake
Bomber Inferno Tower Skeleton Army Clone
Arrows
Bomber Skeleton Army Clone
Royal Delivery
Bomber Skeleton Army Clone Electro Dragon P.E.K.K.A Magic Archer
Fireball
Bomber Inferno Tower Skeleton Army Clone Electro Dragon Magic Archer
Poison
Bomber Inferno Tower Skeleton Army Clone Electro Dragon Magic Archer
Lightning
Inferno Tower Electro Dragon Magic Archer
Rocket
Inferno Tower Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Electro Dragon The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Clone P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Skeleton Army Clone Magic Archer Inferno Tower Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Skeleton Army Clone

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A
Inferno Tower
Skeleton Army
Clone
Clone
Skeleton Army Magic Archer
Electro Dragon
P.E.K.K.A Magic Archer
P.E.K.K.A
Magic Archer Bomber Electro Dragon The Log
The Log
P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Clone Electro Dragon The Log

Defense Synergies 3 8

Bomber
P.E.K.K.A The Log
Inferno Tower
Skeleton Army The Log Electro Dragon
Skeleton Army
Inferno Tower Electro Dragon The Log Magic Archer
Clone
Electro Dragon
Inferno Tower Skeleton Army The Log
P.E.K.K.A
The Log Bomber
The Log
Inferno Tower P.E.K.K.A Bomber Skeleton Army Electro Dragon Magic Archer
Magic Archer
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Inferno Tower Electro Dragon The Log Magic Archer
Inferno Tower Skeleton Army P.E.K.K.A Electro Dragon The Log
Inferno Tower Skeleton Army P.E.K.K.A Bomber Electro Dragon
Inferno Tower Skeleton Army P.E.K.K.A Electro Dragon
Bomber Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Bomber Electro Dragon Magic Archer
Inferno Tower Electro Dragon Magic Archer
Inferno Tower Electro Dragon P.E.K.K.A The Log Magic Archer
Inferno Tower P.E.K.K.A Skeleton Army
Skeleton Army Bomber Inferno Tower
Skeleton Army Bomber Electro Dragon The Log Magic Archer
Inferno Tower Electro Dragon Magic Archer
Inferno Tower Skeleton Army P.E.K.K.A Bomber Electro Dragon The Log
Bomber Skeleton Army Electro Dragon P.E.K.K.A The Log Magic Archer
Inferno Tower Skeleton Army P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A The Log
Bomber Inferno Tower Skeleton Army Electro Dragon P.E.K.K.A
Bomber Skeleton Army Electro Dragon The Log Magic Archer
The Log Bomber Electro Dragon Magic Archer
P.E.K.K.A Inferno Tower
Bomber Skeleton Army Electro Dragon P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower P.E.K.K.A
Bomber Electro Dragon The Log Magic Archer
Skeleton Army P.E.K.K.A Inferno Tower Electro Dragon The Log
Skeleton Army P.E.K.K.A Inferno Tower The Log
Inferno Tower P.E.K.K.A Skeleton Army
Electro Dragon Magic Archer
Skeleton Army P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Skeleton Army
Electro Dragon P.E.K.K.A Inferno Tower Skeleton Army The Log Magic Archer
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Inferno Tower Electro Dragon
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Inferno Tower
Bomber Skeleton Army Electro Dragon Magic Archer
Inferno Tower Skeleton Army Electro Dragon Bomber P.E.K.K.A The Log Magic Archer
Bomber Inferno Tower Electro Dragon P.E.K.K.A The Log Magic Archer
Bomber Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Electro Dragon The Log
Electro Dragon The Log Magic Archer
Electro Dragon The Log Magic Archer
The Log
Bomber The Log Magic Archer
Electro Dragon Magic Archer
Bomber The Log Magic Archer
The Log Electro Dragon Magic Archer
The Log Electro Dragon
Electro Dragon
Electro Dragon The Log Magic Archer
Electro Dragon Magic Archer
The Log Magic Archer
Electro Dragon Magic Archer
The Log Magic Archer
Bomber Electro Dragon The Log Magic Archer
Magic Archer Electro Dragon The Log
Bomber
Bomber Electro Dragon The Log Magic Archer
Bomber Electro Dragon The Log Magic Archer
The Log Magic Archer
The Log
Electro Dragon The Log
The Log Bomber Electro Dragon Magic Archer
The Log Electro Dragon Magic Archer
Electro Dragon The Log Magic Archer
The Log Magic Archer
Electro Dragon Magic Archer
Electro Dragon
Bomber Electro Dragon The Log Magic Archer
Electro Dragon Magic Archer
P.E.K.K.A
The Log Magic Archer
Skeleton Army Electro Dragon Magic Archer
Electro Dragon Magic Archer
The Log
Electro Dragon Magic Archer
The Log Bomber Electro Dragon Magic Archer
Electro Dragon P.E.K.K.A
Electro Dragon The Log Magic Archer
Electro Dragon Magic Archer
Electro Dragon The Log Magic Archer
P.E.K.K.A
Electro Dragon

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