My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner Bandit
Giant Snowball
Hog Rider Miner
Zap
Bandit
Barbarian Barrel
Royal Ghost Bandit Electro Wizard
The Log
Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider P.E.K.K.A Miner Royal Ghost Bandit Electro Wizard
Fireball
Hog Rider Bandit Electro Wizard
Poison
Electro Wizard
Lightning
Bandit Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Miner Royal Ghost Bandit Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Miner Royal Ghost

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Miner Bandit
Hog Rider
Arrows The Log Bandit Electro Wizard
P.E.K.K.A
Arrows Electro Wizard The Log
The Log
Hog Rider P.E.K.K.A Miner Bandit
Miner
Arrows The Log Royal Ghost Bandit Electro Wizard
Royal Ghost
Miner Bandit Electro Wizard
Bandit
Arrows Hog Rider The Log Miner Royal Ghost Electro Wizard
Electro Wizard
P.E.K.K.A Hog Rider Miner Royal Ghost Bandit

Defense Synergies 1 9

Arrows
P.E.K.K.A Bandit
Hog Rider
P.E.K.K.A
The Log Arrows Electro Wizard
The Log
P.E.K.K.A Miner Royal Ghost Bandit Electro Wizard
Miner
The Log
Royal Ghost
The Log Electro Wizard
Bandit
Arrows The Log Electro Wizard
Electro Wizard
P.E.K.K.A The Log Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Arrows P.E.K.K.A The Log
Arrows The Log Royal Ghost Bandit Electro Wizard
Electro Wizard Arrows
Arrows P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A
Miner Royal Ghost Bandit Electro Wizard
Electro Wizard Arrows The Log Royal Ghost Bandit
Arrows Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard
Arrows P.E.K.K.A The Log Royal Ghost Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard
Arrows P.E.K.K.A Electro Wizard
Arrows The Log Royal Ghost Bandit Electro Wizard
Arrows The Log Royal Ghost Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Arrows P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Arrows The Log Miner Royal Ghost
P.E.K.K.A Bandit The Log Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Bandit
Arrows Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard The Log Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Bandit
Electro Wizard P.E.K.K.A The Log
Arrows P.E.K.K.A The Log Royal Ghost Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Royal Ghost Bandit
Arrows The Log Miner Royal Ghost Bandit Electro Wizard
Arrows The Log Miner Bandit
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Miner Bandit
Electro Wizard
Miner Arrows The Log Bandit Electro Wizard
Arrows
The Log Miner Bandit
Arrows Bandit
Arrows The Log
Arrows The Log Bandit
Arrows The Log Bandit
Arrows
Arrows The Log Bandit Electro Wizard
Arrows The Log Miner
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Miner Royal Ghost Bandit Electro Wizard
Arrows The Log Miner Bandit
Miner Arrows The Log Bandit
Arrows Electro Wizard
Electro Wizard
Arrows The Log Miner Bandit
Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard Bandit
Arrows Electro Wizard
Arrows The Log
Miner Electro Wizard
Arrows The Log
Arrows
P.E.K.K.A
The Log Electro Wizard
Electro Wizard
The Log Miner Royal Ghost Bandit Electro Wizard
P.E.K.K.A

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