My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla P.E.K.K.A Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel Little Prince
Zap
Skeletons Firecracker Goblin Barrel Little Prince
Barbarian Barrel
Skeletons Firecracker Tesla Goblin Barrel Little Prince
The Log
Skeletons Firecracker Goblin Barrel Little Prince
Earthquake
Skeletons Firecracker Tesla Goblin Barrel
Arrows
Skeletons Firecracker Goblin Barrel Little Prince
Royal Delivery
Skeletons Firecracker Goblin Barrel P.E.K.K.A Little Prince
Fireball
Firecracker Tesla Goblin Barrel Little Prince
Poison
Firecracker Little Prince
Lightning
Tesla Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Goblin Barrel Little Prince Tesla P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Firecracker Goblin Barrel

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Goblin Barrel Mega Knight
Firecracker
Goblin Barrel P.E.K.K.A Mega Knight
Tesla
Goblin Barrel
Arrows Firecracker P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Firecracker Goblin Barrel
Mega Knight
Arrows Firecracker Goblin Barrel
Little Prince

Defense Synergies 2 10

Skeletons
Tesla Firecracker P.E.K.K.A Little Prince
Arrows
Mega Knight Tesla P.E.K.K.A Little Prince
Firecracker
Skeletons Tesla P.E.K.K.A Mega Knight
Tesla
Skeletons Arrows Firecracker Little Prince
Goblin Barrel
P.E.K.K.A
Skeletons Arrows Firecracker
Mega Knight
Arrows Firecracker
Little Prince
Skeletons Arrows Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
P.E.K.K.A Skeletons Firecracker Tesla Mega Knight
Tesla P.E.K.K.A Mega Knight Skeletons
Tesla P.E.K.K.A Skeletons Firecracker Mega Knight
Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Skeletons Firecracker Tesla Mega Knight
Tesla Arrows Firecracker Little Prince
Arrows Tesla P.E.K.K.A Mega Knight
Tesla P.E.K.K.A Skeletons
Skeletons Firecracker Tesla Mega Knight Little Prince
Skeletons Arrows Firecracker Tesla Mega Knight
Arrows Tesla Firecracker
Tesla P.E.K.K.A Mega Knight Skeletons
Mega Knight Arrows Firecracker Tesla P.E.K.K.A
P.E.K.K.A Tesla Mega Knight
Tesla P.E.K.K.A Mega Knight
Tesla Mega Knight Skeletons Arrows Firecracker P.E.K.K.A
Arrows Tesla Mega Knight Firecracker Little Prince
Arrows Firecracker Tesla Mega Knight Little Prince
P.E.K.K.A Tesla
Mega Knight Arrows Firecracker Tesla P.E.K.K.A Little Prince
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla P.E.K.K.A
Arrows Firecracker Tesla Mega Knight
P.E.K.K.A Mega Knight Skeletons
P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Skeletons Tesla Mega Knight
Arrows Firecracker Skeletons Tesla
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Mega Knight Skeletons Firecracker
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight Skeletons Tesla
Firecracker Tesla Mega Knight
Tesla Skeletons Firecracker P.E.K.K.A Little Prince
Arrows Mega Knight Firecracker Tesla P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight Little Prince
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight Little Prince
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Little Prince
Firecracker
Arrows Mega Knight
Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight Little Prince
P.E.K.K.A
Firecracker Mega Knight

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