My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Executioner P.E.K.K.A Princess Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon
Giant Snowball
Guards Princess Inferno Dragon
Zap
Firecracker Guards Princess Inferno Dragon
Barbarian Barrel
Knight Firecracker Guards Executioner Princess
The Log
Firecracker Guards Princess
Earthquake
Firecracker Guards
Arrows
Firecracker Guards Princess
Royal Delivery
Knight Firecracker Guards Executioner P.E.K.K.A Princess Inferno Dragon
Fireball
Firecracker Executioner Princess Inferno Dragon
Poison
Firecracker Guards Executioner Princess
Lightning
Knight Executioner Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Executioner P.E.K.K.A Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Guards Princess Inferno Dragon Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Guards Princess

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Executioner Princess
Firecracker
Knight P.E.K.K.A Princess Inferno Dragon Mega Knight
Guards
Executioner
Knight P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker Executioner Princess
Princess
Knight Firecracker P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Executioner Princess

Defense Synergies 3 10

Knight
Firecracker Executioner Princess
Firecracker
Knight Guards P.E.K.K.A Princess Mega Knight
Guards
Firecracker Executioner Princess
Executioner
Knight Guards Mega Knight
P.E.K.K.A
Firecracker Princess
Princess
Knight Firecracker Guards P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Firecracker Executioner Princess Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Executioner
P.E.K.K.A Inferno Dragon Knight Firecracker Executioner Mega Knight
P.E.K.K.A Mega Knight Knight Executioner Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Firecracker Guards Mega Knight
Firecracker P.E.K.K.A Princess Mega Knight
Firecracker Guards Executioner Mega Knight
Inferno Dragon Firecracker Executioner Princess
P.E.K.K.A Mega Knight
P.E.K.K.A Inferno Dragon Princess
Knight Guards Firecracker Mega Knight
Guards Executioner Knight Firecracker Princess Mega Knight
Executioner Inferno Dragon Firecracker Princess
P.E.K.K.A Mega Knight Knight Guards
Executioner Mega Knight Firecracker Guards P.E.K.K.A Princess
P.E.K.K.A Inferno Dragon Knight Mega Knight
P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Knight Firecracker Executioner P.E.K.K.A
Mega Knight Knight Firecracker Guards Executioner
Executioner Knight Firecracker Guards Princess Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight Knight Firecracker Guards Executioner P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight P.E.K.K.A
Knight Firecracker Executioner Inferno Dragon Mega Knight
Guards P.E.K.K.A Mega Knight Knight
Guards P.E.K.K.A Mega Knight Knight
P.E.K.K.A Knight Guards Executioner Inferno Dragon Mega Knight
Firecracker Executioner Princess
Guards P.E.K.K.A Knight
P.E.K.K.A Mega Knight Knight Inferno Dragon
P.E.K.K.A Mega Knight Knight Firecracker Inferno Dragon
P.E.K.K.A Guards Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Knight Guards
P.E.K.K.A Mega Knight Guards
P.E.K.K.A Mega Knight Knight Guards Executioner
Firecracker Executioner Princess Mega Knight
Guards Knight Firecracker Executioner P.E.K.K.A Inferno Dragon
Executioner Mega Knight Firecracker P.E.K.K.A Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Firecracker Guards
Firecracker Executioner Princess
Knight Firecracker Guards
Executioner Firecracker Mega Knight
Firecracker Executioner Princess
Firecracker Executioner Princess
Firecracker Executioner Princess
Firecracker
Guards
Firecracker Knight Princess
Firecracker Executioner Princess
Knight Firecracker Executioner Princess
Firecracker Princess
Princess Firecracker
Firecracker Executioner Princess
Firecracker Executioner Princess Mega Knight
Firecracker Executioner Princess Mega Knight
Firecracker Princess Mega Knight
Mega Knight
Princess
Firecracker Executioner Princess Mega Knight
Inferno Dragon
Firecracker Executioner Princess
Princess Mega Knight
Firecracker
Firecracker Executioner Princess
Firecracker Guards
Mega Knight
Firecracker Princess
P.E.K.K.A Mega Knight
Firecracker Princess
Guards Princess
Firecracker Executioner Princess
Knight Firecracker Executioner Princess Mega Knight
Firecracker Executioner Princess
Firecracker Executioner P.E.K.K.A Mega Knight
Firecracker Guards Princess
Firecracker Executioner Princess
Firecracker Executioner Princess Mega Knight
P.E.K.K.A Inferno Dragon
Firecracker Mega Knight

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