My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Executioner P.E.K.K.A Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Baby Dragon Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Skeleton Army Executioner
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Baby Dragon Executioner P.E.K.K.A Inferno Dragon
Fireball
Skeleton Army Baby Dragon Executioner Inferno Dragon
Poison
Skeleton Army Executioner
Lightning
Baby Dragon Executioner Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Freeze Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Baby Dragon Freeze Executioner P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Tornado Baby Dragon Freeze Inferno Dragon Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Tornado Baby Dragon Freeze

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Army
Tornado
Baby Dragon Executioner P.E.K.K.A Freeze Mega Knight
Baby Dragon
Tornado P.E.K.K.A Inferno Dragon Mega Knight
Freeze
Tornado
Executioner
Tornado P.E.K.K.A Mega Knight
P.E.K.K.A
Tornado Baby Dragon Executioner
Inferno Dragon
Mega Knight Baby Dragon
Mega Knight
Inferno Dragon Tornado Baby Dragon Executioner

Defense Synergies 2 12

Skeleton Army
Freeze Executioner Inferno Dragon
Tornado
Executioner P.E.K.K.A Baby Dragon Inferno Dragon Mega Knight
Baby Dragon
Tornado P.E.K.K.A Inferno Dragon Mega Knight
Freeze
Skeleton Army Mega Knight
Executioner
Tornado Skeleton Army Mega Knight
P.E.K.K.A
Tornado Baby Dragon
Inferno Dragon
Skeleton Army Tornado Baby Dragon Mega Knight
Mega Knight
Tornado Baby Dragon Freeze Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Executioner
Skeleton Army P.E.K.K.A Inferno Dragon Executioner Mega Knight
Skeleton Army Tornado P.E.K.K.A Mega Knight Freeze Executioner Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Mega Knight
Skeleton Army Tornado P.E.K.K.A Mega Knight
Skeleton Army Tornado Freeze Baby Dragon Executioner Mega Knight
Tornado Inferno Dragon Baby Dragon Freeze Executioner
Baby Dragon P.E.K.K.A Mega Knight
P.E.K.K.A Inferno Dragon Skeleton Army Tornado
Skeleton Army Tornado Mega Knight
Skeleton Army Executioner Tornado Baby Dragon Freeze Mega Knight
Executioner Inferno Dragon Tornado Baby Dragon
Skeleton Army P.E.K.K.A Mega Knight Freeze
Skeleton Army Executioner Mega Knight Tornado Baby Dragon Freeze P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Dragon Mega Knight
Skeleton Army Tornado Freeze P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Skeleton Army Tornado Executioner P.E.K.K.A
Mega Knight Skeleton Army Tornado Baby Dragon Executioner
Tornado Baby Dragon Freeze Executioner Inferno Dragon Mega Knight
P.E.K.K.A Tornado Inferno Dragon
Skeleton Army Mega Knight Baby Dragon Executioner P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight P.E.K.K.A
Baby Dragon Executioner Inferno Dragon Mega Knight
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Tornado
P.E.K.K.A Skeleton Army Executioner Inferno Dragon Mega Knight
Executioner Tornado Baby Dragon Freeze
Skeleton Army P.E.K.K.A
P.E.K.K.A Mega Knight Skeleton Army Inferno Dragon
Freeze P.E.K.K.A Mega Knight Skeleton Army Tornado Baby Dragon Inferno Dragon
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Tornado
Skeleton Army P.E.K.K.A Mega Knight Executioner
Skeleton Army Baby Dragon Executioner Mega Knight
Skeleton Army Tornado Baby Dragon Freeze Executioner P.E.K.K.A Inferno Dragon
Executioner Mega Knight Baby Dragon Freeze P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Tornado Baby Dragon Executioner
Baby Dragon
Freeze
Executioner Baby Dragon Mega Knight
Executioner Tornado Baby Dragon Freeze
Tornado Baby Dragon Executioner
Tornado Baby Dragon Freeze Executioner
Tornado
Tornado
Tornado
Tornado Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon Freeze
Baby Dragon
Baby Dragon Executioner
Baby Dragon Executioner Mega Knight
Tornado Freeze
Baby Dragon Executioner Mega Knight
Tornado Baby Dragon Mega Knight
Baby Dragon Mega Knight
Tornado
Tornado
Baby Dragon
Tornado Freeze Baby Dragon Executioner Mega Knight
Inferno Dragon
Tornado Baby Dragon Executioner
Tornado Baby Dragon Mega Knight
Tornado Baby Dragon
Tornado Baby Dragon Executioner
Freeze
Mega Knight
Freeze
P.E.K.K.A Mega Knight
Skeleton Army Freeze
Tornado Baby Dragon Executioner
Freeze
Baby Dragon Executioner Mega Knight
Baby Dragon Executioner
Tornado
Executioner P.E.K.K.A Mega Knight
Tornado Baby Dragon Freeze
Tornado Executioner
Tornado Baby Dragon Freeze Executioner Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight

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