My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Electro Wizard Magic Archer
The Log
Earthquake
Arrows
Bats
Royal Delivery
Bats P.E.K.K.A Electro Wizard Magic Archer
Fireball
Electro Wizard Magic Archer
Poison
Bats Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tornado P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Tornado Electro Wizard Magic Archer P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Tornado

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight P.E.K.K.A
Arrows
Mirror P.E.K.K.A Mega Knight
Mirror
Arrows Tornado Magic Archer
Tornado
P.E.K.K.A Magic Archer Mirror Mega Knight
P.E.K.K.A
Arrows Tornado Electro Wizard Magic Archer Bats
Electro Wizard
P.E.K.K.A Magic Archer Mega Knight
Magic Archer
Tornado P.E.K.K.A Mirror Electro Wizard Mega Knight
Mega Knight
Bats Arrows Tornado Electro Wizard Magic Archer

Defense Synergies 5 14

Bats
P.E.K.K.A Electro Wizard Mega Knight
Arrows
Mirror Mega Knight Tornado P.E.K.K.A
Mirror
Arrows Tornado Electro Wizard Magic Archer Mega Knight
Tornado
Mirror P.E.K.K.A Magic Archer Arrows Electro Wizard Mega Knight
P.E.K.K.A
Tornado Bats Arrows Electro Wizard
Electro Wizard
Bats Mirror Tornado P.E.K.K.A Magic Archer Mega Knight
Magic Archer
Tornado Mirror Electro Wizard Mega Knight
Mega Knight
Arrows Bats Mirror Tornado Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer
P.E.K.K.A Bats Electro Wizard Mega Knight
Tornado P.E.K.K.A Mega Knight Bats Electro Wizard
P.E.K.K.A Bats Electro Wizard Mega Knight
Arrows Tornado P.E.K.K.A Mega Knight
Arrows Tornado Bats Electro Wizard Magic Archer Mega Knight
Bats Tornado Electro Wizard Arrows Magic Archer
Arrows P.E.K.K.A Electro Wizard Magic Archer Mega Knight
P.E.K.K.A Tornado
Tornado Electro Wizard Mega Knight
Bats Electro Wizard Arrows Tornado Magic Archer Mega Knight
Arrows Bats Tornado Electro Wizard Magic Archer
P.E.K.K.A Mega Knight Bats Electro Wizard
Mega Knight Bats Arrows Tornado P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard Mega Knight
Tornado P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Bats Arrows Tornado P.E.K.K.A Electro Wizard
Arrows Mega Knight Bats Tornado Electro Wizard Magic Archer
Arrows Tornado Bats Electro Wizard Magic Archer Mega Knight
P.E.K.K.A Tornado Electro Wizard
Mega Knight Bats Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Arrows Magic Archer Mega Knight
P.E.K.K.A Mega Knight Bats Electro Wizard
P.E.K.K.A Mega Knight Bats Tornado Electro Wizard
P.E.K.K.A Mega Knight
Arrows Bats Tornado Electro Wizard Magic Archer
P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Bats Tornado Magic Archer
P.E.K.K.A
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight Arrows Tornado Electro Wizard
P.E.K.K.A Mega Knight
Magic Archer Mega Knight
Electro Wizard Bats Tornado P.E.K.K.A Magic Archer
Bats Arrows Mega Knight P.E.K.K.A Electro Wizard Magic Archer
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Tornado Electro Wizard Magic Archer
Arrows Magic Archer
Arrows
Arrows Magic Archer Mega Knight
Arrows Bats Tornado Magic Archer
Arrows Tornado Magic Archer
Arrows Tornado Magic Archer
Arrows Tornado
Bats Tornado Electro Wizard
Arrows Tornado Electro Wizard Magic Archer
Arrows Tornado Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows Mega Knight
Arrows Tornado
Bats
Arrows Electro Wizard Magic Archer Mega Knight
Arrows Tornado Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows Tornado
Tornado
Arrows
Arrows Tornado Magic Archer Mega Knight
Arrows Tornado Electro Wizard Magic Archer
Arrows Tornado Magic Archer Mega Knight
Arrows Tornado Magic Archer
Bats Arrows Tornado Electro Wizard Magic Archer
Electro Wizard Bats
Arrows Magic Archer Mega Knight
Arrows Electro Wizard Magic Archer
P.E.K.K.A Mega Knight
Arrows Magic Archer
Electro Wizard Bats Magic Archer
Arrows Tornado Electro Wizard Magic Archer
Arrows
Electro Wizard Magic Archer Mega Knight
Arrows Magic Archer
Arrows Tornado
P.E.K.K.A Mega Knight
Bats Tornado Electro Wizard Magic Archer
Bats Tornado Electro Wizard Magic Archer
Tornado Electro Wizard Magic Archer Mega Knight
P.E.K.K.A
Mega Knight

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