My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram Electro Dragon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram Electro Dragon
Zap
Bats Firecracker Battle Ram
Barbarian Barrel
Firecracker Battle Ram
The Log
Firecracker Battle Ram
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Battle Ram Electro Dragon P.E.K.K.A
Fireball
Firecracker Battle Ram Electro Dragon
Poison
Bats Firecracker Electro Dragon
Lightning
Battle Ram Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Poison P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Firecracker Battle Ram Poison Electro Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bats Firecracker Battle Ram

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Battle Ram P.E.K.K.A
Firecracker
Bats Battle Ram Mirror P.E.K.K.A Mega Knight
Battle Ram
Poison Bats Firecracker Mirror P.E.K.K.A
Mirror
Firecracker Battle Ram Poison
Poison
Battle Ram P.E.K.K.A Mirror Electro Dragon Mega Knight
Electro Dragon
Poison P.E.K.K.A Mega Knight
P.E.K.K.A
Poison Bats Firecracker Battle Ram Electro Dragon
Mega Knight
Bats Firecracker Poison Electro Dragon

Defense Synergies 0 11

Bats
Firecracker P.E.K.K.A Mega Knight
Firecracker
Bats Mirror Electro Dragon P.E.K.K.A Mega Knight
Battle Ram
Mirror
Firecracker Poison Electro Dragon Mega Knight
Poison
Mirror Mega Knight
Electro Dragon
Firecracker Mirror
P.E.K.K.A
Bats Firecracker
Mega Knight
Bats Firecracker Mirror Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
P.E.K.K.A Bats Firecracker Electro Dragon Mega Knight
P.E.K.K.A Mega Knight Bats Electro Dragon
P.E.K.K.A Bats Firecracker Electro Dragon Mega Knight
Firecracker Poison P.E.K.K.A Mega Knight
Bats Firecracker Electro Dragon Mega Knight
Bats Firecracker Poison Electro Dragon
Poison Electro Dragon P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker Mega Knight
Bats Poison Firecracker Electro Dragon Mega Knight
Bats Firecracker Poison Electro Dragon
P.E.K.K.A Mega Knight Bats Electro Dragon
Mega Knight Bats Firecracker Poison Electro Dragon P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
Mega Knight Bats Firecracker Poison Electro Dragon P.E.K.K.A
Mega Knight Bats Firecracker Electro Dragon
Poison Bats Firecracker Electro Dragon Mega Knight
P.E.K.K.A
Mega Knight Bats Firecracker Poison Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A
Poison Firecracker Electro Dragon Mega Knight
P.E.K.K.A Mega Knight Bats Electro Dragon
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight
Firecracker Poison Bats Electro Dragon
P.E.K.K.A Bats
P.E.K.K.A Mega Knight
Electro Dragon P.E.K.K.A Mega Knight Bats Firecracker Poison
P.E.K.K.A
P.E.K.K.A Mega Knight Bats Electro Dragon
P.E.K.K.A Mega Knight Poison
P.E.K.K.A Mega Knight
Firecracker Electro Dragon Mega Knight
Electro Dragon Bats Firecracker Poison P.E.K.K.A
Bats Poison Mega Knight Firecracker Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Electro Dragon
Firecracker Poison Electro Dragon
Poison Electro Dragon
Firecracker Poison
Poison Firecracker Mega Knight
Firecracker Poison Bats Electro Dragon
Firecracker Poison
Poison Firecracker Electro Dragon
Poison Firecracker Electro Dragon
Bats Poison Electro Dragon
Firecracker Poison Electro Dragon
Poison Firecracker Electro Dragon
Poison Firecracker
Firecracker Poison Electro Dragon
Firecracker Poison
Firecracker Poison Electro Dragon
Firecracker Poison Electro Dragon Mega Knight
Poison
Bats
Firecracker Poison Electro Dragon Mega Knight
Firecracker Poison Electro Dragon Mega Knight
Poison Mega Knight
Poison
Poison Electro Dragon
Firecracker Poison Electro Dragon Mega Knight
Firecracker Poison Electro Dragon
Poison Electro Dragon Mega Knight
Poison Firecracker
Poison Bats Firecracker Electro Dragon
Electro Dragon Bats Firecracker Poison
Poison Electro Dragon Mega Knight
Firecracker Poison Electro Dragon
P.E.K.K.A Mega Knight
Firecracker Poison
Bats Electro Dragon
Poison Firecracker Electro Dragon
Poison Firecracker Electro Dragon Mega Knight
Firecracker Poison Electro Dragon
Poison
Firecracker Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Bats Firecracker Poison
Firecracker Bats Poison Electro Dragon
Poison Electro Dragon Firecracker Mega Knight
P.E.K.K.A
Firecracker Electro Dragon Mega Knight

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