My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Lumberjack
Zap
Minions Firecracker
Barbarian Barrel
Electro Spirit Firecracker Lumberjack
The Log
Electro Spirit Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Electro Spirit Minions Firecracker
Royal Delivery
Electro Spirit Minions Firecracker P.E.K.K.A Lumberjack
Fireball
Minions Firecracker Lumberjack
Poison
Minions Firecracker
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Zap Minions Firecracker Lumberjack P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Electro Spirit Zap Minions

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap P.E.K.K.A Lumberjack
Zap
Firecracker Mirror P.E.K.K.A Electro Spirit Minions Lumberjack Mega Knight
Minions
Mega Knight Zap Firecracker P.E.K.K.A Lumberjack
Firecracker
Zap Minions Mirror P.E.K.K.A Lumberjack Mega Knight
Mirror
Zap Firecracker Lumberjack
P.E.K.K.A
Zap Electro Spirit Minions Firecracker Lumberjack
Lumberjack
Electro Spirit Zap Minions Firecracker Mirror P.E.K.K.A Mega Knight
Mega Knight
Minions Zap Firecracker Lumberjack

Defense Synergies 2 16

Electro Spirit
Zap Lumberjack
Zap
Mirror Mega Knight Electro Spirit Minions Firecracker P.E.K.K.A Lumberjack
Minions
Zap Firecracker P.E.K.K.A Lumberjack Mega Knight
Firecracker
Zap Minions Mirror P.E.K.K.A Lumberjack Mega Knight
Mirror
Zap Firecracker Lumberjack Mega Knight
P.E.K.K.A
Zap Minions Firecracker
Lumberjack
Electro Spirit Zap Minions Firecracker Mirror
Mega Knight
Zap Minions Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker
P.E.K.K.A Lumberjack Zap Minions Firecracker Mega Knight
P.E.K.K.A Lumberjack Mega Knight Minions
P.E.K.K.A Lumberjack Minions Firecracker Mega Knight
Firecracker P.E.K.K.A Lumberjack Mega Knight
Electro Spirit Zap Minions Firecracker Lumberjack Mega Knight
Minions Electro Spirit Zap Firecracker
Electro Spirit Zap P.E.K.K.A Mega Knight
P.E.K.K.A Minions Lumberjack
Firecracker Lumberjack Mega Knight
Minions Electro Spirit Zap Firecracker Lumberjack Mega Knight
Minions Zap Firecracker
P.E.K.K.A Lumberjack Mega Knight Zap Minions
Mega Knight Electro Spirit Zap Minions Firecracker P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Mega Knight
Zap P.E.K.K.A Lumberjack Mega Knight
Mega Knight Minions Firecracker P.E.K.K.A Lumberjack
Mega Knight Electro Spirit Zap Minions Firecracker Lumberjack
Zap Electro Spirit Minions Firecracker Lumberjack Mega Knight
P.E.K.K.A Lumberjack
Mega Knight Electro Spirit Minions Firecracker P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap P.E.K.K.A
Zap Firecracker Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Zap Minions
P.E.K.K.A Lumberjack Mega Knight Zap
P.E.K.K.A Lumberjack Mega Knight
Firecracker Electro Spirit Zap Minions
P.E.K.K.A Minions Lumberjack
P.E.K.K.A Mega Knight Lumberjack
Zap P.E.K.K.A Mega Knight Electro Spirit Minions Firecracker
P.E.K.K.A
P.E.K.K.A Mega Knight Minions Lumberjack
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Lumberjack
Firecracker Mega Knight
Electro Spirit Zap Minions Firecracker P.E.K.K.A Lumberjack
Minions Mega Knight Electro Spirit Zap Firecracker P.E.K.K.A
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker Mega Knight
Firecracker Electro Spirit Zap Minions
Firecracker
Zap Firecracker
Zap Firecracker
Minions Lumberjack
Firecracker Zap
Zap Firecracker
Firecracker
Minions Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Minions
Zap Firecracker Mega Knight
Zap Firecracker Mega Knight
Minions Mega Knight
Zap
Zap Firecracker Electro Spirit Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Zap Firecracker
Zap Electro Spirit Minions Firecracker
Zap Mega Knight
Zap Electro Spirit Firecracker
P.E.K.K.A Mega Knight
Firecracker
Zap Electro Spirit Minions
Zap Firecracker
Firecracker Lumberjack Mega Knight
Zap Firecracker
Zap
Firecracker P.E.K.K.A Mega Knight
Zap Electro Spirit Minions Firecracker
Firecracker Zap
Zap Firecracker Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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