My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Executioner Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Executioner P.E.K.K.A Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Tesla Executioner Ice Wizard Electro Wizard
The Log
Firecracker
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Knight Firecracker Executioner P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Firecracker Tesla Executioner Ice Wizard Electro Wizard
Poison
Firecracker Executioner Ice Wizard Electro Wizard
Lightning
Knight Tesla Executioner Ice Wizard Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner P.E.K.K.A Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Ice Wizard Tesla Electro Wizard Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Ice Wizard Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Executioner Ice Wizard Electro Wizard
Firecracker
Knight P.E.K.K.A Mega Knight
Tesla
Executioner
Knight P.E.K.K.A Mega Knight
P.E.K.K.A
Electro Wizard Firecracker Executioner Ice Wizard
Ice Wizard
Knight P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight Mega Knight
Mega Knight
Firecracker Executioner Electro Wizard

Defense Synergies 5 11

Knight
Firecracker Tesla Executioner Ice Wizard Electro Wizard
Firecracker
Knight Tesla P.E.K.K.A Ice Wizard Electro Wizard Mega Knight
Tesla
Knight Firecracker Electro Wizard
Executioner
Knight Mega Knight
P.E.K.K.A
Firecracker Ice Wizard Electro Wizard
Ice Wizard
Knight Firecracker P.E.K.K.A Mega Knight
Electro Wizard
Knight Firecracker Tesla P.E.K.K.A Mega Knight
Mega Knight
Firecracker Executioner Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Executioner Electro Wizard
P.E.K.K.A Knight Firecracker Tesla Executioner Ice Wizard Electro Wizard Mega Knight
Tesla P.E.K.K.A Mega Knight Knight Executioner Ice Wizard Electro Wizard
Tesla P.E.K.K.A Knight Firecracker Ice Wizard Electro Wizard Mega Knight
Firecracker P.E.K.K.A Mega Knight
Firecracker Tesla Executioner Ice Wizard Electro Wizard Mega Knight
Tesla Electro Wizard Firecracker Executioner Ice Wizard
Tesla P.E.K.K.A Electro Wizard Mega Knight
Tesla P.E.K.K.A Ice Wizard
Knight Firecracker Tesla Ice Wizard Electro Wizard Mega Knight
Executioner Ice Wizard Electro Wizard Knight Firecracker Tesla Mega Knight
Tesla Executioner Firecracker Ice Wizard Electro Wizard
Tesla P.E.K.K.A Mega Knight Knight Ice Wizard Electro Wizard
Executioner Mega Knight Firecracker Tesla P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Tesla Electro Wizard Mega Knight
Tesla P.E.K.K.A Electro Wizard Mega Knight
Tesla Mega Knight Knight Firecracker Executioner P.E.K.K.A Electro Wizard
Tesla Mega Knight Knight Firecracker Executioner Ice Wizard Electro Wizard
Executioner Knight Firecracker Tesla Ice Wizard Electro Wizard Mega Knight
P.E.K.K.A Tesla Electro Wizard
Mega Knight Knight Firecracker Tesla Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla P.E.K.K.A Electro Wizard
Electro Wizard Knight Firecracker Tesla Executioner Mega Knight
P.E.K.K.A Mega Knight Knight Electro Wizard
P.E.K.K.A Mega Knight Knight Tesla Electro Wizard
P.E.K.K.A Knight Tesla Executioner Mega Knight
Firecracker Executioner Tesla Ice Wizard Electro Wizard
P.E.K.K.A Knight Tesla Ice Wizard Electro Wizard
P.E.K.K.A Mega Knight Knight Tesla
P.E.K.K.A Electro Wizard Mega Knight Knight Firecracker
P.E.K.K.A Tesla
P.E.K.K.A Mega Knight Knight Tesla
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mega Knight Knight Tesla Executioner
Firecracker Tesla Executioner Mega Knight
Tesla Electro Wizard Knight Firecracker Executioner P.E.K.K.A
Executioner Mega Knight Firecracker Tesla P.E.K.K.A Ice Wizard Electro Wizard
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Executioner Ice Wizard Electro Wizard
Knight Firecracker
Executioner Firecracker Mega Knight
Firecracker Executioner Ice Wizard
Firecracker Executioner
Firecracker Executioner Ice Wizard
Firecracker
Electro Wizard
Firecracker Knight Electro Wizard
Firecracker Executioner
Knight Firecracker Executioner
Firecracker
Firecracker
Firecracker Executioner
Firecracker Executioner Mega Knight
Firecracker Executioner Electro Wizard Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Executioner Ice Wizard Mega Knight
Firecracker Executioner Ice Wizard Electro Wizard
Mega Knight
Firecracker
Firecracker Executioner Ice Wizard Electro Wizard
Electro Wizard Firecracker
Mega Knight
Firecracker Electro Wizard
P.E.K.K.A Mega Knight
Firecracker
Electro Wizard
Firecracker Executioner Ice Wizard Electro Wizard
Knight Firecracker Executioner Electro Wizard Mega Knight
Firecracker Executioner
Firecracker Executioner P.E.K.K.A Mega Knight
Firecracker Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Executioner Electro Wizard Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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