My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Miner
Giant Snowball
Miner
Zap
Barbarian Barrel
Valkyrie Executioner Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Valkyrie Executioner P.E.K.K.A Miner Electro Wizard
Fireball
Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Valkyrie Executioner Electro Wizard
Rocket
Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Executioner P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Fireball Valkyrie Electro Wizard Giant Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Miner Fireball Valkyrie

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant P.E.K.K.A Miner Electro Wizard Valkyrie Executioner
Fireball
Zap Giant Miner Electro Wizard
Valkyrie
Zap Giant Executioner P.E.K.K.A Electro Wizard
Giant
Zap Miner Fireball Valkyrie Executioner Electro Wizard
Executioner
Zap Valkyrie Giant P.E.K.K.A Miner
P.E.K.K.A
Zap Electro Wizard Valkyrie Executioner
Miner
Zap Giant Fireball Executioner Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Valkyrie Giant Miner

Defense Synergies 2 11

Zap
Fireball Electro Wizard Valkyrie Executioner P.E.K.K.A Miner
Fireball
Zap Valkyrie Miner Electro Wizard
Valkyrie
Zap Fireball Executioner P.E.K.K.A Electro Wizard
Giant
Executioner
Zap Valkyrie
P.E.K.K.A
Zap Valkyrie Electro Wizard
Miner
Zap Fireball
Electro Wizard
Zap Fireball Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Executioner Electro Wizard
P.E.K.K.A Zap Valkyrie Executioner Electro Wizard
P.E.K.K.A Valkyrie Executioner Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
Fireball Valkyrie P.E.K.K.A
Fireball Zap Valkyrie Executioner Electro Wizard
Electro Wizard Zap Fireball Executioner
Zap Fireball Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A
Valkyrie Miner Electro Wizard
Valkyrie Executioner Electro Wizard Zap Fireball
Executioner Zap Fireball Electro Wizard
P.E.K.K.A Zap Fireball Valkyrie Electro Wizard
Fireball Valkyrie Executioner Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap Fireball P.E.K.K.A Electro Wizard
Fireball Valkyrie Executioner P.E.K.K.A Electro Wizard
Fireball Valkyrie Zap Executioner Electro Wizard
Zap Valkyrie Executioner Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Fireball Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Valkyrie Executioner Miner
P.E.K.K.A Zap Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Valkyrie Executioner
Fireball Executioner Zap Electro Wizard
P.E.K.K.A Fireball Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Fireball Valkyrie
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Zap Fireball Valkyrie Electro Wizard
P.E.K.K.A Fireball Valkyrie Executioner
Fireball Valkyrie Executioner
Electro Wizard Zap Fireball Valkyrie Executioner P.E.K.K.A
Valkyrie Executioner Zap Fireball P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Executioner Miner Electro Wizard
Fireball Miner
Fireball Valkyrie
Fireball Executioner Zap Valkyrie
Fireball Executioner Zap
Executioner
Fireball Zap Executioner
Fireball Miner Zap
Fireball Electro Wizard
Miner Zap Fireball Valkyrie Electro Wizard
Fireball Zap Executioner
Fireball Executioner Miner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Zap Fireball Executioner Electro Wizard
Zap Fireball Valkyrie Miner
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Executioner
Fireball Miner Zap Executioner Electro Wizard
Fireball Zap Miner
Fireball Miner Zap
Zap Fireball Executioner Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball Miner
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Fireball
Fireball Zap Executioner Electro Wizard
Fireball
Fireball Miner Valkyrie Executioner Electro Wizard
Zap Fireball Executioner
Zap Fireball
Executioner P.E.K.K.A
Zap Fireball Electro Wizard
Zap Fireball Executioner Electro Wizard
Zap Fireball Executioner Miner Electro Wizard
P.E.K.K.A
Fireball

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