My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Goblins Bats Hog Rider
Zap
Goblins Bats Mortar
Barbarian Barrel
Goblins Mortar Magic Archer
The Log
Goblins Hog Rider
Earthquake
Mortar Hog Rider
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Hog Rider P.E.K.K.A Magic Archer
Fireball
Mortar Hog Rider Magic Archer
Poison
Bats Mortar Magic Archer
Lightning
Mortar Magic Archer
Rocket
Mortar Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats The Log Mortar Fireball Hog Rider Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats The Log Mortar

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Bats
Hog Rider Mortar P.E.K.K.A
Mortar
Bats Fireball Hog Rider The Log
Fireball
Hog Rider Mortar The Log Magic Archer
Hog Rider
Goblins Bats Fireball The Log Mortar Magic Archer
P.E.K.K.A
Magic Archer Bats The Log
The Log
Hog Rider Mortar Fireball P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Fireball Hog Rider The Log

Defense Synergies 2 9

Goblins
Mortar The Log Magic Archer
Bats
Mortar P.E.K.K.A The Log
Mortar
Goblins Bats Fireball The Log
Fireball
The Log Mortar
Hog Rider
P.E.K.K.A
The Log Bats
The Log
Fireball P.E.K.K.A Goblins Bats Mortar Magic Archer
Magic Archer
Goblins The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball The Log Magic Archer
P.E.K.K.A Goblins Bats Mortar The Log
Mortar P.E.K.K.A Goblins Bats
P.E.K.K.A Goblins Bats Mortar
Fireball P.E.K.K.A The Log
Fireball The Log Goblins Bats Magic Archer
Bats Mortar Fireball Magic Archer
Fireball P.E.K.K.A The Log Magic Archer
P.E.K.K.A Goblins Mortar
Goblins
Goblins Bats Fireball The Log Magic Archer
Bats Fireball Magic Archer
Mortar P.E.K.K.A Bats Fireball The Log
Fireball Goblins Bats Mortar P.E.K.K.A The Log Magic Archer
P.E.K.K.A Mortar
Mortar Fireball P.E.K.K.A The Log
Goblins Bats Mortar Fireball P.E.K.K.A
Mortar Fireball Goblins Bats The Log Magic Archer
Mortar The Log Bats Fireball Magic Archer
P.E.K.K.A Mortar
Goblins Bats Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball P.E.K.K.A
Fireball Mortar The Log Magic Archer
P.E.K.K.A Goblins Bats The Log
P.E.K.K.A Bats Fireball The Log
P.E.K.K.A
Fireball Bats Magic Archer
P.E.K.K.A Goblins Bats Fireball
P.E.K.K.A
P.E.K.K.A Goblins Bats Mortar Fireball The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Fireball The Log
P.E.K.K.A Fireball
Fireball Magic Archer
Goblins Bats Mortar Fireball P.E.K.K.A The Log Magic Archer
Bats Fireball P.E.K.K.A The Log Magic Archer
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Mortar The Log
Mortar Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball Mortar The Log Magic Archer
Fireball Bats Magic Archer
Mortar The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Mortar
Goblins Bats Fireball
Mortar Fireball The Log Magic Archer
Fireball Magic Archer
Mortar Fireball The Log Magic Archer
Mortar Fireball Magic Archer
Mortar Fireball The Log Magic Archer
Mortar Fireball The Log Magic Archer
Magic Archer Mortar Fireball The Log
Mortar Fireball
Bats
Mortar Fireball The Log Magic Archer
Mortar Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Mortar Fireball The Log
The Log Mortar Fireball Magic Archer
Mortar Fireball The Log Magic Archer
Fireball Mortar The Log Magic Archer
Fireball Mortar The Log Magic Archer
Bats Fireball Magic Archer
Bats Fireball
Fireball
Mortar Fireball The Log Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball The Log Magic Archer
Bats Fireball Magic Archer
Fireball Magic Archer
The Log Fireball
Fireball Magic Archer
The Log Mortar Fireball Magic Archer
Fireball
P.E.K.K.A
Bats Fireball The Log Magic Archer
Bats Fireball Magic Archer
Mortar Fireball The Log Magic Archer
P.E.K.K.A
Fireball Mortar

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