My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Royal Giant Electro Dragon P.E.K.K.A Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Fisherman Inferno Dragon
Giant Snowball
Bomber Electro Dragon Fisherman Inferno Dragon
Zap
Bomber Royal Giant Fisherman Inferno Dragon
Barbarian Barrel
Bomber Tesla
The Log
Bomber Royal Giant Fisherman
Earthquake
Bomber Tesla
Arrows
Bomber
Royal Delivery
Bomber Electro Dragon P.E.K.K.A Fisherman Inferno Dragon
Fireball
Bomber Tesla Electro Dragon Fisherman Inferno Dragon
Poison
Bomber Electro Dragon Fisherman
Lightning
Tesla Electro Dragon Fisherman Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Fisherman Tesla Fireball Inferno Dragon Electro Dragon Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Fisherman Tesla Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant P.E.K.K.A
Tesla
Royal Giant
Bomber Fireball Fisherman Electro Dragon
Fireball
Royal Giant
Electro Dragon
Royal Giant P.E.K.K.A Fisherman Inferno Dragon
P.E.K.K.A
Bomber Electro Dragon Fisherman
Fisherman
Royal Giant Electro Dragon P.E.K.K.A
Inferno Dragon
Electro Dragon

Defense Synergies 0 8

Bomber
Tesla P.E.K.K.A Fisherman
Tesla
Bomber Fireball Inferno Dragon
Royal Giant
Fireball
Tesla
Electro Dragon
Fisherman Inferno Dragon
P.E.K.K.A
Bomber Fisherman
Fisherman
Bomber Electro Dragon P.E.K.K.A
Inferno Dragon
Tesla Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Fireball Electro Dragon
P.E.K.K.A Inferno Dragon Tesla Electro Dragon Fisherman
Tesla P.E.K.K.A Fisherman Bomber Electro Dragon Inferno Dragon
Tesla P.E.K.K.A Inferno Dragon Electro Dragon Fisherman
Bomber Fireball P.E.K.K.A
Fireball Bomber Tesla Electro Dragon
Tesla Inferno Dragon Fireball Electro Dragon
Tesla Fireball Electro Dragon P.E.K.K.A
Tesla P.E.K.K.A Inferno Dragon Fisherman
Bomber Tesla Fisherman
Bomber Tesla Fireball Electro Dragon Fisherman
Tesla Inferno Dragon Fireball Electro Dragon
Tesla P.E.K.K.A Bomber Fireball Electro Dragon
Bomber Fireball Tesla Electro Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon Tesla
Tesla Fireball P.E.K.K.A Fisherman Inferno Dragon
Tesla Bomber Fireball Electro Dragon P.E.K.K.A Fisherman
Tesla Fireball Bomber Electro Dragon Fisherman
Bomber Tesla Fireball Electro Dragon Fisherman Inferno Dragon
P.E.K.K.A Tesla Fisherman Inferno Dragon
Bomber Tesla Fireball Electro Dragon P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball P.E.K.K.A Fisherman
Fireball Bomber Tesla Electro Dragon Fisherman Inferno Dragon
P.E.K.K.A Electro Dragon Fisherman
P.E.K.K.A Tesla Fireball Fisherman
P.E.K.K.A Tesla Fisherman Inferno Dragon
Fireball Tesla Electro Dragon
P.E.K.K.A Tesla Fireball
P.E.K.K.A Tesla Fisherman Inferno Dragon
Electro Dragon P.E.K.K.A Fireball Inferno Dragon
P.E.K.K.A Tesla Inferno Dragon
P.E.K.K.A Inferno Dragon Tesla Electro Dragon
P.E.K.K.A Fireball
P.E.K.K.A Tesla Fireball
Bomber Tesla Fireball Electro Dragon
Tesla Electro Dragon Bomber Fireball P.E.K.K.A Fisherman Inferno Dragon
Bomber Tesla Fireball Electro Dragon P.E.K.K.A Inferno Dragon
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon
Fireball Electro Dragon Fisherman
Fireball Electro Dragon
Fireball
Bomber Fireball
Fireball Electro Dragon
Bomber
Fireball Electro Dragon
Fireball Electro Dragon Fisherman
Fireball Electro Dragon Fisherman
Fireball Electro Dragon Fisherman
Fireball Electro Dragon
Fireball Fisherman
Fireball Electro Dragon Fisherman
Fireball Fisherman
Bomber Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Bomber Fisherman
Bomber Fireball Electro Dragon Fisherman
Bomber Fireball Electro Dragon
Fireball
Fireball
Fisherman
Fireball Electro Dragon
Bomber Fireball Electro Dragon
Fisherman Inferno Dragon
Fireball Electro Dragon Fisherman
Fireball Electro Dragon Fisherman
Fireball Fisherman
Fireball Electro Dragon
Electro Dragon Fireball
Fireball
Bomber Fireball Electro Dragon
Fireball Electro Dragon
P.E.K.K.A
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Bomber Fireball Electro Dragon
Fireball
Electro Dragon P.E.K.K.A
Electro Dragon Fireball
Fireball Electro Dragon
Electro Dragon Fireball
P.E.K.K.A Inferno Dragon
Fireball Electro Dragon

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