My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Goblinstein

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Skeleton Army
Giant Snowball
Dart Goblin Battle Ram Goblin Barrel Skeleton Army Witch
Zap
Dart Goblin Battle Ram Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Electro Spirit Dart Goblin Battle Ram Goblin Barrel Skeleton Army Witch
The Log
Electro Spirit Dart Goblin Battle Ram Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Electro Spirit Dart Goblin Goblin Barrel Skeleton Army Witch
Royal Delivery
Electro Spirit Dart Goblin Battle Ram Goblin Barrel Skeleton Army Witch P.E.K.K.A
Fireball
Dart Goblin Battle Ram Goblin Barrel Skeleton Army Witch
Poison
Dart Goblin Skeleton Army Witch
Lightning
Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Dart Goblin Goblin Barrel Skeleton Army Battle Ram Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Dart Goblin Goblin Barrel

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram P.E.K.K.A
Dart Goblin
Goblin Barrel Battle Ram P.E.K.K.A The Log
Battle Ram
The Log Electro Spirit Dart Goblin Goblin Barrel Witch P.E.K.K.A
Goblin Barrel
Dart Goblin Battle Ram Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Witch
Battle Ram P.E.K.K.A
P.E.K.K.A
Electro Spirit Dart Goblin Battle Ram Goblin Barrel Witch The Log
The Log
Battle Ram Dart Goblin P.E.K.K.A

Defense Synergies 1 6

Electro Spirit
The Log
Dart Goblin
Skeleton Army P.E.K.K.A The Log
Battle Ram
Goblin Barrel
Skeleton Army
Dart Goblin The Log
Witch
The Log
P.E.K.K.A
The Log Dart Goblin
The Log
P.E.K.K.A Electro Spirit Dart Goblin Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log
Skeleton Army P.E.K.K.A Dart Goblin Witch The Log
Skeleton Army Witch P.E.K.K.A Dart Goblin
Skeleton Army Witch P.E.K.K.A Dart Goblin
Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Electro Spirit Dart Goblin
Dart Goblin Electro Spirit Witch
Electro Spirit Dart Goblin P.E.K.K.A The Log
Witch P.E.K.K.A Skeleton Army
Skeleton Army Dart Goblin
Dart Goblin Skeleton Army Witch Electro Spirit The Log
Dart Goblin Witch
Skeleton Army P.E.K.K.A Witch The Log
Skeleton Army Electro Spirit Dart Goblin Witch P.E.K.K.A The Log
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A The Log
Skeleton Army Witch P.E.K.K.A
Electro Spirit Dart Goblin Skeleton Army Witch The Log
Witch The Log Electro Spirit Dart Goblin
P.E.K.K.A Dart Goblin
Skeleton Army Electro Spirit Dart Goblin Witch P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch P.E.K.K.A
The Log
Skeleton Army P.E.K.K.A Witch The Log
Skeleton Army P.E.K.K.A The Log
P.E.K.K.A Skeleton Army Witch
Electro Spirit Dart Goblin Witch
Skeleton Army P.E.K.K.A Dart Goblin Witch
P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Spirit Skeleton Army Witch The Log
Witch P.E.K.K.A Dart Goblin Skeleton Army
P.E.K.K.A Dart Goblin Witch
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Witch
Dart Goblin Skeleton Army Witch
Skeleton Army Witch Electro Spirit Dart Goblin P.E.K.K.A The Log
Electro Spirit Dart Goblin Witch P.E.K.K.A The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
The Log
Electro Spirit Dart Goblin Witch
Dart Goblin Witch The Log
The Log Dart Goblin
The Log Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin Witch The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Witch The Log
The Log
The Log
The Log
The Log Electro Spirit Witch
Witch
The Log Dart Goblin Witch
Witch The Log
Dart Goblin The Log
Dart Goblin Witch
Electro Spirit Dart Goblin Witch
Dart Goblin The Log
Electro Spirit
P.E.K.K.A
The Log
Electro Spirit Dart Goblin Skeleton Army Witch
Dart Goblin Witch
The Log
Dart Goblin
The Log Dart Goblin
Dart Goblin P.E.K.K.A
Electro Spirit Dart Goblin Witch The Log
Dart Goblin Witch
Dart Goblin Witch The Log
P.E.K.K.A
Dart Goblin

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