My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner P.E.K.K.A Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Bandit
Giant Snowball
Minions Battle Ram
Zap
Minions Battle Ram Bandit
Barbarian Barrel
Battle Ram Executioner Bandit
The Log
Battle Ram Bandit
Earthquake
Arrows
Minions
Royal Delivery
Minions Battle Ram Executioner P.E.K.K.A Bandit
Fireball
Minions Battle Ram Executioner Bandit
Poison
Minions Executioner
Lightning
Battle Ram Executioner Bandit
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Bandit Fireball Battle Ram Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Bandit Fireball

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Minions Executioner Bandit Mega Knight
Minions
Mega Knight Zap Battle Ram P.E.K.K.A Bandit
Fireball
Zap Battle Ram Mega Knight
Battle Ram
Zap Bandit Minions Fireball P.E.K.K.A
Executioner
Zap P.E.K.K.A Bandit Mega Knight
P.E.K.K.A
Zap Minions Battle Ram Executioner
Bandit
Battle Ram Zap Minions Executioner Mega Knight
Mega Knight
Minions Zap Fireball Executioner Bandit

Defense Synergies 2 12

Zap
Fireball Mega Knight Minions Executioner P.E.K.K.A Bandit
Minions
Zap P.E.K.K.A Bandit Mega Knight
Fireball
Zap Bandit Mega Knight
Battle Ram
Executioner
Zap Bandit Mega Knight
P.E.K.K.A
Zap Minions
Bandit
Zap Minions Fireball Executioner Mega Knight
Mega Knight
Zap Minions Fireball Executioner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Executioner
P.E.K.K.A Zap Minions Executioner Bandit Mega Knight
P.E.K.K.A Mega Knight Minions Executioner Bandit
P.E.K.K.A Minions Bandit Mega Knight
Fireball P.E.K.K.A Mega Knight
Fireball Zap Minions Executioner Bandit Mega Knight
Minions Zap Fireball Executioner
Zap Fireball P.E.K.K.A Bandit Mega Knight
P.E.K.K.A Minions
Bandit Mega Knight
Minions Executioner Zap Fireball Bandit Mega Knight
Minions Executioner Zap Fireball
P.E.K.K.A Mega Knight Zap Minions Fireball Bandit
Fireball Executioner Mega Knight Zap Minions P.E.K.K.A
P.E.K.K.A Bandit Mega Knight
Zap Fireball P.E.K.K.A Bandit Mega Knight
Mega Knight Minions Fireball Executioner P.E.K.K.A
Fireball Mega Knight Zap Minions Executioner Bandit
Zap Executioner Minions Fireball Bandit Mega Knight
P.E.K.K.A
Mega Knight Minions Fireball Executioner P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball P.E.K.K.A Bandit
Fireball Bandit Zap Executioner Mega Knight
P.E.K.K.A Bandit Mega Knight Zap Minions
P.E.K.K.A Mega Knight Zap Fireball Bandit
P.E.K.K.A Executioner Bandit Mega Knight
Fireball Executioner Zap Minions
P.E.K.K.A Minions Fireball Bandit
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Minions Fireball Bandit
P.E.K.K.A
P.E.K.K.A Mega Knight Minions
P.E.K.K.A Mega Knight Zap Fireball
P.E.K.K.A Mega Knight Fireball Executioner Bandit
Fireball Executioner Mega Knight
Zap Minions Fireball Executioner P.E.K.K.A
Minions Executioner Mega Knight Zap Fireball P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Executioner Bandit
Fireball Bandit
Fireball
Fireball Executioner Zap Mega Knight
Fireball Executioner Zap Minions
Executioner
Fireball Zap Executioner
Fireball Zap Bandit
Minions Fireball
Zap Fireball Bandit
Fireball Zap Executioner
Fireball Executioner Bandit
Minions Fireball Bandit
Zap Fireball
Zap Fireball Executioner Bandit
Fireball Executioner Bandit Mega Knight
Fireball
Minions
Zap Fireball Executioner Bandit Mega Knight
Zap Fireball Mega Knight
Minions Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Executioner Mega Knight
Fireball Zap Executioner Bandit
Fireball Zap Bandit Mega Knight
Fireball Zap Bandit
Zap Fireball Executioner
Zap Minions Fireball
Fireball
Zap Fireball Bandit Mega Knight
Zap Fireball
P.E.K.K.A Mega Knight
Fireball
Zap Minions Fireball Bandit
Fireball Zap Executioner
Fireball
Fireball Executioner Mega Knight
Zap Fireball Executioner
Zap Fireball
Executioner P.E.K.K.A Mega Knight
Zap Minions Fireball
Zap Fireball Executioner
Zap Fireball Executioner Bandit Mega Knight
P.E.K.K.A
Fireball Mega Knight

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