My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram P.E.K.K.A Fisherman Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Fisherman
Giant Snowball
Battle Ram Fisherman Little Prince
Zap
Battle Ram Fisherman Little Prince
Barbarian Barrel
Battle Ram Electro Wizard Little Prince
The Log
Battle Ram Fisherman Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Battle Ram P.E.K.K.A Fisherman Electro Wizard Little Prince
Fireball
Battle Ram Fisherman Electro Wizard Little Prince
Poison
Fisherman Electro Wizard Little Prince
Lightning
Ice Golem Battle Ram Fisherman Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Void Fisherman Little Prince Battle Ram Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Void Fisherman

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void P.E.K.K.A Battle Ram
Ice Golem
Battle Ram Electro Wizard
Battle Ram
Ice Golem Arrows P.E.K.K.A Electro Wizard
Void
Arrows
P.E.K.K.A
Arrows Electro Wizard Battle Ram Fisherman
Fisherman
P.E.K.K.A
Electro Wizard
P.E.K.K.A Ice Golem Battle Ram
Little Prince

Defense Synergies 1 9

Arrows
Void Ice Golem P.E.K.K.A Little Prince
Ice Golem
Arrows Fisherman Electro Wizard Little Prince
Battle Ram
Void
Arrows
P.E.K.K.A
Arrows Fisherman Electro Wizard
Fisherman
Ice Golem P.E.K.K.A
Electro Wizard
Ice Golem P.E.K.K.A Little Prince
Little Prince
Arrows Ice Golem Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Void Electro Wizard
P.E.K.K.A Fisherman Electro Wizard
P.E.K.K.A Fisherman Void Electro Wizard
P.E.K.K.A Fisherman Electro Wizard
Arrows P.E.K.K.A
Arrows Electro Wizard
Electro Wizard Arrows Void Little Prince
Arrows Ice Golem Void P.E.K.K.A Electro Wizard
P.E.K.K.A Fisherman
Ice Golem Fisherman Electro Wizard Little Prince
Electro Wizard Arrows Ice Golem Fisherman
Arrows Electro Wizard
P.E.K.K.A Electro Wizard
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Fisherman Electro Wizard
Arrows P.E.K.K.A Fisherman Electro Wizard
Arrows Fisherman Electro Wizard Little Prince
Arrows Ice Golem Fisherman Electro Wizard Little Prince
P.E.K.K.A Fisherman Electro Wizard
Arrows P.E.K.K.A Fisherman Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Void P.E.K.K.A Fisherman Electro Wizard
Void Electro Wizard Arrows Ice Golem Fisherman
P.E.K.K.A Ice Golem Fisherman Electro Wizard
P.E.K.K.A Ice Golem Fisherman Electro Wizard
P.E.K.K.A Fisherman
Arrows Ice Golem Electro Wizard
P.E.K.K.A Ice Golem Void Electro Wizard
P.E.K.K.A Fisherman
Void P.E.K.K.A Electro Wizard Ice Golem
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows Void Electro Wizard
P.E.K.K.A Ice Golem
Electro Wizard Ice Golem P.E.K.K.A Fisherman Little Prince
Arrows Ice Golem P.E.K.K.A Electro Wizard
Arrows Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Ice Golem
Arrows Void Fisherman Electro Wizard
Arrows Void
Arrows Ice Golem Void
Arrows
Arrows Ice Golem
Arrows
Arrows Ice Golem
Arrows Void Fisherman
Void Fisherman Electro Wizard
Void Arrows Fisherman Electro Wizard
Void Arrows
Ice Golem Void Fisherman
Arrows Void Fisherman
Arrows Ice Golem Fisherman
Arrows
Arrows
Arrows
Fisherman
Void Arrows Fisherman Electro Wizard
Arrows Void Little Prince
Void
Arrows Void
Void Fisherman
Arrows Void
Arrows Ice Golem Little Prince
Fisherman
Arrows Void Fisherman Electro Wizard
Void Arrows Fisherman
Void Arrows Fisherman
Arrows Ice Golem Void Electro Wizard Little Prince
Electro Wizard Void
Void
Void Arrows
Void Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Void
Arrows Electro Wizard
Arrows
Void Electro Wizard
Arrows Ice Golem
Void Arrows
P.E.K.K.A
Electro Wizard
Void Electro Wizard
Void Electro Wizard Little Prince
P.E.K.K.A
Void
Void

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