My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs
Giant Snowball
Royal Hogs
Zap
Royal Hogs
Barbarian Barrel
Tesla Elite Barbarians Royal Hogs Electro Wizard Magic Archer
The Log
Elite Barbarians Royal Hogs
Earthquake
Tesla Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Elite Barbarians Royal Hogs P.E.K.K.A Electro Wizard Magic Archer
Fireball
Tesla Elite Barbarians Royal Hogs Electro Wizard Magic Archer
Poison
Royal Hogs Electro Wizard Magic Archer
Lightning
Tesla Elite Barbarians Electro Wizard Magic Archer
Rocket
Elite Barbarians Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tesla Fireball Electro Wizard Magic Archer Royal Hogs Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Tesla Fireball Electro Wizard

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball P.E.K.K.A Electro Wizard Royal Hogs Magic Archer
Tesla
Elite Barbarians
Zap Fireball
Fireball
Zap Elite Barbarians Royal Hogs Electro Wizard Magic Archer
Royal Hogs
Zap Fireball Electro Wizard Magic Archer
P.E.K.K.A
Zap Electro Wizard Magic Archer
Electro Wizard
Zap P.E.K.K.A Fireball Royal Hogs Magic Archer
Magic Archer
P.E.K.K.A Zap Fireball Royal Hogs Electro Wizard

Defense Synergies 2 10

Zap
Fireball Electro Wizard Tesla Elite Barbarians P.E.K.K.A Magic Archer
Tesla
Zap Fireball Electro Wizard Magic Archer
Elite Barbarians
Zap
Fireball
Zap Tesla Electro Wizard
Royal Hogs
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap Tesla Fireball P.E.K.K.A Magic Archer
Magic Archer
Zap Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Electro Wizard Magic Archer
Elite Barbarians P.E.K.K.A Zap Tesla Electro Wizard
Tesla P.E.K.K.A Elite Barbarians Electro Wizard
Tesla Elite Barbarians P.E.K.K.A Electro Wizard
Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Tesla Electro Wizard Magic Archer
Tesla Electro Wizard Zap Fireball Magic Archer
Zap Tesla Fireball P.E.K.K.A Electro Wizard Magic Archer
Tesla P.E.K.K.A Elite Barbarians
Elite Barbarians Tesla Electro Wizard
Electro Wizard Zap Tesla Fireball Magic Archer
Tesla Zap Fireball Electro Wizard Magic Archer
Tesla P.E.K.K.A Zap Elite Barbarians Fireball Electro Wizard
Fireball Zap Tesla P.E.K.K.A Electro Wizard Magic Archer
Elite Barbarians P.E.K.K.A Tesla Electro Wizard
Zap Tesla Elite Barbarians Fireball P.E.K.K.A Electro Wizard
Tesla Elite Barbarians Fireball P.E.K.K.A Electro Wizard
Tesla Fireball Zap Elite Barbarians Electro Wizard Magic Archer
Zap Tesla Fireball Electro Wizard Magic Archer
P.E.K.K.A Tesla Elite Barbarians Electro Wizard
Tesla Elite Barbarians Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Elite Barbarians Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Tesla Elite Barbarians Magic Archer
P.E.K.K.A Zap Elite Barbarians Electro Wizard
P.E.K.K.A Zap Tesla Elite Barbarians Fireball Electro Wizard
P.E.K.K.A Tesla Elite Barbarians
Fireball Zap Tesla Electro Wizard Magic Archer
P.E.K.K.A Tesla Elite Barbarians Fireball Electro Wizard
P.E.K.K.A Tesla Elite Barbarians
Zap P.E.K.K.A Electro Wizard Elite Barbarians Fireball Magic Archer
P.E.K.K.A Tesla
P.E.K.K.A Tesla Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians P.E.K.K.A Tesla Fireball
Tesla Fireball Magic Archer
Tesla Elite Barbarians Electro Wizard Zap Fireball P.E.K.K.A Magic Archer
Zap Tesla Elite Barbarians Fireball P.E.K.K.A Electro Wizard Magic Archer
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Zap Electro Wizard Magic Archer
Fireball Magic Archer
Fireball
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Magic Archer
Fireball Zap Magic Archer
Fireball Zap
Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard Magic Archer
Fireball Zap Magic Archer
Elite Barbarians Fireball Magic Archer
Fireball Magic Archer
Zap Elite Barbarians Fireball Magic Archer
Zap Fireball Magic Archer
Magic Archer Fireball
Fireball
Zap Fireball Electro Wizard Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball
Zap Fireball Magic Archer
Fireball Zap Electro Wizard Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Elite Barbarians Zap Fireball Electro Wizard Magic Archer
Zap Electro Wizard Fireball
Elite Barbarians Fireball
Zap Fireball Magic Archer
Zap Fireball Electro Wizard Magic Archer
P.E.K.K.A
Fireball Magic Archer
Zap Electro Wizard Fireball Magic Archer
Fireball Zap Electro Wizard Magic Archer
Fireball
Fireball Electro Wizard Magic Archer
Zap Fireball Magic Archer
Zap Fireball
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball Electro Wizard Magic Archer
Zap Fireball Electro Wizard Magic Archer
Zap Fireball Electro Wizard Magic Archer
P.E.K.K.A
Fireball

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