My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Witch Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Witch
Zap
Skeletons Witch
Barbarian Barrel
Skeletons Knight Witch Executioner Electro Wizard
The Log
Skeletons Hog Rider Witch
Earthquake
Skeletons Hog Rider Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Knight Hog Rider Witch Executioner P.E.K.K.A Electro Wizard
Fireball
Hog Rider Witch Executioner Electro Wizard
Poison
Witch Executioner Electro Wizard
Lightning
Knight Witch Executioner Electro Wizard
Rocket
Hog Rider Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Hog Rider Electro Wizard Witch Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Knight Hog Rider

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider P.E.K.K.A Knight
Knight
Hog Rider Executioner Arrows Witch Electro Wizard
Hog Rider
Arrows Knight Witch Executioner Electro Wizard
Witch
Knight Hog Rider P.E.K.K.A
Executioner
Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Witch Executioner
Electro Wizard
P.E.K.K.A Knight Hog Rider

Defense Synergies 2 10

Skeletons
Knight Witch Executioner P.E.K.K.A Electro Wizard
Arrows
Knight P.E.K.K.A
Knight
Executioner Electro Wizard Skeletons Arrows Witch
Hog Rider
Witch
Skeletons Knight Electro Wizard
Executioner
Knight Skeletons
P.E.K.K.A
Skeletons Arrows Electro Wizard
Electro Wizard
Knight Skeletons Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner Electro Wizard
P.E.K.K.A Skeletons Knight Witch Executioner Electro Wizard
Witch P.E.K.K.A Skeletons Knight Executioner Electro Wizard
Witch P.E.K.K.A Skeletons Knight Electro Wizard
Arrows P.E.K.K.A
Arrows Skeletons Executioner Electro Wizard
Electro Wizard Arrows Witch Executioner
Arrows P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Skeletons
Knight Skeletons Electro Wizard
Witch Executioner Electro Wizard Skeletons Arrows Knight
Arrows Executioner Witch Electro Wizard
P.E.K.K.A Skeletons Knight Witch Electro Wizard
Executioner Arrows Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Electro Wizard
Skeletons Arrows Knight Witch Executioner P.E.K.K.A Electro Wizard
Arrows Knight Witch Executioner Electro Wizard
Arrows Witch Executioner Knight Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Knight Witch Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Executioner
P.E.K.K.A Skeletons Knight Witch Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Skeletons Knight Witch Executioner
Arrows Executioner Skeletons Witch Electro Wizard
P.E.K.K.A Skeletons Knight Witch Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Skeletons Knight Witch
Witch P.E.K.K.A Skeletons
P.E.K.K.A Knight Witch
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Skeletons Knight Witch Executioner
Witch Executioner
Witch Electro Wizard Skeletons Knight Executioner P.E.K.K.A
Arrows Executioner Witch P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Executioner Electro Wizard
Arrows
Arrows Knight
Executioner Arrows
Arrows Executioner Witch
Arrows Witch Executioner
Arrows Executioner
Arrows
Electro Wizard
Arrows Knight Electro Wizard
Arrows Executioner
Knight Executioner
Arrows
Arrows
Arrows Witch Executioner
Arrows Executioner
Arrows
Arrows Executioner Electro Wizard
Arrows Witch
Arrows
Arrows
Arrows Witch Executioner
Witch
Arrows Witch Executioner Electro Wizard
Arrows Witch
Arrows
Arrows Witch Executioner Electro Wizard
Electro Wizard Witch
Arrows
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Witch
Arrows Witch Executioner Electro Wizard
Arrows
Knight Executioner Electro Wizard
Arrows Executioner
Arrows
Executioner P.E.K.K.A
Witch Electro Wizard
Witch Executioner Electro Wizard
Witch Executioner Electro Wizard
P.E.K.K.A

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