My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Bowler P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Ice Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang Tesla
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Bowler P.E.K.K.A Ice Wizard
Fireball
Goblin Gang Tesla Bowler Ice Wizard
Poison
Bats Goblin Gang Ice Wizard
Lightning
Tesla Bowler Ice Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Bowler P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Ice Wizard Tesla Fireball Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Ice Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Bowler P.E.K.K.A
Goblin Gang
Bowler P.E.K.K.A
Tesla
Fireball
The Log
Bowler
Bats Goblin Gang The Log Ice Wizard
P.E.K.K.A
Bats Goblin Gang The Log Ice Wizard
The Log
Fireball Bowler P.E.K.K.A
Ice Wizard
Bowler P.E.K.K.A

Defense Synergies 5 14

Bats
Tesla Bowler P.E.K.K.A The Log Ice Wizard
Goblin Gang
Tesla P.E.K.K.A The Log Ice Wizard
Tesla
Goblin Gang The Log Bats Fireball Bowler
Fireball
The Log Tesla Ice Wizard
Bowler
The Log Bats Tesla Ice Wizard
P.E.K.K.A
The Log Bats Goblin Gang Ice Wizard
The Log
Tesla Fireball Bowler P.E.K.K.A Bats Goblin Gang Ice Wizard
Ice Wizard
Bats Goblin Gang Fireball Bowler P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Fireball The Log
P.E.K.K.A Bats Goblin Gang Tesla The Log Ice Wizard
Goblin Gang Tesla Bowler P.E.K.K.A Bats Ice Wizard
Tesla P.E.K.K.A Bats Goblin Gang Bowler Ice Wizard
Fireball Bowler P.E.K.K.A The Log
Goblin Gang Fireball Bowler The Log Bats Tesla Ice Wizard
Bats Tesla Goblin Gang Fireball Ice Wizard
Bowler Tesla Fireball P.E.K.K.A The Log
Tesla P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Tesla Bowler Ice Wizard
Bats Goblin Gang Ice Wizard Tesla Fireball Bowler The Log
Tesla Bats Goblin Gang Fireball Ice Wizard
Tesla Bowler P.E.K.K.A Bats Goblin Gang Fireball The Log Ice Wizard
Fireball Bowler Bats Goblin Gang Tesla P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Tesla
Goblin Gang Tesla Fireball Bowler P.E.K.K.A The Log
Tesla Bats Goblin Gang Fireball Bowler P.E.K.K.A
Tesla Fireball Bats Goblin Gang Bowler The Log Ice Wizard
The Log Bats Tesla Fireball Bowler Ice Wizard
P.E.K.K.A Tesla
Goblin Gang Bowler Bats Tesla Fireball P.E.K.K.A The Log
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Fireball Bowler P.E.K.K.A
Fireball Goblin Gang Tesla Bowler The Log
Goblin Gang P.E.K.K.A Bats Bowler The Log
Goblin Gang Bowler P.E.K.K.A Bats Tesla Fireball The Log
P.E.K.K.A Goblin Gang Tesla Bowler
Fireball Bats Goblin Gang Tesla Ice Wizard
Goblin Gang P.E.K.K.A Bats Tesla Fireball Bowler Ice Wizard
P.E.K.K.A Tesla
P.E.K.K.A Bats Fireball The Log
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Bats Tesla Bowler
P.E.K.K.A Fireball Bowler The Log
Bowler P.E.K.K.A Goblin Gang Tesla Fireball
Tesla Fireball Bowler
Goblin Gang Tesla Bats Fireball Bowler P.E.K.K.A The Log
Bats Bowler Tesla Fireball P.E.K.K.A The Log Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Bowler The Log Ice Wizard
Fireball The Log
Fireball The Log
Fireball Bowler The Log
Fireball Bats Ice Wizard
Bowler The Log
Fireball The Log Bowler Ice Wizard
Fireball The Log
Bats Goblin Gang Fireball Bowler
Fireball Bowler The Log
Fireball
Fireball Bowler The Log
Fireball
Fireball The Log
Fireball Bowler The Log
Fireball Bowler The Log
Fireball
Bats
Fireball Bowler The Log
Fireball Bowler The Log
Fireball Bowler The Log
Fireball
Bowler The Log
Fireball The Log
The Log Fireball Bowler Ice Wizard
Fireball The Log Bowler Ice Wizard
Fireball Bowler The Log
Fireball The Log
Bats Fireball Ice Wizard
Bats Fireball
Fireball Bowler
Fireball The Log
Fireball
P.E.K.K.A
Fireball Bowler The Log
Bats Goblin Gang Fireball
Fireball Ice Wizard
The Log Fireball
Fireball Goblin Gang Bowler
The Log Fireball Bowler
Fireball
P.E.K.K.A
Bats Goblin Gang Fireball Bowler The Log
Bats Fireball
Fireball Bowler The Log
P.E.K.K.A
Fireball Bowler

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