My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Tesla Skeleton Army Magic Archer
The Log
Skeleton Army Ram Rider
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army P.E.K.K.A Magic Archer Ram Rider
Fireball
Tesla Skeleton Army Magic Archer Ram Rider
Poison
Skeleton Army Magic Archer
Lightning
Tesla Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Tesla Fireball Magic Archer Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Skeleton Army Tesla

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball P.E.K.K.A Ram Rider Magic Archer
Arrows
Zap Fireball P.E.K.K.A Ram Rider
Tesla
Fireball
Zap Arrows Magic Archer Ram Rider
Skeleton Army
P.E.K.K.A
Zap Arrows Magic Archer Ram Rider
Magic Archer
P.E.K.K.A Ram Rider Zap Fireball
Ram Rider
Zap Magic Archer Arrows Fireball P.E.K.K.A

Defense Synergies 1 15

Zap
Fireball Arrows Tesla Skeleton Army P.E.K.K.A Magic Archer Ram Rider
Arrows
Zap Tesla Fireball P.E.K.K.A
Tesla
Zap Arrows Fireball Skeleton Army Magic Archer
Fireball
Zap Arrows Tesla Ram Rider
Skeleton Army
Zap Tesla Magic Archer
P.E.K.K.A
Zap Arrows
Magic Archer
Zap Tesla Skeleton Army Ram Rider
Ram Rider
Zap Fireball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Magic Archer Ram Rider
Skeleton Army P.E.K.K.A Zap Tesla Ram Rider
Tesla Skeleton Army P.E.K.K.A Ram Rider
Tesla Skeleton Army P.E.K.K.A Ram Rider
Arrows Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army Zap Tesla Magic Archer
Tesla Ram Rider Zap Arrows Fireball Magic Archer
Zap Arrows Tesla Fireball P.E.K.K.A Magic Archer Ram Rider
Tesla P.E.K.K.A Skeleton Army
Skeleton Army Tesla
Skeleton Army Zap Arrows Tesla Fireball Magic Archer Ram Rider
Arrows Tesla Zap Fireball Magic Archer Ram Rider
Tesla Skeleton Army P.E.K.K.A Zap Fireball Ram Rider
Fireball Skeleton Army Zap Arrows Tesla P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A Tesla Ram Rider
Skeleton Army Zap Tesla Fireball P.E.K.K.A Ram Rider
Tesla Arrows Fireball Skeleton Army P.E.K.K.A
Arrows Tesla Fireball Zap Skeleton Army Magic Archer Ram Rider
Zap Arrows Tesla Fireball Magic Archer Ram Rider
P.E.K.K.A Tesla Ram Rider
Skeleton Army Arrows Tesla Fireball P.E.K.K.A
P.E.K.K.A Tesla Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla Fireball P.E.K.K.A
Fireball Zap Arrows Tesla Magic Archer
Skeleton Army P.E.K.K.A Zap Ram Rider
Skeleton Army P.E.K.K.A Zap Tesla Fireball Ram Rider
P.E.K.K.A Tesla Skeleton Army Ram Rider
Arrows Fireball Zap Tesla Magic Archer Ram Rider
Skeleton Army P.E.K.K.A Tesla Fireball Ram Rider
P.E.K.K.A Tesla Skeleton Army
Zap P.E.K.K.A Fireball Skeleton Army Magic Archer
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Tesla
Skeleton Army P.E.K.K.A Zap Arrows Fireball
Skeleton Army P.E.K.K.A Tesla Fireball Ram Rider
Tesla Fireball Skeleton Army Magic Archer
Tesla Skeleton Army Zap Fireball P.E.K.K.A Magic Archer
Arrows Zap Tesla Fireball P.E.K.K.A Magic Archer
Zap Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows
Arrows Fireball Zap Magic Archer Ram Rider
Arrows Fireball Magic Archer
Arrows Fireball
Fireball Zap Arrows Magic Archer
Arrows Fireball Zap Magic Archer Ram Rider
Arrows Magic Archer
Arrows Fireball Zap Magic Archer Ram Rider
Arrows Fireball Zap Ram Rider
Fireball
Zap Arrows Fireball Magic Archer Ram Rider
Fireball Zap Arrows Magic Archer
Fireball Magic Archer
Arrows Fireball Magic Archer
Zap Arrows Fireball Magic Archer
Zap Arrows Fireball Magic Archer
Magic Archer Arrows Fireball
Arrows Fireball
Zap Arrows Fireball Magic Archer
Zap Arrows Fireball Magic Archer
Fireball Magic Archer
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Magic Archer
Arrows Fireball Zap Magic Archer Ram Rider
Fireball Zap Arrows Magic Archer Ram Rider
Fireball Zap Arrows Magic Archer
Zap Arrows Fireball Magic Archer
Zap Fireball
Fireball
Zap Arrows Fireball Magic Archer
Zap Arrows Fireball Magic Archer
P.E.K.K.A
Arrows Fireball Magic Archer
Zap Fireball Skeleton Army Magic Archer
Fireball Zap Arrows Magic Archer Ram Rider
Arrows Fireball
Fireball Magic Archer
Arrows Zap Fireball Magic Archer
Zap Arrows Fireball
P.E.K.K.A
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer
P.E.K.K.A
Fireball

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