My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Dark Prince Cannon Cart P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Dark Prince Cannon Cart P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs Dark Prince Cannon Cart
Giant Snowball
Archers Royal Hogs
Zap
Archers Royal Hogs Dark Prince Cannon Cart
Barbarian Barrel
Archers Wizard Royal Hogs Dark Prince Cannon Cart
The Log
Archers Royal Hogs Dark Prince Cannon Cart
Earthquake
Archers Royal Hogs
Arrows
Archers Royal Hogs
Royal Delivery
Archers Wizard Royal Hogs Dark Prince Cannon Cart P.E.K.K.A
Fireball
Archers Wizard Royal Hogs Cannon Cart
Poison
Archers Wizard Royal Hogs
Lightning
Wizard Dark Prince Cannon Cart
Rocket
Wizard Royal Hogs Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Tornado Dark Prince Poison Wizard Royal Hogs Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Tornado Dark Prince Poison

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Hogs Dark Prince P.E.K.K.A
Wizard
Tornado Royal Hogs Dark Prince P.E.K.K.A
Royal Hogs
Archers Wizard Dark Prince Poison
Tornado
Wizard P.E.K.K.A Dark Prince Poison Cannon Cart
Dark Prince
Archers Wizard Royal Hogs Tornado Poison
Poison
P.E.K.K.A Royal Hogs Tornado Dark Prince Cannon Cart
Cannon Cart
Tornado Poison
P.E.K.K.A
Tornado Poison Archers Wizard

Defense Synergies 2 12

Archers
Tornado Dark Prince Cannon Cart P.E.K.K.A
Wizard
Tornado Dark Prince Cannon Cart P.E.K.K.A
Royal Hogs
Tornado
Wizard P.E.K.K.A Archers Dark Prince Poison Cannon Cart
Dark Prince
Archers Wizard Tornado Poison Cannon Cart
Poison
Tornado Dark Prince
Cannon Cart
Archers Wizard Tornado Dark Prince
P.E.K.K.A
Tornado Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Wizard
P.E.K.K.A Dark Prince Cannon Cart
Tornado P.E.K.K.A Archers Dark Prince Cannon Cart
P.E.K.K.A Dark Prince Cannon Cart
Tornado Dark Prince Poison P.E.K.K.A
Tornado Archers Dark Prince Cannon Cart
Tornado Archers Wizard Poison
Poison Cannon Cart P.E.K.K.A
P.E.K.K.A Tornado
Tornado Archers Dark Prince Cannon Cart
Archers Poison Wizard Tornado Dark Prince Cannon Cart
Archers Wizard Tornado Poison
P.E.K.K.A Wizard Dark Prince Cannon Cart
Wizard Tornado Dark Prince Poison Cannon Cart P.E.K.K.A
P.E.K.K.A Cannon Cart
Tornado P.E.K.K.A
Wizard Tornado Dark Prince Poison Cannon Cart P.E.K.K.A
Archers Wizard Tornado Dark Prince Cannon Cart
Wizard Tornado Poison Archers Dark Prince Cannon Cart
P.E.K.K.A Tornado Cannon Cart
Wizard Dark Prince Archers Poison Cannon Cart P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Dark Prince Cannon Cart P.E.K.K.A
Poison Archers Wizard Cannon Cart
P.E.K.K.A Dark Prince Cannon Cart
Dark Prince P.E.K.K.A Tornado Cannon Cart
P.E.K.K.A Dark Prince Cannon Cart
Wizard Poison Archers Tornado
Dark Prince P.E.K.K.A Archers Cannon Cart
P.E.K.K.A Dark Prince Cannon Cart
P.E.K.K.A Tornado Dark Prince Poison Cannon Cart
P.E.K.K.A
P.E.K.K.A Dark Prince Cannon Cart
P.E.K.K.A Tornado Dark Prince Poison
Dark Prince Cannon Cart P.E.K.K.A Wizard
Wizard Archers Cannon Cart
Archers Tornado Dark Prince Poison Cannon Cart P.E.K.K.A
Poison Archers Wizard Dark Prince Cannon Cart P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Tornado
Poison Cannon Cart
Cannon Cart Dark Prince Poison
Wizard Poison Dark Prince
Wizard Poison Tornado
Archers Wizard Tornado Poison
Poison Wizard Tornado
Poison Wizard Tornado
Tornado Poison
Poison Wizard Tornado Dark Prince Cannon Cart
Poison Archers Wizard Tornado
Poison Cannon Cart
Poison Cannon Cart
Poison Cannon Cart
Wizard Poison Cannon Cart
Wizard Poison Cannon Cart
Tornado Poison
Archers Wizard Dark Prince Poison
Wizard Tornado Poison
Poison
Wizard Tornado Poison
Tornado
Poison Cannon Cart
Tornado Poison Wizard Dark Prince
Poison Wizard Tornado
Wizard Tornado Poison
Poison Tornado
Poison Archers Wizard Tornado
Wizard Poison
Poison Wizard
Poison
P.E.K.K.A
Wizard Poison
Archers Dark Prince Cannon Cart
Poison Archers Wizard Tornado
Poison Wizard Dark Prince Cannon Cart
Wizard Poison
Tornado Poison
Dark Prince Cannon Cart P.E.K.K.A
Tornado Poison
Tornado Poison
Poison Tornado Dark Prince Cannon Cart
Cannon Cart P.E.K.K.A
Wizard

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